Project VesselBuilder for Orbiter

Gargantua2024

The Desktop Orbinaut
Joined
Oct 14, 2016
Messages
1,050
Reaction score
1,257
Points
128
Location
San Jose Del Monte, Bulacan
I don't see any other release links that I know of, but he has updated it over time and IMHO very, very good enough to use on Orbiter 2016. It is the same version I used in making the Magellan addon and 2016 adaptations of Pioneer 10 and various shuttle payloads previously working only in 2006/2010
 

WolfAngriff

The NSEU (Never Satisfied End User)
Joined
Nov 9, 2013
Messages
149
Reaction score
99
Points
43
Location
Brest
Hello.

I've checked this wonderful thing this morning (french time). I've tried to roughly do something with an old addon. So, the rocket lies on its belly, got a CTD as i tried to burn the thrusters, but i have been able to get a vessel with a (non-working) VC ! Well, the tool is pretty intuitive and could be easy to use. But people who want to should learn about how things are done in Orbiter first. I haven't managed to put the rocket on its tail, and the engine doesn't work either, but it doesn't come from this addon. I do know that my knowledge about touchpoints and thrust vectors in Orbiter are pretty poor, and the positive point is that this addon pushes me to learn more. ;)

@Jango Fett : This is purely the Orbiter's learning curve : first you crash vessels, second you fly vessels, third you create vessels. And, meanwhile, of course, you hail the almighty Probe and give thanks to Dr Schweiger every tuesday :LOL:. For now the Vessel Builder's Doc is light, but the dev said that it will evolve in the future. So, if i can give an advice (under addon developpers' control), read the Orbiter's manual, read the addons' manuals (all of them), check the forums, try simple things first, have fun, enjoy beautiful things, then open .ini and .cfg files, modules, meshes, vessels, spacecrafts, look at how it's done, how it works, take your time, and then, do something. But please, don't forget that Orbiter 2016 is not a video game. It's a space flight simulator. The most satisfying i know...

@fred18 : thank you... one more time ! :cheers:
 

4throck

Enthusiast !
Joined
Jun 19, 2008
Messages
3,502
Reaction score
1,008
Points
153
Location
Lisbon
Website
orbiterspaceport.blogspot.com
So, the rocket lies on its belly, got a CTD

This might help:
Start by creating your spaceship in orbit and get your mesh axis sorted out.
You need to define landing points before you try to land the vessel.
 

Jango Fett

New member
Joined
Sep 10, 2020
Messages
29
Reaction score
4
Points
3
Location
here
c++ , tigers , and bears oh my! I don't even know what landing points are? what I need is the user manual and a basic spacecraft that I can edit!
 

MaxBuzz

Well-known member
Joined
Sep 19, 2016
Messages
1,392
Reaction score
2,126
Points
128
Location
Kursk
maybe it will be easier Multistage2015 I met a lesson on YouTube on how to make a rocket for O2010
 

Jango Fett

New member
Joined
Sep 10, 2020
Messages
29
Reaction score
4
Points
3
Location
here
no, not a multistage but I have another question can you get the stock spacecraft as an addon spacecraft?
 

fred18

Addon Developer
Addon Developer
Donator
Joined
Feb 2, 2012
Messages
1,666
Reaction score
100
Points
78
c++ , tigers , and bears oh my! I don't even know what landing points are? what I need is the user manual and a basic spacecraft that I can edit!
there are examples included and youtube videos in the first post. try emulate those, it should definitely help!
 

jacquesmomo

Addon Developer
Addon Developer
Joined
Jun 14, 2008
Messages
611
Reaction score
449
Points
78
Location
FRANCE
Website
francophone.dansteph.com
Hello
I was wondering ... can we animate the wheels when driving (linked with the "Numpad +" key = main thrust ) with VB of course... ;)

I am in the process of adapting my Tintin's DC6, which has very many animations.
It can now move and flies...
little step after little step I am getting there.

But I stumble on this problem: can we make roll the wheels when the plane is moving forward, and then stop rolling the wheels when the plane stops?

dc6.jpg

Thanks for your help, and sorry with my bad english...
 
Last edited:

gattispilot

Addon Developer
Addon Developer
Joined
Oct 17, 2007
Messages
8,636
Reaction score
2,613
Points
203
Location
Dallas, TX
Can someone help on the MFD part. I have a square mesh group. And can set the corners for the mfd. But all I get is screen. The setup for the screen is actually the column buttons. And not sure where the pwr/mnu and sel buttons go
nZv6GRG.png
 
Last edited:

Donamy

Addon Developer
Addon Developer
Donator
Beta Tester
Joined
Oct 16, 2007
Messages
6,904
Reaction score
196
Points
138
Location
Cape
The three buttons, power, select and menu are spaced between the two coordinates.
 

Donamy

Addon Developer
Addon Developer
Donator
Beta Tester
Joined
Oct 16, 2007
Messages
6,904
Reaction score
196
Points
138
Location
Cape
Hello
I was wondering ... can we animate the wheels when driving (linked with the "Numpad +" key = main thrust ) with VB of course... ;)

I am in the process of adapting my Tintin's DC6, which has very many animations.
It can now move and flies...
little step after little step I am getting there.

But I stumble on this problem: can we make roll the wheels when the plane is moving forward, and then stop rolling the wheels when the plane stops?

View attachment 23023

Thanks for your help, and sorry with my bad english...

You can with generic vehicle.
 

gattispilot

Addon Developer
Addon Developer
Joined
Oct 17, 2007
Messages
8,636
Reaction score
2,613
Points
203
Location
Dallas, TX
The three buttons, power, select and menu are spaced between the two coordinates.
So the 3 buttons are spaced between the 2 sets of values?
What about the screen. Is there an example that I can see?
 

gattispilot

Addon Developer
Addon Developer
Joined
Oct 17, 2007
Messages
8,636
Reaction score
2,613
Points
203
Location
Dallas, TX
The only definition I see are for the column of Buttons. Which would cover the whole surface. I guess maybe leave a spot for power/mnu/sel? What defines the mfd screen itself
zvwP3td.jpg
 

4throck

Enthusiast !
Joined
Jun 19, 2008
Messages
3,502
Reaction score
1,008
Points
153
Location
Lisbon
Website
orbiterspaceport.blogspot.com
I never tried it, but I think TL, TR, BL and BR are coordinates for the buttons. They have no relation with the square mesh group used for the MFD screen.
But you better check the VB Deltaglider example vessel (DG_VB.cfg), since it has buttons defined:

Code:
VC_MFD_0_ID = 0
VC_MFD_0_MESH = 1
VC_MFD_0_GROUP = 88
VC_MFD_0_WPWR = TRUE
VC_MFD_0_PWR0 = -0.19571 1.06634 7.22216
VC_MFD_0_PWR2 = -0.15394 1.06634 7.2216
VC_MFD_0_WCOL = TRUE
VC_MFD_0_COLTL = -0.25898 1.20934 7.27019
VC_MFD_0_COLBL = -0.25898 1.1068 7.23137
VC_MFD_0_COLTR = -0.07043 1.20934 7.27019
VC_MFD_0_COLBR = -0.07043 1.1068 7.23137
 

gattispilot

Addon Developer
Addon Developer
Joined
Oct 17, 2007
Messages
8,636
Reaction score
2,613
Points
203
Location
Dallas, TX
Here is the DG VB interior:
GFILmuj.jpg

So the mfd is different than the non VB. Notice in the VB version no power buttons. I am thinking that it makes it own texture with the buttons. I can't open the DG VC mesh in meshwizard or something to see the dimensions
 
Top