I am thinking about making Ummu hovercraft vessels similar to these from Jonny Quest.
and
Any suggestion?
Any suggestion?
They may not be air breathing. If they were then they couldn't be used on the Moon,....
eels?
It will have 2 attachment points for any Ummu person. By using attachment points I don't have to add a mesh to the code.
gravity = length(vWeight);
Ok I will look at how to increase the drag/air resistance. Not sure what you mean on #3 negative exponential.I'm actually a little surprised that its bouncing with that code. If thrust > 10 is equal to the vehicle weight then it should continue to climb at the same speed but slowed only by air resistance.
First I would check to make sure that your thrust vector is always positive.needs to have the right sign. Just start up Orbiter and turn on the show forces visual so you can see the direction and magnitude of your thrusters as it goes above and below 10m.Code:gravity = length(vWeight);
So:
- Make sure the direction of thrust from your thrusters remains along the same vector (magnitude change only).
- Thrust above 10m should be slightly less than the force of gravity.
- Maybe create a buffer zone of 9.5 -> 10m where the thrust is only slightly above gravity, this will reduce bouncing. (using a negative exponential does all 3 for you automatically which is why I recommended it)
- Consider increasing air resistance so you can use drag to dampen the bouncing (it won't help on the moon, and has less effect on Mars)
VECTOR3 vWeight;
double gravity;
GetWeightVector(vWeight);
gravity = length(vWeight);
SetThrusterMax0 (th_hover ,1.5 * gravity * pow(2,-.058*GetAltitude());