Project C57D Cruiser

gattispilot

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Since I am waiting on some code help on another project. I thought I would brush the dust off this:

The C57D cruiser from The film Forbidden Planet.

The orginal mesh was from Rag TAg. But I add an interior. It is fully Ummu capable.


C57D1.jpg

C57D2.jpg

C57D3.jpg

C57D4.jpg
 

gattispilot

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I never released. Maybe some beta testing. I updated to UMMu 2.5 and sound 4.0. I might put a Ummu in silver suit on the pole. Then used the pole like elevators to get to the upper deck. Any ideas?
 

dacamp66

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don't forget Robby The Robot!
Maybe put him at Helmsman or Navigators station
 
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Kendo

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Great idea John, re the UMMU on the pole.
 

gattispilot

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Well I added a Ummu on the Lift. I don't think they will be animated. The reason is from the navigator chair the Astronavigator glass globe blocks the view of the Ummu.

I lost my Robby mesh in a bad PC. So if someone has it from years ago that would be great.


C57D5.jpg
 

gattispilot

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This was another version that combines Star Trek Forbidden Planet and Lost in Space. The C57G
C57G1.jpg

C57G2.jpg


The upper deck has Star Trek Style bridge and Transporter control
 

gattispilot

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Also the G model has a elevator like the Jupiter2 and airlock on the upper deck.
C57G3.jpg

C57G4.jpg


The 3rd deck does have enough room for UCGO crates. You could load cargo but not see it.

The elevator goes from that deck to the main deck to the upper deck
 

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gattispilot

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Yes. I made a J2200 An version similar to the C57G. It used the Star trek style panels and Jupiter 2 bridge. It had a upper pod hatch and 3 lifts on the bottom to load a chariot or Landram,....

Ialso did a Ummu Jupiter 2. It had the blast door shut over the window but a VC of the bridge. The reason for the blast door shut was so the Pod could be loaded from the bottom.
 

gattispilot

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another view form the C57D. Thanks to Kendo a more correct Forbidden plant ummu.

So from this view you see the radar screen and the upper deck is weapon control. Each seat controls each set of weapons.

c57d7.jpg


I might cheat and have the Tractor created and then deleted not sure how to code that. Or attach it to inside somewhere not seen. As you could unload it and unpack it and drive away but you couldn't pack it pack up and load it back
 
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gattispilot

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Here is the Tractor.
c57dtractor.jpg


What is odd. When I apply thrust the mesh gets dark and then slight when no thrust is applied
 

gattispilot

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Any ideas about the darkening mesh. It doesn't in D3D9. It only does it when thrust is applied.

fptractor2.jpg
 

gattispilot

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i tried this:
void SetCOG_elev (double h) const
Set the altitude of the vessel’s centre of gravity over ground level when landed.

Code:
SetCOG_elev (.1);

And no change
 

Interceptor

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No, not .1,you want 0.01,try that.

---------- Post added at 11:01 AM ---------- Previous post was at 10:54 AM ----------

Or try this too.

Try putting meshes 1 cm (0.01 meter) above the ground .
 
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