Dan. Hows it coming?
Very nicely, last shots yet but as we said "the last 1% take 99% of the time)
Todo:
Scenarios.
Docs.
Beta test.
Dan. Hows it coming?
Sure, for those that don't like the ambiance you can edit the 40 sounds or set "security" sound to off in config. Imho the ambiance will be more evident when running sim, if those real seat belt sound make you still feel you're in toilet with a guy wearing off his pant, well... better to edit. As for the "10" guy it's a bit the case in this big cockpit. Anyway as it's randomly chosen (but don't repeat) you may have 1 belt sound, 3 or none as well. The sound are already tiny versus average volume so I can't reduce more unless you want to destroy your woofer at engine ignition.
NEW FEATURE : COUNTDOWN TIMER - sound and time acceleration
While doing scenarios I messed a huge count of burn and trajectories due to time acceleration. So I had the idea of a simple countdown timer utility that smoothly reduce time acceleration as you reach the burn time. I made it so it add also to the ambiance and tension of pre-burn.
It do only that : count to zero, play countdown sound and reduce acceleration time as you reach the reduction trigger. Delay for reduction to 1X can be set (and will be remember permanently) from 600 seconds (10mn) to 20 seconds before it reach zero.
Click "set" type "54720" (example in seconds) on keyboard
Press return:
Click start or press space key (so you can watch an MFD and start at the right time) and enjoy wild acceleration time without fear and cool countdown announce.
There are voice announce that play at 10mn, 5mn, 2mn, 1mn, 30 seconds and also the final countdown (10, 9, etc. etc.). Setting is very simple, click "set" and enter delay on real keyboard in form "hh:mm:ss" or "mm:ss" or "sssss", it's very flexible. For example "1000:60:60" would give 1001 hours 1 minute, "53670" will give 14h54m30 seconds and "1540000" (imfd "1.54M") will give 427h46m40 seconds.
I've would love to volunteer my services as a beta tester on the new arrow dan its looking fantastic and alot of fun, however I have comitments to the IMS development and just simply don't have the time for both, So unfortunatly will have to wait for final release to have a play with the new arrow, unless of course its going to be a public beta release.Yet thanks, I'll need a lot of testers. (or a few good )
I'll too!Alfastar said:I interested to test the beta test of the Arrow-2012.
Also ship's eges are kind of rough. Should the ship have real curves?
by sharing the texture coordinates of one half with the other half (imagine a car with 4 wheels. You could allocate space for only one wheel in the UV map, and have the 4 of them share the same space).