OHM Better ISS

Gieno

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Hi,

Thank you for the new update, new features... ;) (y)
I just need some help with the Quest airlock, and the direction of Docking of the Shuttle will post the Log for the Quest airlock thank you in advance.
Code:
**** Orbiter.log
000000.000: Build Aug 28 2016 [v.160828]
000000.000: Timer precision: 1e-007 sec
000000.000: Found 0 joystick(s)
000000.000: Module AtlantisConfig.dll .... [Build 160828, API 160828]
000000.000: Module AtmConfig.dll ......... [Build 160828, API 160828]
000000.000: Module DGConfigurator.dll .... [Build 160828, API 160828]
000000.000: Module OrbiterSound.dll ...... [Build 200811, API 160828]
000000.000: Module ScnEditor.dll ......... [Build 160828, API 160828]
000000.000: ---------------------------------------------------------------
BaseDir    : C:\Orbiter 2023\
ConfigDir  : C:\Orbiter 2023\Config\
MeshDir    : C:\Orbiter 2023\Meshes\
TextureDir : C:\Orbiter 2023\Textures\
HightexDir : C:\Orbiter 2023\Textures2\
ScenarioDir: C:\Orbiter 2023\Scenarios\
000000.000: ---------------------------------------------------------------
D3D9 DLLs  : C:\WINDOWS\SYSTEM32\d3dx9_43.dll [v 9.29.952.3111]
           : C:\WINDOWS\SYSTEM32\d3d9.dll [v 10.0.19041.2311]
000000.000: ---------------------------------------------------------------
000000.000: Module D3D9Client.dll ........ [Build 211009, API 160828]
000000.000: Module ExtMFD.dll ............ [Build 160828, API 160828]
000000.000: Module CrewDragonMFD.dll ..... [Build 220425, API 160828]
000000.000: ---------------------------------------------------------------
000000.000: >>> WARNING: Obsolete API function used: oapiRegisterMFDMode
000000.000: At least one active module is accessing an obsolete interface function.
000000.000: Addons which rely on obsolete functions may not be compatible with
000000.000: future versions of Orbiter.
000000.000: ---------------------------------------------------------------
000000.000: Module PursuitMFD_2016.dll ... [Build 171119, API 160828]
000000.000:
000000.000: **** Creating simulation session
000000.000: D3D9: [DirectX 9 Initialized]
D3D9: 3D-Adapter.............. : Intel(R) HD Graphics 5500
D3D9: MaxTextureWidth......... : 8192
D3D9: MaxTextureHeight........ : 8192
D3D9: MaxTextureRepeat........ : 8192
D3D9: VolTexAddressCaps....... : 0x3F
D3D9: NumSimultaneousRTs...... : 4
D3D9: VertexDeclCaps.......... : 0x37F
D3D9: MiscCaps................ : 0x2FCCF2
D3D9: XNA Math Support........ : Yes
D3D9: Vertex Texture.......... : Yes
D3D9: Separate AlphaBlend..... : Yes
D3D9: Shadow Mapping.......... : Yes
D3D9: D3DFMT_A16B16G16R16F.... : Yes
D3D9: D3DFMT_A32B32G32R32F.... : Yes
D3D9: D3DFMT_D32F_LOCKABLE.... : No
D3D9: D3DFMT_A2R10G10B10...... : Yes
D3D9: D3DFMT_L8............... : Yes
D3D9: D3DDTCAPS_DEC3N......... : No
D3D9: D3DDTCAPS_FLOAT16_2..... : Yes
D3D9: D3DDTCAPS_FLOAT16_4..... : Yes
D3D9: Runs under WINE......... : No
D3D9: D3D9Build Date.......... : 211009
D3D9: Available Texture Memory : 2124 MB
000000.000: D3D9: [3DDevice Initialized]
000000.000: D3D9: [Loading Constellations]
000000.000: D3D9: [D3D9Client Initialized]
000000.000: Module Sun.dll ............... [Build 160828, API 160828]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
000000.000: Module Mercury.dll ........... [Build 160828, API 160828]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
000000.000: Module Venus.dll ............. [Build 160828, API 160828]
000000.000: Module VenusAtm2006.dll ...... [Build 160828, API 160828]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
000000.000: Module Earth.dll ............. [Build 160828, API 160828]
000000.000: Module EarthAtmJ71G.dll ...... [Build 160828, API 160828]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
000000.000: Module Moon.dll .............. [Build 160828, API 160828]
ELP82: Precision 1e-005, Terms 116/829
000000.000: Module Mars.dll .............. [Build 160828, API 160828]
000000.000: Module MarsAtm2006.dll ....... [Build 160828, API 160828]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
000000.000: Module Phobos.dll ............ [Build ******, API 060425]
000000.000: Module Deimos.dll ............ [Build ******, API 060425]
000000.000: Module Galsat.dll ............ [Build 160828, API 160828]
000000.000: Module Jupiter.dll ........... [Build 160828, API 160828]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
000000.000: Module Io.dll ................ [Build 160828, API 160828]
000000.000: Module Europa.dll ............ [Build 160828, API 160828]
000000.000: Module Ganymede.dll .......... [Build 160828, API 160828]
000000.000: Module Callisto.dll .......... [Build 160828, API 160828]
000000.000: Module Satsat.dll ............ [Build 160828, API 160828]
000000.000: Module Saturn.dll ............ [Build 160828, API 160828]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
000000.000: Module Mimas.dll ............. [Build 160828, API 160828]
SATSAT Mimas: Terms 113
000000.000: Module Enceladus.dll ......... [Build 160828, API 160828]
SATSAT Enceladus: Terms 33
000000.000: Module Tethys.dll ............ [Build 160828, API 160828]
SATSAT Tethys: Terms 101
000000.000: Module Dione.dll ............. [Build 160828, API 160828]
SATSAT Dione: Terms 59
000000.000: Module Rhea.dll .............. [Build 160828, API 160828]
SATSAT Rhea: Terms 68
000000.000: Module Titan.dll ............. [Build 160828, API 160828]
SATSAT Titan: Terms 100
000000.000: Module Iapetus.dll ........... [Build 160828, API 160828]
SATSAT Iapetus: Terms 605
000000.000: Module Uranus.dll ............ [Build 160828, API 160828]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
000000.000: Module Miranda.dll ........... [Build ******, API 060425]
000000.000: Module Ariel.dll ............. [Build ******, API 060425]
000000.000: Module Umbriel.dll ........... [Build ******, API 060425]
000000.000: Module Titania.dll ........... [Build ******, API 060425]
000000.000: Module Oberon.dll ............ [Build ******, API 060425]
000000.000: Module Neptune.dll ........... [Build 160828, API 160828]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
000000.000: Finished initialising world
000000.000: Module ISS_HD.dll ............ [Build 230126, API 160828]
000000.000: Module SSRMSD.dll ............ [Build 170328, API 161124]
000000.000: Added subsystem LEE1.
000000.000: Added subsystem LEE2.
000000.000: >>> ERROR: No vessel class configuration file found for:
============================ ERROR: ===========================
QUESTAIRLOCK
[Vessel::OpenConfigFile | .\Vessel.cpp | 243]
===============================================================
000000.000: >>> TERMINATING <<<
Screenshot (54).png
 

Gargantua2024

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There's an IDA adapter present in the image, which is not installed on the ISS during the Shuttle era, might be the reason why the docking orientation is off
 

Gieno

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There's an IDA adapter present in the image, which is not installed on the ISS during the Shuttle era, might be the reason why the docking orientation is off
Thank you makes sense, as with Better ISS v2.8 there was no IDAs and docking the Shuttle it dock in the right orientation.
 

Max-Q

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Yeah, this is a bit of a mystery.
The direction of the docking ports is correct for BrianJ's Crew Dragon and my DarkEnergy addons, I think the default Shuttle has the port oriented upside down.
As of v2.8 and before, I just used whatever orientation made the default shuttle dock correctly but as of v2.9 I corrected them for Crew Dragon.
If anyone can clear this up, I'd be appreciative!
 

gattispilot

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Weird
============================ ERROR: =========================== QUESTAIRLOCK [Vessel::OpenConfigFile | .\Vessel.cpp | 243] ===============================================================

The questairlock vessel is in the zip.

Can you post a scenario with the shuttle?
 

Gieno

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Weird
============================ ERROR: =========================== QUESTAIRLOCK [Vessel::OpenConfigFile | .\Vessel.cpp | 243] ===============================================================

The questairlock vessel is in the zip.

Can you post a scenario with the shuttle?


Weird
============================ ERROR: =========================== QUESTAIRLOCK [Vessel::OpenConfigFile | .\Vessel.cpp | 243] ===============================================================

The questairlock vessel is in the zip.

Can you post a scenario with the shuttle?
 

Attachments

  • Atlantis in Orbit.scn
    28.9 KB · Views: 2

Gieno

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Weird
============================ ERROR: =========================== QUESTAIRLOCK [Vessel::OpenConfigFile | .\Vessel.cpp | 243] ===============================================================

The questairlock vessel is in the zip.

Can you post a scenario with the shuttle?
 

Attachments

  • Atlantis in Orbit.scn
    28.9 KB · Views: 2

Gieno

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Ok, I'm experiencing some strange things. The hatch shows open in the dialog box but still remains in a close position on ISS.

And when I select EVA1&2 they seem to appear on the outside, because I can select between them but there's no images...:unsure:
 

Attachments

  • Screenshot (57).png
    Screenshot (57).png
    511.1 KB · Views: 10

gattispilot

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Ok, I'm experiencing some strange things. The hatch shows open in the dialog box but still remains in a close position on ISS.

And when I select EVA1&2 they seem to appear on the outside, because I can select between them but there's no images...:unsure:
Can you post the scn and log?
 

Gieno

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OK I think for the hatch it was some missing MSH files... 🤦‍♂️ do think it's the same with the EVA?Screenshot (58).png
 

gattispilot

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Weird. I need to check the zip:
============================ ERROR: ===========================
Mesh not found: .\Meshes\QUESTAIRLOCK1.msh
[MeshManager::LoadMesh | .\Mesh.cpp | 1238]
===============================================================
D3D9: ERROR: D3D9Client::clbkStoreMeshPersistent(QUESTAIRLOCK1) hMesh is NULL
============================ ERROR: ===========================
Mesh not found: .\Meshes\gapspanner.msh
[MeshManager::LoadMesh | .\Mesh.cpp | 1238]
===============================================================



What happens when you press the exit key? Does it switch to the eva1?
 

Attachments

  • questlockzip.jpg
    questlockzip.jpg
    22.9 KB · Views: 2
  • questlockzip1.jpg
    questlockzip1.jpg
    26.5 KB · Views: 2

Gieno

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Weird. I need to check the zip:
============================ ERROR: ===========================
Mesh not found: .\Meshes\QUESTAIRLOCK1.msh
[MeshManager::LoadMesh | .\Mesh.cpp | 1238]
===============================================================
D3D9: ERROR: D3D9Client::clbkStoreMeshPersistent(QUESTAIRLOCK1) hMesh is NULL
============================ ERROR: ===========================
Mesh not found: .\Meshes\gapspanner.msh
[MeshManager::LoadMesh | .\Mesh.cpp | 1238]
===============================================================



What happens when you press the exit key? Does it switch to the eva1?
When I press eva1 it appears that something comes out the hatch and starts to focus on that point where the eva is suppose to be. The same with, if you press eva2,3 and 4. And you can actually change focus between them. It's just that you can't see anything it hope I make sence.
 

gattispilot

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When it focuses on the EVA1 can you press CTRL and Space. it should open a window to move the guy.

It is like the meshes are loaded.

============================ ERROR: ===========================
Mesh not found: .\Meshes\.msh
[LoadMesh | .\Mesh.cpp | 1269]
===============================================================

Not sure if these are them or a sc3
 

gattispilot

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That is so weird. Can you post the log. I wonder if the meshes are in the wrong place

make sure the evaguys meshes are here: ISSEVA/SOLIDREDEVA

SetMeshVisibilityMode(AddMesh(oapiLoadMeshGlobal("ISSEVA/SOLIDREDEVA")), MESHVIS_ALWAYS); //Main ship mesh
 
Last edited:

gattispilot

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On the shuttle I get this for SSV and this for STS2016
 

Attachments

  • SHUITTLEDOCKISS.jpg
    SHUITTLEDOCKISS.jpg
    164.3 KB · Views: 24
  • atlantisssvdockiss.jpg
    atlantisssvdockiss.jpg
    94.4 KB · Views: 25
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