CurlSnout
Well-known member
Hello Citizens,
I have created a vessel using Multistage2015 and have been flying it around in Orbiter 2016. Scenarios involving launch from and/or orbit around Earth and Mars work fine. Any (and ALL) scenarios involving the (Earth's) MOON will not work - Orbiter acts as if it is loading the scenario but shuts itself down. Not the kind of 'Critical Error' that refers to the Orbiter.log; the sim just shuts itself down without loading the scenario.
For the scenarios I've been sure to use 'CONFIGURATION 0' for the landed state and 'CONFIGURATION 1' for the orbiting state.
After such a crash the end of the Orbiter.log file looks like this:
....
000000.000: Load State Terminated
000000.000: Finished initialising status
000000.000: Finished initialising camera
000000.000: Finished setting up render state
000000.000: D3D9: [Scene Initialized]
000000.000: Post Creation Started
000000.000: RESET PEG
This happens with scenarios that I've made up for myself as well as other lunar scenarios that on their own work fine but fail when I insert my vessel or swap out one of the original (working) vessels for mine.
I've searched the forum, trying to find references to this kind of behavior or clues that might help resolve this, but have come up empty handed.
Is this a known thing? Sound familiar to anyone? Suggestions for a way to resolve it?
Thanks for listening, and good evening,
cs
MORE DATA:
I discovered that my vessel can be included in a lunar scenario as long as it is landed on or orbiting EARTH (or Mars).
And: If I try adding a different Multistage2015 vessel (i.e., one that was created by someone else, and which has absolutely no connection with mine) then I observe the same behavior - as soon as that vessel is either landed on or orbiting the Moon the scenario fails to load. It's like Multistage2015 and the Moon don't play well together. Weird.
I have created a vessel using Multistage2015 and have been flying it around in Orbiter 2016. Scenarios involving launch from and/or orbit around Earth and Mars work fine. Any (and ALL) scenarios involving the (Earth's) MOON will not work - Orbiter acts as if it is loading the scenario but shuts itself down. Not the kind of 'Critical Error' that refers to the Orbiter.log; the sim just shuts itself down without loading the scenario.
For the scenarios I've been sure to use 'CONFIGURATION 0' for the landed state and 'CONFIGURATION 1' for the orbiting state.
After such a crash the end of the Orbiter.log file looks like this:
....
000000.000: Load State Terminated
000000.000: Finished initialising status
000000.000: Finished initialising camera
000000.000: Finished setting up render state
000000.000: D3D9: [Scene Initialized]
000000.000: Post Creation Started
000000.000: RESET PEG
This happens with scenarios that I've made up for myself as well as other lunar scenarios that on their own work fine but fail when I insert my vessel or swap out one of the original (working) vessels for mine.
I've searched the forum, trying to find references to this kind of behavior or clues that might help resolve this, but have come up empty handed.
Is this a known thing? Sound familiar to anyone? Suggestions for a way to resolve it?
Thanks for listening, and good evening,
cs
MORE DATA:
I discovered that my vessel can be included in a lunar scenario as long as it is landed on or orbiting EARTH (or Mars).
And: If I try adding a different Multistage2015 vessel (i.e., one that was created by someone else, and which has absolutely no connection with mine) then I observe the same behavior - as soon as that vessel is either landed on or orbiting the Moon the scenario fails to load. It's like Multistage2015 and the Moon don't play well together. Weird.