Yes:thumbup: The modified RTU (MRTU?) you sent me works magnificently:thumbup:
Please get this posted on OH, and let's get it distributed to the team ASAP
Odyssey has plenty of spare O2, but it's been two weeks since EOI, and we're running out of food and water up here:shifty:
The dll I sent you worked ok, but it had the problem of slow realtime transition for small intervals (< 0.1 days) and very abrubt "stop" for long ones (>50 days).
For example, if you exited the scenario and run it again in less than 2 hours, you'd have to wait up to 2 minutes untill it reached the "new" current state.
And if you run a scenario after 50 days, towards the end, it went from x100000 to x1 very abruptly, causing it to "miss" the real "new" current state (in some cases) by as much as a couple of hours.
This one on the other hand, does work magnificently! :headbang:
I rewrote the function that smooths the time acceleration from normal→small→big→bigger→biggest→bigger→big→small→normal and everything is smooth as silk.
It doesn't matter if you run the scenario 10 seconds later or 100 days later, the time-warp is smooth and everything seems to be where it is supposed to be.
The way to use is similar to the RTU, without the config file:
1.Place the IronHill.dll in your $Orbiterroot\Modules\Plugin directory
2.Replace the RTU lines in the scenario with this:
Code:
BEGIN_IronHill
TIME=(the MJD of your scenario)
END
3.Activate the IronHill module in the modules tab.
4.Enjoy your smoothly updated scenario
Remember to deactivate the old RTU, just in case there are any conflicts.
I have tested it even with the focus on landed ships/external camera and there appear to be no problems.
Full credit goes to the original RTU author, all I did was to smooth out the time acceleration/deceleration.
Since this is a simple mod specific to this project, I don't think I'll be making it broadly available through O-H.
Anyone interested can get it from the link above.
Please do keep in mind that there are are no warranties, so don't blame me in the unlikely event your computer explodes. :lol: