well, since the world ain't ending today, i decided to make this thing into an actual project... so with a little modelling and texturing, here's what i have so far
perhaps it doesn't look like much, but it's the beggining of a new era of DVC's for all Orbiter craft :lol: - and not only the new ones, i mean - every craft ever made for orbiter can now be fitted with this generic DVC
for those who didn't catch the other post where i was gauging the general interest for this (which is quite, it seems), the idea is to have a generic dashboard/panel/console thing that will "plug in" and parasitically command any craft in the sim...
without an external mesh, the parasite craft is invisible from outside, but once you hit F8, you'll get a nice 6-screen generic flight pod :thumbup:
do note, that although this panel is mostly fixed, the "shell" around it can be replaced, so it can look like a DG-like canopy, or a Star-Trek command bridge, triple-head monitors, holodeck, or even a NASA mission control room...
i have also plans to provide an SDK or CFG setup to allow addon authors to provide custom meshes for the VC "shell" as well as to add a vessel-specific switchboard interface to those blank panels on the sides
possibly, we could even allow one to attach UMMU/UCGO/URMS features to the targeted craft as well, then control those things via a couple of extra panels that would appear when one of these is enabled :hmm:
vessel stacks, velcro rockets and whatnot could also be supported, i guess
anyways - it's real, it's 3D and it should get you a DVC for every ship you can get your hands on
btw - that little screen in the middle is gonna be a gyroscope/ADI thingy (like that on the dragonfly) - the one below shows propellant/thruster info
perhaps it doesn't look like much, but it's the beggining of a new era of DVC's for all Orbiter craft :lol: - and not only the new ones, i mean - every craft ever made for orbiter can now be fitted with this generic DVC
for those who didn't catch the other post where i was gauging the general interest for this (which is quite, it seems), the idea is to have a generic dashboard/panel/console thing that will "plug in" and parasitically command any craft in the sim...
without an external mesh, the parasite craft is invisible from outside, but once you hit F8, you'll get a nice 6-screen generic flight pod :thumbup:
do note, that although this panel is mostly fixed, the "shell" around it can be replaced, so it can look like a DG-like canopy, or a Star-Trek command bridge, triple-head monitors, holodeck, or even a NASA mission control room...
i have also plans to provide an SDK or CFG setup to allow addon authors to provide custom meshes for the VC "shell" as well as to add a vessel-specific switchboard interface to those blank panels on the sides
possibly, we could even allow one to attach UMMU/UCGO/URMS features to the targeted craft as well, then control those things via a couple of extra panels that would appear when one of these is enabled :hmm:
vessel stacks, velcro rockets and whatnot could also be supported, i guess
anyways - it's real, it's 3D and it should get you a DVC for every ship you can get your hands on
btw - that little screen in the middle is gonna be a gyroscope/ADI thingy (like that on the dragonfly) - the one below shows propellant/thruster info