I was wondering if anyone is interested or at least willing to help me with the development of a custom .dll module of a warhead. I have seen others do it in SDK, but it way to confusing considering how much stuff their header file implies. I want something unique that could stand above other designs.
Also, how does Orbiter know how to "Explode" and things like that. Is it in the API?
All I really need help with is making that one module and animating an explosion with maybe some of effects. It is really lame seeing my mesh flying at 5k/s and hitting the ground uncontrollably doing nothing. It would be way more playable if it was as interactive as something like the Project R-7 warhead missions. Plus, I do not want to copy someones code and act like it is mine because there is no satisfaction in that.
Also, how does Orbiter know how to "Explode" and things like that. Is it in the API?
All I really need help with is making that one module and animating an explosion with maybe some of effects. It is really lame seeing my mesh flying at 5k/s and hitting the ground uncontrollably doing nothing. It would be way more playable if it was as interactive as something like the Project R-7 warhead missions. Plus, I do not want to copy someones code and act like it is mine because there is no satisfaction in that.
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