While getting to fly my creations in orbiter is fun my first love was always scale models and as such I much prefer working on meshes to working on code.
To avoid getting burnt out on the subsystems and UMMU implimentation I decided to take a break and have some fun.
First up I've redone the descent stage.
Despite the added detail it actually has 4000 fewer vertices than the Beta's mesh.
and then there's this...
---------- Post added 09-05-12 at 03:32 AM ---------- Previous post was 09-04-12 at 09:02 PM ----------
The new descent stage mesh, now with paint
I've been putting off the Ascent stage because frankly, I'm not much of a 2-d artist and the complex geometries intimidate me. That said, unless I can impose upon one of you I think it's time to bite the bullet and get it done.
To avoid getting burnt out on the subsystems and UMMU implimentation I decided to take a break and have some fun.
First up I've redone the descent stage.
Despite the added detail it actually has 4000 fewer vertices than the Beta's mesh.
and then there's this...
---------- Post added 09-05-12 at 03:32 AM ---------- Previous post was 09-04-12 at 09:02 PM ----------
The new descent stage mesh, now with paint
I've been putting off the Ascent stage because frankly, I'm not much of a 2-d artist and the complex geometries intimidate me. That said, unless I can impose upon one of you I think it's time to bite the bullet and get it done.