Alexw95, you probably need to provide a bit of more information for people to be able to help you
Without such information I would 'shoot in the dark' and write that the issue might be related either with the way you used 3ds2msh or with the texture listing when converting the .3ds to .msh format... Will not advance much on these topics...
For now, maybe better if you could please share here a few details such as:
- When using 3ds2msh: have you used any graphical interface or have you used a command line? Have you checked the
f=v parameter?
Other things to check (if the above is verified):
- How many textures are you using? (Is it a single texture or are there several textures for each part of the 3D model: base, support, antenna)
- What is (are) the exact name(s) of (each) texture?
- Right-click on the msh file and choose to open it with Notepad: then go to the bottom and copy+paste the materials and texture list here (or verify if the path / names of the textures on the msh are the same as the path / dds you would be expecting to see or if the material(s) is (are) associated with the correct texture, etc)
But again: I would check first if 3ds2msh was properly used and only then would check the other steps.
António