Project Updated SLS for Orbiter 2016 (and 2010)

gattispilot

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Here is my SLS crawler for 2010:
https://dl.dropboxusercontent.com/u/71242599/SLSCRAWLER2010.1.zip
Updated the tower also.

---------- Post added 12-28-16 at 07:04 AM ---------- Previous post was 12-27-16 at 12:03 PM ----------

So I droped a box off in 2016 UCGO. No issues.

So is there a way to make a vessel always landed? I think that will work on the tower?
 

gattispilot

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Fixed. I think I can go back to the adjustable Touch down points if needed. Basically I have it press a key and the touchdown are set to be above the pad. Press a key and it goes to where it should be.
P3uoJZo.jpg
 

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Space Launch System - Orbiter Hanger Mod - Download

Greeting fellow orbinauts :tiphat: I have a minor issue and I'm not sure if someone here could help me Once I've downloaded the Space Launch System Addon which has been recently posted in Orbiter Hanger mod I followed the ReadMe documentation provided on how to install, I've when I launch a scenario I get a CTD feedback with the following Orbiter.Log, Thank you for your support :facepalm:


Code:
**** Orbiter.log
Build Nov  5 2011 [v.111105]
Timer precision: 5.1296e-007 sec
Found 0 joystick(s)
Devices enumerated: 6
Devices accepted: 5
[ ] RGB Emulation (SW)
[ ] Direct3D HAL (HW)
[x] Direct3D T&L HAL (HW)
[ ] Direct3D HAL (AMD Radeon(TM) R5 Graphics) (HW)
[x] Direct3D T&L HAL (AMD Radeon(TM) R5 Graphics) (HW)
Module AtlantisConfig.dll .... [Build 111105, API 111105]
Module AtmConfig.dll ......... [Build 111105, API 111105]
Module DGConfig.dll .......... [Build ******, API 060425]
Module DGConfigurator.dll .... [Build 111105, API 111105]
Module EnergyConfigurator.dll  [Build ******, API 060425]
Module OrbiterSound.dll ...... [Build 121120, API 100830]
Module ScnEditor.dll ......... [Build 111105, API 111105]
Module ExtMFD.dll ............ [Build 111105, API 111105]
Module FlightData.dll ........ [Build 111105, API 111105]
Module Rcontrol.dll .......... [Build 111105, API 111105]
Module Framerate.dll ......... [Build 111105, API 111105]
Module DX9ExtMFD.dll ......... [Build 150107, API 100830]
Module Attachment Manager.dll  [Build ******, API 060425]
Module AttitudeMFD.dll ....... [Build ******, API 060425]
---------------------------------------------------------------
>>> WARNING: Obsolete API function used: oapiRegisterMFDMode
At least one active module is accessing an obsolete interface function.
Addons which rely on obsolete functions may not be compatible with
future versions of Orbiter.
---------------------------------------------------------------
Module AutoHoverMFD.dll ...... [Build ******, API 060425]
============================ ERROR: ===========================
Failed loading module Modules\Plugin\BaseSyncMFD.dll (code 126)
[Orbiter::LoadModule | .\Orbiter.cpp | 612]
===============================================================
Module CameraMFD.dll [API v.060425]
Module CamShake.dll .......... [Build 100811, API 100606]
Module GenesisMFD.dll ........ [Build ******, API 060425]
Module Glideslope.dll ........ [Build ******, API 060425]
Module LunarTransferMFD.dll .. [Build 100621, API 100603]
Module Map3DMFD.dll .......... [Build 101102, API 100830]
Module Multistage2015_MFD.dll  [Build 161006, API 160828]
Module WindTunnel.dll ........ [Build 110918, API 100830]
Module videnie.dll ........... [Build 110912, API 100830]
Module UMMUFA.dll ............ [Build ******, API 060425]
Module TimerMFD.dll .......... [Build ******, API 060425]
Module Telescope.dll ......... [Build 110413, API 100830]
Module SensorMFD.dll ......... [Build ******, API 060425]
Module RV_Orientation.dll .... [Build 130727, API 100830]
Module RendezvousMFD.dll ..... [Build ******, API 050206]
Module ReFuelMFD.dll ......... [Build ******, API 060425]
Module waypointMFD.dll ....... [Build 120812, API 100830]
Module transx.dll ............ [Build 100905, API 100905]
Module LuaMFD.dll ............ [Build 111105, API 111105]
============================ ERROR: ===========================
Failed loading module Modules\Plugin\LaunchMFD.dll (code 126)
[Orbiter::LoadModule | .\Orbiter.cpp | 612]
===============================================================
Module CustomMFD.dll ......... [Build 111105, API 111105]
Module TrackIR.dll ........... [Build 111105, API 111105]
TrackIR module not found.
Module HUDDrawer.dll ......... [Build 130227, API 100830]
Module IEATMFD.dll ........... [Build ******, API 060425]
Module uap.dll ............... [Build 110613, API 100830]

**** Creating simulation session
DirectDraw interface OK
Direct3D interface OK
Graphics: Viewport: Fullscreen 1366 x 768 x 32
Graphics: Hardware T&L capability: Yes
Graphics: Z-buffer depth: 32 bit
Graphics: Active lights supported: 8
Loading 15382 records from star database
Module Sun.dll ............... [Build 111105, API 111105]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
Module Mercury.dll ........... [Build 111105, API 111105]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
Module Venus.dll ............. [Build 111105, API 111105]
Module VenusAtm2006.dll ...... [Build 111105, API 111105]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
Module Earth.dll ............. [Build 111105, API 111105]
Module EarthAtmJ71G.dll ...... [Build 111105, API 111105]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
BaseObject: Parse error
Module Moon.dll .............. [Build 111105, API 111105]
ELP82: Precision 1e-005, Terms 116/829
Module Mars.dll .............. [Build 111105, API 111105]
Module MarsAtm2006.dll ....... [Build 111105, API 111105]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
Module Phobos.dll ............ [Build ******, API 060425]
Module Deimos.dll ............ [Build ******, API 060425]
============================ ERROR: ===========================
While initialising celestial body:
>>> File not found: .\Config\Vesta.cfg
[CelestialBody::CelestialBody | .\Celbody.cpp | 48]
===============================================================
>>> TERMINATING <<<
 

gattispilot

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Was this the add-on:[ame="http://orbithangar.com/searchid.php?ID=7037"]http://orbithangar.com/searchid.php?ID=7037[/ame]

Does this CTD on any scenarios?
 

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I fix it I was missing Asteroid Vesta.CGF I added it using Asteroid Belt from Orbiter Hanger, Will you guys release an updated version which will include the Crawler and Cargo version of the SLS ?

---------- Post added at 03:25 PM ---------- Previous post was at 03:22 PM ----------

If I add this to the currently released SLS from orbiter Hanger which it cause any issues or is this work still in progress ?


Here is my SLS crawler for 2010:
https://dl.dropboxusercontent.com/u/71242599/SLSCRAWLER2010.1.zip
Updated the tower also.

---------- Post added 12-28-16 at 07:04 AM ---------- Previous post was 12-27-16 at 12:03 PM ----------

So I droped a box off in 2016 UCGO. No issues.

So is there a way to make a vessel always landed? I think that will work on the tower?
 

gattispilot

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For 2010 I think that zip should be good. There was talk about making the tower arms swing based off of MV2015. But I will need some code help for that.

I will update the tower for 2016 with the changing height

---------- Post added at 04:31 PM ---------- Previous post was at 04:05 PM ----------

Updated the tower the only issue I have is the missing "X" to close the dialogue box.

51mHeSC.jpg


If someone wants to put a scenario let me know. I have a new hill and tower. The crawler only works one way. But we have the VAB
 

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For 2010 I think that zip should be good. There was talk about making the tower arms swing based off of MV2015. But I will need some code help for that.

I will update the tower for 2016 with the changing height

---------- Post added at 04:31 PM ---------- Previous post was at 04:05 PM ----------

Updated the tower the only issue I have is the missing "X" to close the dialogue box.

51mHeSC.jpg


If someone wants to put a scenario let me know. I have a new hill and tower. The crawler only works one way. But we have the VAB
So the crawler doesn't have reverse?
 

gattispilot

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No it has reverse. I meant the animation only works one way right now. The 2010 works but for some reason the 2016 not yet.
 

gattispilot

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1unRrLC.jpg

N4S59ne.jpg


Well some progress. I haven't figured out to launch the SLS though. I need to figure how to add the VAb to replace the default. I know I need to edit a cfg. Not sure which one.

---------- Post added 01-05-17 at 05:25 AM ---------- Previous post was 01-04-17 at 06:04 AM ----------

There is a cargo version. It looks like a texture or 2 is missing though.

>>> Texture not found: SLS_2016\Tank_Cover.dds
>>> Texture not found: SLS_2016/interstageSLS2.dds

I can get the rocket to fire to from scenarios. But Not from my scenarios.

---------- Post added at 06:06 AM ---------- Previous post was at 05:25 AM ----------

Got the vab in 2016.
2ktTSeY.jpg
 

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Planetary Defense Foundation - Feat - Orbiter 2016 - SLS - Addon Developers

Hi everyone Thanks for working on this add-on it looks great, I hope you all will have it ready just in time for 2019 real SLS launch with Orion, I am currently uploading a 6 min video of this progress add-on development with John Gattis, for now here are some images :camera:

picture.php
picture.php
picture.php


---------- Post added at 07:20 PM ---------- Previous post was at 02:59 PM ----------

:tiphat: Here is a 6 Min video of all your work with the SLS :thumbup:

 

gattispilot

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Great Video and images.

So for the cargo SLS I think maybe different fairings? For heavy loads.

Here is TS_Tugboat loaded as cargo. The mesh extends out beside the fairing.

I think when I did the Velcro one it had more thrust for hvy loads?
 

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SLS & Tugboat HLV

Yes just a note, if you press the J key the arms will start to fold in and retract itself into it's stowing position. My goal is to be able to launch the deep space vessel for construction using the SLS or SpaceX Falcon Heavy or the Delta Heavy Cargo launch vehicles I'd like to have these available as concepts. These launch vehicles will also help you John build your deep space exploration spacecraft you shared with me. Here are some more images of the Tugboat in it's stowed position - thank you

picture.php
picture.php
picture.php
:thumbup:
 

gattispilot

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Actually it is K to retract the arms.
Got it on there.
YhJcAlg.jpg


but when I launch press P it jumps into space.
 

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EUS adapter

Messed around with some pre-existing meshes and made a pretty respectable Orion/EUS adapter for SLS Block 1B.

Your EUS adapter looks great. Any link to download it?
 

gattispilot

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Isn't there one already?

I am working on getting SLS from VAB to pad. Then Launch.

One issue is elevation. See I dropped the tower. You can see the red circle there is no gap then as you move back the gap gets larger. The pad is level but vab floor isn't. So I need to adjust the height of the post. I noticed this when I was placing the VAB I had to adjust the mesh so the floor would be seen. But on the backside it is above the surface.

dArKMNy.jpg
 
Last edited:

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Orbiter 2016 - SLS Visual C++ Runtime Libary Crash

Hi everyone I'm not sure if anyone has been having this issue but I've noted when loading SLS scenarios in Orbiter 2016 version you get a CDT, I found a fix You will need to update your Visual C++ Runtime Library to its latest version from Microsoft this has fix my issue and may help others

Step 1 - Microsoft Runtime Library Versions = https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads

Step 2 - Select Download - https://www.microsoft.com/en-us/download/details.aspx?id=53840

Step 3 - Select your vc_redist Processor Type 86bit or 64Bit = https://www.microsoft.com/en-us/download/details.aspx?id=53840

Step 4 - Install, then reload 0rbiter 2016 launch pad and all should work well.

:thumbup:

---------- Post added 01-15-17 at 04:32 AM ---------- Previous post was 01-14-17 at 09:18 AM ----------

I managed to also Add the Cargo Block SLS

picture.php
 

gattispilot

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OK I fixed the EUS. And added some fairing for a True CargoII
YE6F5uH.jpg


---------- Post added at 02:43 PM ---------- Previous post was at 11:29 AM ----------

a while back it was asked to make the arms retract based off of the MS2015 vessel MET, right?
Any ideas on how to get the MET from that vessel?
Code:
ENGINESTATUS es;
	VECTOR3 gpos, gpad;

	/// global pos of point just above pad
	Local2Global(_V(0, 20, 0), gpad);

	for (DWORD i = 0; i < oapiGetVesselCount(); i++) // check each vessel in turn
	{
		OBJHANDLE hV = oapiGetVesselByIndex(i);

		if (hV == GetHandle()) continue; // we don't want to check ourselves ...
		oapiGetGlobalPos(hV, &gpos);

		if (dist(gpos, gpad) < 150) // if vessel in range, get engine status
		{
			VESSEL *v = oapiGetVesselInterface(hV);
			oapiGetEngineStatus(hV, &es);
			break;
		}
	}

This gets thrust level of a vessel nearby
 

fred18

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OK I fixed the EUS. And added some fairing for a True CargoII
YE6F5uH.jpg


---------- Post added at 02:43 PM ---------- Previous post was at 11:29 AM ----------

a while back it was asked to make the arms retract based off of the MS2015 vessel MET, right?
Any ideas on how to get the MET from that vessel?
Code:
ENGINESTATUS es;
	VECTOR3 gpos, gpad;

	/// global pos of point just above pad
	Local2Global(_V(0, 20, 0), gpad);

	for (DWORD i = 0; i < oapiGetVesselCount(); i++) // check each vessel in turn
	{
		OBJHANDLE hV = oapiGetVesselByIndex(i);

		if (hV == GetHandle()) continue; // we don't want to check ourselves ...
		oapiGetGlobalPos(hV, &gpos);

		if (dist(gpos, gpad) < 150) // if vessel in range, get engine status
		{
			VESSEL *v = oapiGetVesselInterface(hV);
			oapiGetEngineStatus(hV, &es);
			break;
		}
	}

This gets thrust level of a vessel nearby

MS2015 is coded thinking of this options, you can get the MET of a MS2015 vessel using clbkGeneric, it's mentioned in the ms docs.

I don't have the immediatly available code now, but it's pretty easy, just check the docs and the forum about clbkgeneric
 

gattispilot

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Ok I found this in the MS_doc:
HTML:
msgid=VMSG_USER prm=1 to obtain the MET (double)
and this in the sdk:
17.59.3.2 virtualintVESSEL3::clbkGeneric( intmsgid=0, intprm=0, void∗context=NULL ) [virtual] Generic multi-purpose callback function. Parameters msgid message identifier (see Generic vessel message identifiers) prm message parameter context pointer to additional message data
Returns Result flag.
trying to find a code example with this.
 
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