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Sidewinders would not be able to lock on the Camels heat signature (its too small and cold, sidewinders are designed to take track hot jet exhaust)

Not for recent sidewinder models. From what I've heard, modern heatseekers can pick up the heat generated by air resistance on the leading edge of a plane's wing, so for the Camel, a Sidewinder could very likely lock on to the exposed cylinders of the engine, if nothing else.
 
Not for recent sidewinder models. From what I've heard, modern heatseekers can pick up the heat generated by air resistance on the leading edge of a plane's wing, so for the Camel, a Sidewinder could very likely lock on to the exposed cylinders of the engine, if nothing else.

And that already since the good old "Lima". Also, the modern seekers are staring arrays (AIM-9X, IRIS-T, ASRAAM), that are even capable of locking on slightly warmer parts and tell them apart from the background. The IRIS-T seeker can even be used against small ships.
 
1. Our class adviser? She puts up a bit too makeup...."Hey, there's a face on your makeup." :facepalm:

2. Physics teacher: "Why is the flag flapping on the moon if there's no wind there?"
Me: I'm expecting you to know why that happens since your the teacher.
[insert long silence here]

3. I just hit my nose hard on the door because one of my mates just closed the door when i was about to enter, hit nose-first. Nosebleed. :dry:
 
Did your physics professor never watch the video and listen to the dialog between Neil, Buzz and the ground during the "flag planting"? If he did, he'd know the flag isn't waving...

Or was he just being rhetorical?
 
Random jokes after a day of network stuff:

What do you call a woman with a default gateway on her head?
Nat.

My DCHP server failed just before sunrise.
I guess it was APIPA at the Gates of Dawn.

:hide:

*groan*

A DHCP packet walks into a bar and asks for a beer. Bartender says , “Here, but I’ll need that back in an hour!”
 
Random jokes after a day of network stuff:

What do you call a woman with a default gateway on her head?
Nat.

My DCHP server failed just before sunrise.
I guess it was APIPA at the Gates of Dawn.

:hide:
Oooh, I love those jokes!
What do you call a girl with one leg? Eileen.
What do you call a girl who gets sick at McDonalds? Sue.
What do you call a guy with no arms and no legs in a pool? Bob.
 
My brother said:
Facebook is integrating hashtag capability? Now the only place I can use them ironically is in texts.
#firstworldproblems
Oh my... it seems to be true.
 
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:dry:

New physics teacher, We just had a new one yesterday and a replacement already?

Well, maybe he had been recalled to the factory for the numerous bugs that he had.
 
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I haven't used it myself. I think I tried it once but that was it.

I tend to use SC3 mostly as a rapid prototyping tool. It is limited in many ways, but it (when used with MeshWizard) has the benefit of letting you work out proper points in the mesh for animations, exhaust, etc by quickly editing the .ini file and reloading Orbiter. You can then take those numbers and move them into a custom .dll if you are so inclined and skilled. I realize that's exactly what the converter does, but I'm a stickler for writing my own code. Easier to keep clean and organized the way I want it.

That being said, I'll be releasing the SC3 version of the Maintfury in the near future, with the complete intention of making a custom .dll based version afterward. There are some things I want to be able to do with it that SC3 just doesn't seem to be able to do (multiple robotic arms, for example)
 
So this SC3 to .dll converter that I've heard about a long time ago... what do you think about it?
That it evolved into an open-source SC3 replacement?
http://www.orbiter-forum.com/showthread.php?t=30362
http://bitbucket.org/face/genericvessel/wiki

Latest big feature added:
Edit your ini, press recompile, and see the changes at once, all without closing Orbiter.
Great for tweaking these engine definitions, and useful even when you'd going to use vintage SC3 after that.
 
In search for something to do, i'm going to make a virtual cockpit on the doors of my incredibly big cabinet, deciding on what cockpit should i make, Space Shuttle, Soyuz or Apollo CM... :shrug:
 
In search for something to do, i'm going to make a virtual cockpit on the doors of my incredibly big cabinet, deciding on what cockpit should i make, Space Shuttle, Soyuz or Apollo CM... :shrug:

Why not Gemini?
 
So this SC3 to .dll converter that I've heard about a long time ago... what do you think about it?

I use it a lot in dev process. I prefer vessels to be spawnable multiple times from scenario editor instead of either editing .scn or being limited to single vessel instance.

Less complex vessels like space station modules converted by it are very usefull for me as I can quickly spawn for example 4 identical Hab modules and attach them to core of station without exiting orbiter which would be impossible with sc3, and it saves Woo's time to work on more advanced concepts.

Speaking of space station modules, spacecraft3 features are more than enough to create vialable set modules and assembly them in orbit and converter's UMMU support even enchances the thing as station bulit that way can have crew now without UMMUFA layer on it.

In addition sc3 conerter generates c++ code (in sources folder) which can save a lot of time in things like RCS thrusters definitions (especially positions and vectors) for further developement.

In my opinion one of the best dev tool ever.
 
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