What kind of motion system do you plan to use?
As I said, I'm not really planing anything definite. I did that thing from which the screenshot is taken some months ago (I think it was even before new year, not sure anymore) When I happened to find myself with a bit of time but not motivated enough to work on other stuff, and I was mostly interested in whether I could make aything of the sort actually work.
The result is fully newtonian, just heavily simplified. You arive at the same tile at the same turn as a planet and the encounter velocity isn't too high, you're there. Moons are handled as their own system on "sub-tiles" (tilesize on global map is 10e9 meters, the sub-tiles would be 1e6).
The whole thread is more or less a result of me thinking about what I might do with it, and a Sol-based 4x game seemed cool and not completely impossible...
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