About the video above, developers should use mesh names and folder a bit better...
It's a mess to sort out what mesh to load from that listing!
Yep the mesh and textures folders rapidly become a mess when installing many addons because not all the developers have a tidy approach. The use of the VesselBuilder may also push in that sense, since the users will now load meshes directly from the file explorer, so it could become natural to properly organize them in folders.
---------- Post added at 16:42 ---------- Previous post was at 16:37 ----------
Fred,
Will you be able to add info by keyboard, for the systems you already know ? Like for example, when using a vehicle that already exists, and you just want to use your program to update a vessel.
I'm not sure I completely understand but if you mean simple typing of course yes: every input can be made also by keyboard. Meshes, coordinates, numbers, everything can be done via keyboard.
Also remember that all the information you see from the dialog is then stored in the cfg file. So if you want to change a parameter you can also edit directly the cfg (keeping in mind that everything is there for a reason, so changes to numbers will be ok, but messing up with the parameters no).
---------- Post added at 16:47 ---------- Previous post was at 16:42 ----------
In the meantime here's the Virtual Cockpit section working!
In the video you see the reconstruction of the VC of the DeltaGlider in less than 10 minutes. Of course we are not talking about complex instruments or customized functions. But for Virtual Cockpit Positions, HUD and MFDs.
In the video just MFD LEFT and Right are defined, but there can be up to 12, that is the maximum orbiter allows.
The system the module uses for MFD buttons is the following:
the buttons are organized in three blocks: pwr-sel-mnu, left column, right column. For each section the user will have to define the first and the last button center and then the module will calculate all the intermediates.
The beauty of this is also that, even though for common understanding the names mentioned in the dialog are top left- bottom right etc.., the actual placement of the buttons can be anyone the user will like (for example an horizontal row above and an horizontal row below the screen, or two columns next to each other).
Have fun!