Search results

  1. HarvesteR

    Gaming Kitbash Model Club

    Hi Everyone, We are going around the interwebs today talking about it, but OF being the place where everything started for me, I wanted to write a more personal post here. For the past 6 years, I have been working on a new project. It started out as a simple idea for an RC airplane simulator...
  2. HarvesteR

    Gaming Balsa Model Flight Simulator

    Hi, So, as of today I can talk about the game I've been working on for the last two years or so. I don't know if there is a lot of overlap with the Orbiter community, but I think of OF as a home base of sorts on the internets, so I think it deserves a thread of its own here. It's called Balsa...
  3. HarvesteR

    I'm doing an AMA in a couple of days!

    Hi, Poking my head out after quite a while (just now realizing how long it actually was!), and just wanted to let everyone know I'll be doing an AMA on reddit this Sunday, and of course you're all invited. :cheers: Cheers
  4. HarvesteR

    Calculate (not derive) Orbital Velocity Vector

    Hi, So, I was wondering here, is there a way to calculate an orbital velocity vector without taking the orbital position's derivative? I searched wikipedia a lot, but haven't found anything other than the usual derivative approach. I know the orbital velocity magnitude can be calculated using...
  5. HarvesteR

    Plotting a Hyperbolic Trajectory

    Hello again! I'm faced with a problem that hopefully someone will be able to help me with. I'm writing an orbital analysis system here, to compute the keplerian elements of objects in orbit from their state vectors. Most of it is working already, and the system can analyze any object in orbit...
  6. HarvesteR

    Gaming The Kerbal Space Program - Version 1.2.x

    Hello everyone! Finally it's time to unveil what I've been working on for the last 6 months! Needless to say, I'm feeling a little nervous right now... I hope you like it. :cheers: Without further ado, here it is: The Kerbal Space Program KSP is a game about building and flying spacecraft...
  7. HarvesteR

    Gaming An interesting way to control a very complicated spacecraft - Now in progress!

    Hello, I've got a question, well, not so much a question as a proposal for a way to control a very complicated spacecraft, with all of it's components, in a fun, easy to grasp, but hard to master way. Ok, some background on this might be useful: As you may (or may not) know, I'm working on a...
  8. HarvesteR

    Question Anyone else getting a security warning here in OF?

    Hi, Is it just me, or is anyone else getting browser security warnings every now and then here on the forums? Sometimes, when I click on a link at the main page's update board, Chrome gives me a red screen saying the site has content from unrealaddicts.com, which is identified as a malicious...
  9. HarvesteR

    Gaming Gathering design ideas for a spaceship builder

    Hello again, I thought I'd start this thread to gather ideas on a Spaceship Builder... Long story short, I'm working on a game that will allow you to create any kind of spaceship, and later, fly it. There is a functioning builder already in, but I fear it's usability is rather shallow and...
  10. HarvesteR

    Software Control Scheme for an X52, using GlovePIE and PPJoy through Fly-by-Wire

    Hello, I have no idea if this is the proper forum for this... but then again, it IS related to both hardware and software ;) (If I'm wrong, do move, please) Seeing that quite a number of people here have X52 sticks, I thought it'd be useful for some to share my control scheme for Orbiter...
  11. HarvesteR

    Problem Rotation instability at high warp rates

    Hello, Sorry if this has been posted before... my search came up with nothing... So, this has been bugging me for a while... Whenever I set Orbiter to a high time warp rate (above 100x), the ship becomes unstable and starts to rotate wildly... This happens regardless of whether any attitude...
  12. HarvesteR

    A simpler problem (hopefully) - Integrating predicted trajectory

    Hello once again! My last endeavour at predicting an orbital trajectory proved to be way over my head... so I'm going by a simpler approach... I've decided to step ahead of the simulation, and predict the next position over a few iterations, in the hope that this way I'll get to see something...
  13. HarvesteR

    Orbital Ellipse from State Vectors (math help)

    Hi again, I'm studying math again :thumbup: Spent last light reading through Wikipedia, and got reminded of how much I hate math notation :P Anyways, what I'm trying to figure out is how to plot an orbital ellipse from initial state vectors... The trouble I'm having is with some parameters...
  14. HarvesteR

    Question How does Orbiter draw it's planets?

    Hello, If this isn't the proper forum, please move. I've got a question... does anyone know how Orbiter handles it's planets? (in a 3D engine sense?) The reason I ask is that I'm trying to do a planetary simulation of my own and, although it doesn't come near to orbiter complexity, I still...
  15. HarvesteR

    Simplifying Orbital Mechanics

    Hello, Not sure if this is the proper forum for this thread... Please move if needed :) So, long story short, I'm making a space game... now, unlike most games in this genre, it is somewhat based on real rocket physics and orbital mechanics... The main premise is that the player is allowed to...
  16. HarvesteR

    DG Booster Ring Project

    hello... just thought i'd post a pic of my Booster Ring project for the Delta Glider... mind that this is a 3DMax rendering composed in photoshop, and in no way the finished project i have the mesh pretty much done now... might add some detail later... i didn't want to make it more detailed...
  17. HarvesteR

    New project idea... but first, some questions

    hello... i've been playing Orbiter on and off for quite a while now... and lately i've been thinking of making an addon ship for it... well not a ship per se, but more of a ship "add-on" add-on the idea is to make a 'booster ring' for the stock delta glider, like the one seen on Star WArs...
  18. HarvesteR

    Question Returning Earth from the Moon

    Hello i was wondering what would be the best way to put myself in an earth-bound trajectory departing from lunar orbit i think the proper place to make a burn would be on the opposide side of the moon, so my orbit would extend towards earth... but i can't really find out when i'm in the...
  19. HarvesteR

    Mapping controls in orbiter?

    Hello... i was wondering if it's at all possible to map Orbiter's controls to other keys and joystick buttons and axes... i ask because i want to map all axes of my saitek X52 to functions in the sim... i know (think) Orbiter doesn't support command assignments natively, but maybe there's an...
  20. HarvesteR

    Running Orbiter in Triple Head setup

    Hello... i've been an Orbiter fan for quite a while now, playing it on and off for a few years.... some time ago i got myself a triple head setup, which basically consists of 3 monitors hooked up together through a little device from Matrox, which makes for an exceptionally wide screen that...
Top