New Release XR2 Ravenstar 1.0 / XR1 1.5 / XR5 Vanguard 1.2 Released

When installing the files, is it safe to overwrite the XRPayloadBay.cfg ( from the XR5 ) with the new one ?

Yes; that file is used by all XR payload-enabled vessels. It is an invisible vessel used to force Orbiter to render the payload bay in the payload camera view.

What about the mesh of the same name ?

Yes; it is a small, invisible mesh cube that is used by all XR vessels that support payload.
 
Arrrr, it's tuesday!! :lol:

I hope you have enough bandwith, because you're going to have a hell of a lot of dl's today.

Anyways, I was so busy lately that I missed the public Beta, so I'm really looking forward for weekend... allthough I allready have to depart for Köln again for a week on sunday. :(
 
She flies like a dream !
I made it from a ground take-off to stable orbit ( 147Km ) right out of gate.
Very well done to everyone involved in her construction.
I can't wait to launch her from a Battlestar !
 
WOW! I've just installed & flown XR2! WOW!!!

The textures are amazing. These are exactly the sour of systems I would like in my ISSU project, real working systems, that you can actually use.
I can't wait to dock this thing with ISSU!!!

Amazing add-on!

GOOD JOB!!!
 
Just wanted to say thanks to you both. (and everyone else involved.)
It's a beautiful bird!
 
Double-check the size of the zip file you downloaded: it should be 89,141,037 bytes. If you downloaded the RAR version, you should have 35 RAR files of exactly 2,048,000 bytes plus a 36th file that is 1,366,453 bytes.

To see the custom skins, look in "XR2 Ravenstar\Skin Demos" in the launchpad and select a scenario.
 
The MD5 hash of the zip is
b98de23c86434c69fdd19d2331ed7cee

Maybe you should offer some par files.
 
As as heads-up to everyone who wants to download the XR2, please do not use the Download Master "download accelerator" software. According to the HTTP access logs on my site, that software generates a new download request for the XR2 at about the rate of 1-5 new requests per second from each system running it, but the download never continues. There have been several instances of users running Download Master overnight, resulting in thousands of XR2 download requests that never finish. This is treated as a DOS (Denial of Service) attack, and therefore machines that run download accelerators overnight may have their IP addresses blocked.

So in a nutshell, if you want to download the XR2 you should temporarily disable any "download accelerators" you are using, or simply use a different browser that does not have the accelerator installed. I will add a brief note to my Web site's download page as well. Thanks.
 
Very nice ship, beautiful work. Made it to orbit easy enough but killed the crew for lack of oxygen before reaching ISS. Guess I better read the manual before flying it again!
 
Thanks to all for an excellent vessel! I can't wait for the fully active VC.

Ben
 
Thanks to all for an excellent vessel! I can't wait for the fully active VC.
Second that.
Ben

This is one of the highlights in the history of Orbiter. As I say....what have Orbiter become!!!
 
What an amazing addon, im speechless. Did a peruse of the manual for the essentials, took off hit the scrams and got a nice orbit. set my AOA for re-entry came home after 18 orbits. once I was wheelstop at KSC, I just sat there with a huge grin on my face. Its that feeling I had when I first installed orbiter and took the delta glider for a ride.

great work Ravenstar Team!
 
...:censored:ing great job mate! can't wait to try it out - downloaded it already.

EDIT: BTW, when can we expect a repaint kit? I'd like to give the XR2 a REDAC finish :)

EDIT2: Just completed a test flight, got into orbit w/out use of the SCRAMs, and i must say, theis vehicle is one of the few you can actually 'bend' i managed to pull a mach-4 inverted halfloop corkscrew and damaged the wing - and during ascent on the test flight, i pulled 5g just climbing in a DG stlye ascent. Can't wait until you get a fully working virtual cocpit up and working. Also, itt may be a bit late to do this, but can you add a feature to cancel out the roll created by wing damage? doing lazy barrel rolls at 4 mach burns.

So, to sum it up in one word: Awesome. Can't wait to make a REDAC Aerospace skin for it.
 
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Also, itt may be a bit late to do this, but can you add a feature to cancel out the roll created by wing damage? doing lazy barrel rolls at 4 mach burns.

Well, that feature is called "The Pilot." :) Plus, that's half the fun!

And thanks for all the kind words, guys! Steve and I really appreciate it.
 
Thanks Doug and Steve! I gave the XR2 a spin yesterday and flew the docking and the final approach scenarios and they went very well (actually the first glider landing I made in Orbiter) :lol:!

What will be the next project? The XR0 or the MKII of XR1/XR5?
 
The XR2 mk2, which will feature a fully active virtual cockpit, new more realistic landing gear and numerous other code and graphical improvements, you can follow the progress in my ravenstar thread.
 
Great vessel and GREAT Design

BTW Due to the manual the XR1 1.5 and XR5 1.2 will have turbopack support like the XR2. I don't know if it is the right place to ask here but are there any other significant changes planned?
 
From dbeachy1

Preliminary list of changes:

* The new heating algorithm that is currently in the XR2.

* Fixed CTD if particle streams disabled in the Orbiter launchpad.

* The XR1 will glide better.

* Updated VC HUD in the XR1 so it does not clip status messages.

* Fixed bug where APU fuel does not burn if the crew is incapacitated or dead.

* New config setting to optionally disable ship control if the pilot and copilot are not on board, incapacitated, or dead.

* Added 'Bay Doors' indicator to the XR5 HUD.

* Added keyboard shortcuts for engine gimbaling.

* Added config parameters to enable/disable each different type of voice callout.

* Added config parameter to set overall voice callout volume.

* Added code to prevent docking if the nosecone/docking doors are closed.

* Added turbopack support (deploy/stow) on the lower panel.

* Cosmetic: external resupply line pressures decrease rapidly when the lines are disconnected rather than dropping instantly to zero.

* Added code to not allow the APU to auto-disengage on a vessel switch if it is engaged by Attitude Hold.

* Added the new Altea Aerospace logo from Steve to 2D panels and the exterior hull.

* Added code to automatically vary the Vr and V1 takeoff callouts based on ship and payload mass.

* Payload manager hotkey moved from ALT-P to ALT-B to make room for SCRAM gimbal hotkeys. (XR5 only)

* Tweaked main, hover, retro, and RCS exhaust sizes on the XR5.

and :welcome:to you
 
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