Hey everyone
I've just started making my first proper addon, which is a spaceship I'm basing off the Naboo starcruiser-type-thing (I forgot its actual name, but it's in Episode 1, it's shiny and silver ).
I've attached a screenshot below, and have a few questions.
So far I'm using 3dsMax 2009 to edit on the model (I originally made the 3D model in Wings3D). From 3dsmax, I'm using 3ds2msh to export it, and then Mesh Wizard to get it ready for Orbiter (rotating it, working out groups for animation. I have the ailerons/elevators and one landing gear working so far, but am running into problem.
First question: how do I create (using 3dsmax) what Mesh Wizard will recognise as a 'group', which I can then animate? At the moment, I'm texturing various areas with different colours in 3dsmax, since those areas are then shown as separate groups in Mesh Wizard. However this seems quite awkward and inefficient. Is there a faster way?
Secondly, I'd quite like to create a proper texture - i.e. draw an image on a template, and have Orbiter 'project' that onto my 3D model. Could someone please tell me how to do this? Please note that I am a complete newbie when it comes to texturing etc.
Thanks for any/all help!
I've just started making my first proper addon, which is a spaceship I'm basing off the Naboo starcruiser-type-thing (I forgot its actual name, but it's in Episode 1, it's shiny and silver ).
I've attached a screenshot below, and have a few questions.
So far I'm using 3dsMax 2009 to edit on the model (I originally made the 3D model in Wings3D). From 3dsmax, I'm using 3ds2msh to export it, and then Mesh Wizard to get it ready for Orbiter (rotating it, working out groups for animation. I have the ailerons/elevators and one landing gear working so far, but am running into problem.
First question: how do I create (using 3dsmax) what Mesh Wizard will recognise as a 'group', which I can then animate? At the moment, I'm texturing various areas with different colours in 3dsmax, since those areas are then shown as separate groups in Mesh Wizard. However this seems quite awkward and inefficient. Is there a faster way?
Secondly, I'd quite like to create a proper texture - i.e. draw an image on a template, and have Orbiter 'project' that onto my 3D model. Could someone please tell me how to do this? Please note that I am a complete newbie when it comes to texturing etc.
Thanks for any/all help!