Ambient Light level gradient, depending on distance from the sun
Doesn't matter whether you are close to Earth or Jupiter, let alone Nepture, the illumination levels from the sun seem just as bright, not just the planets & moons, but also your spacecraft.
Now, I appreciate that for the sake of sim play, you need to be able to 'see' what your watching.
But there should be a selectable option, where the sim renders light levels that are correct depending on how far from the sun you are, thus how well 'lit' you are.
Take Saturn, whilst still fairly well lit, your spacecraft, Saturn, & it's moons WILL be noticeably darker than if they were as close as Earth is to the sun?
Of course, this should maybe go the other way too? When getting closer, say Venus, Mercury (& the space inbetween) .. These bodies & your ship should be making you squint at your screen
Thus would it be possible to 'calibrate' the light level, so that Earth = Base light level ...
Closer to the sun the level goes up, further away, it diminishes? - hopefully in such a manner that is close to actual levels.
At the distances of Neptune & Pluto, our sun is little more than the brightest Star in the sky... I'd imagine that it's quite 'dark' that far out?
Which brings me on to my second observation.
When you zoom away from the sun. After approx 0.147+ Parsec the Sun just disappears. This is at a distance still just under 0.5 of a light year. The only way to spot it is with F9 ..
This is obviously unrealistic, as i'd imagine our Sun would still be visable from 100 light years away. But even so, having it disappear off the screen at just 0.5 light year's distance, needs to be corrected..
The Sun was already being rendered at just 1 pixel size to match the star background long before that distance was reached, so why not simply KEEP it at that size (1pixel), even when multiple light years away.
I know this doesn't serve much purpose, but this is a SIM, so for the sake of 'realism' ... if only for visual correctness.
Just some thoughts on Lighting
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