HarvesteR
Member
- Joined
- Apr 22, 2008
- Messages
- 386
- Reaction score
- 15
- Points
- 18
hello...
just thought i'd post a pic of my Booster Ring project for the Delta Glider...
mind that this is a 3DMax rendering composed in photoshop, and in no way the finished project
i have the mesh pretty much done now... might add some detail later... i didn't want to make it more detailed than the DG also, because i want them to blend... for that reason i also 'borrowed' the DGs textures for the ring.. saves memory and time too... since this is my first project, i didn't wanna spend a lot of time working on the visual model, so i can get to the fun part which is the actual 'getting it into orbiter' part... plus if you recolor the DG, the ring will change color accordingly
the 'theory' here is that the Ring is a small but efficient particle accelerator, that collides particles together and expels them out the thruster nozzles, generating an incredible amount of thrust using very little fuel... :speakcool:
the idea is that the ring will stay in orbit, and the DG will launch and couple with it before going to a distant planet and use it's massive thrusters to accelerate quickly, then when on a stable orbit around the destination, it will decouple and reenter on it's own, just like in Star Wars
i thought i might make it powerful enough to be able to navigate on a straight line towards the destination, like hyper-sped fast... but i'm not too sure... i know there are some MFDs around for that sort of navigation, but i don't know if it takes the fun out of the sim... the other idea is to simply make a it very fuel efficient and powerful engine that can do all the burns in little time and make orbital maneuvers quicker
let me know what you think
Cheers
HarvesteR
just thought i'd post a pic of my Booster Ring project for the Delta Glider...
mind that this is a 3DMax rendering composed in photoshop, and in no way the finished project
i have the mesh pretty much done now... might add some detail later... i didn't want to make it more detailed than the DG also, because i want them to blend... for that reason i also 'borrowed' the DGs textures for the ring.. saves memory and time too... since this is my first project, i didn't wanna spend a lot of time working on the visual model, so i can get to the fun part which is the actual 'getting it into orbiter' part... plus if you recolor the DG, the ring will change color accordingly
the 'theory' here is that the Ring is a small but efficient particle accelerator, that collides particles together and expels them out the thruster nozzles, generating an incredible amount of thrust using very little fuel... :speakcool:
the idea is that the ring will stay in orbit, and the DG will launch and couple with it before going to a distant planet and use it's massive thrusters to accelerate quickly, then when on a stable orbit around the destination, it will decouple and reenter on it's own, just like in Star Wars
i thought i might make it powerful enough to be able to navigate on a straight line towards the destination, like hyper-sped fast... but i'm not too sure... i know there are some MFDs around for that sort of navigation, but i don't know if it takes the fun out of the sim... the other idea is to simply make a it very fuel efficient and powerful engine that can do all the burns in little time and make orbital maneuvers quicker
let me know what you think
Cheers
HarvesteR