New Release Crew Dragon 2022

carlosriera

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Sorry Brianj,
In any scenario, a black box appears that covers part of the DM2 2022 capsule.
 

carlosriera

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I hope I have done well.
Sorry for my translator english.


**** Orbiter.log
000000.000: Build Aug 28 2016 [v.160828]
000000.000: Timer precision: 1e-007 sec
000000.000: Found 0 joystick(s)
000000.000: Module AtlantisConfig.dll .... [Build 160828, API 160828]
000000.000: Module AtmConfig.dll ......... [Build 160828, API 160828]
000000.000: Module DGConfigurator.dll .... [Build 160828, API 160828]
000000.000: Module ScnEditor.dll ......... [Build 160828, API 160828]
000000.000: Module OrbiterSound.dll ...... [Build 200811, API 160828]
000000.000: Module Rcontrol.dll .......... [Build 160828, API 160828]
000000.000: Module transx.dll ............ [Build 160216, API 160214]
000000.000: ---------------------------------------------------------------
BaseDir : C:\Orbiter 2016\
ConfigDir : C:\Orbiter 2016\Config\
MeshDir : C:\Orbiter 2016\Meshes\
TextureDir : C:\Orbiter 2016\Textures\
HightexDir : C:\Orbiter 2016\Textures2\
ScenarioDir: C:\Orbiter 2016\Scenarios\
000000.000: ---------------------------------------------------------------
D3D9 DLLs : C:\Windows\SYSTEM32\d3dx9_43.dll [v 9.29.952.3111]
: C:\Windows\SYSTEM32\d3d9.dll [v 10.0.19041.2788]
000000.000: ---------------------------------------------------------------
000000.000: Module D3D9Client.dll ........ [Build 211009, API 160828]
000000.000: Module InterMFD57.dll ........ [Build 161216, API 160910]
000000.000: ---------------------------------------------------------------
000000.000: >>> WARNING: Obsolete API function used: oapiRegisterMFDMode
000000.000: At least one active module is accessing an obsolete interface function.
000000.000: Addons which rely on obsolete functions may not be compatible with
000000.000: future versions of Orbiter.
000000.000: ---------------------------------------------------------------
000000.000: Module BurnTimeMFD.dll ....... [Build 180706, API 160828]
000000.000: Module BaseSyncMFD.dll ....... [Build 180408, API 160828]
000000.000: Module GenericCamera.dll ..... [Build 211009, API 160828]
000000.000: Module CrewDragonMFD.dll ..... [Build 230210, API 160828]
000000.000: Module PursuitMFD_2016.dll ... [Build 171119, API 160828]
000000.000:
000000.000: **** Creating simulation session
000000.000: D3D9: [DirectX 9 Initialized]
D3D9: 3D-Adapter.............. : AMD Radeon HD 5700 Series
D3D9: MaxTextureWidth......... : 16384
D3D9: MaxTextureHeight........ : 16384
D3D9: MaxTextureRepeat........ : 8192
D3D9: VolTexAddressCaps....... : 0x3F
D3D9: NumSimultaneousRTs...... : 4
D3D9: VertexDeclCaps.......... : 0x3FF
D3D9: MiscCaps................ : 0x3FCCF2
D3D9: XNA Math Support........ : Yes
D3D9: Vertex Texture.......... : Yes
D3D9: Separate AlphaBlend..... : Yes
D3D9: Shadow Mapping.......... : Yes
D3D9: D3DFMT_A16B16G16R16F.... : Yes
D3D9: D3DFMT_A32B32G32R32F.... : Yes
D3D9: D3DFMT_D32F_LOCKABLE.... : Yes
D3D9: D3DFMT_A2R10G10B10...... : Yes
D3D9: D3DFMT_L8............... : Yes
D3D9: D3DDTCAPS_DEC3N......... : Yes
D3D9: D3DDTCAPS_FLOAT16_2..... : Yes
D3D9: D3DDTCAPS_FLOAT16_4..... : Yes
D3D9: Runs under WINE......... : No
D3D9: D3D9Build Date.......... : 211009
D3D9: Available Texture Memory : 4082 MB
000000.000: D3D9: [3DDevice Initialized]
000000.000: D3D9: [Loading Constellations]
000000.000: D3D9: [D3D9Client Initialized]
000000.000: Module Sun.dll ............... [Build 160828, API 160828]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
000000.000: Module Mercury.dll ........... [Build 160828, API 160828]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
000000.000: Module Venus.dll ............. [Build 160828, API 160828]
000000.000: Module VenusAtm2006.dll ...... [Build 160828, API 160828]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
000000.000: Module Earth.dll ............. [Build 160828, API 160828]
000000.000: Module EarthAtmJ71G.dll ...... [Build 160828, API 160828]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
000000.000: Module Moon.dll .............. [Build 160828, API 160828]
ELP82: Precision 1e-005, Terms 116/829
000000.000: Module Mars.dll .............. [Build 160828, API 160828]
000000.000: Module MarsAtm2006.dll ....... [Build 160828, API 160828]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
000000.000: Module Phobos.dll ............ [Build ******, API 060425]
000000.000: Module Deimos.dll ............ [Build ******, API 060425]
000000.000: Module Galsat.dll ............ [Build 160828, API 160828]
000000.000: Module Jupiter.dll ........... [Build 160828, API 160828]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
000000.000: Module Io.dll ................ [Build 160828, API 160828]
000000.000: Module Europa.dll ............ [Build 160828, API 160828]
000000.000: Module Ganymede.dll .......... [Build 160828, API 160828]
000000.000: Module Callisto.dll .......... [Build 160828, API 160828]
000000.000: Module Satsat.dll ............ [Build 160828, API 160828]
000000.000: Module Saturn.dll ............ [Build 160828, API 160828]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
000000.000: Module Mimas.dll ............. [Build 160828, API 160828]
SATSAT Mimas: Terms 113
000000.000: Module Enceladus.dll ......... [Build 160828, API 160828]
SATSAT Enceladus: Terms 33
000000.000: Module Tethys.dll ............ [Build 160828, API 160828]
SATSAT Tethys: Terms 101
000000.000: Module Dione.dll ............. [Build 160828, API 160828]
SATSAT Dione: Terms 59
000000.000: Module Rhea.dll .............. [Build 160828, API 160828]
SATSAT Rhea: Terms 68
000000.000: Module Titan.dll ............. [Build 160828, API 160828]
SATSAT Titan: Terms 100
000000.000: Module Iapetus.dll ........... [Build 160828, API 160828]
SATSAT Iapetus: Terms 605
000000.000: Module Uranus.dll ............ [Build 160828, API 160828]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
000000.000: Module Miranda.dll ........... [Build ******, API 060425]
000000.000: Module Ariel.dll ............. [Build ******, API 060425]
000000.000: Module Umbriel.dll ........... [Build ******, API 060425]
000000.000: Module Titania.dll ........... [Build ******, API 060425]
000000.000: Module Oberon.dll ............ [Build ******, API 060425]
000000.000: Module Neptune.dll ........... [Build 160828, API 160828]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
000000.000: Finished initialising world
000000.000: Module slc40abort.dll ........ [Build 221125, API 160828]
000000.000: Module dm2_capsule.dll ....... [Build 230210, API 160828]
000000.000: ---------------------------------------------------------------
000000.000: >>> WARNING: Obsolete API function used: VESSEL::CreateVariableDragElement
000000.000: At least one active module is accessing an obsolete interface function.
000000.000: Addons which rely on obsolete functions may not be compatible with
000000.000: future versions of Orbiter.
000000.000: ---------------------------------------------------------------
000000.000: Finished initialising status
000000.000: Finished initialising camera
000000.000: Finished setting up render state
000000.000: D3D9: [Scene Initialized]
000000.000: Finished initialising panels
000010.613: D3D9: [Session Closed. Scene deleted.]
000010.613: D3D9: [Destroy Render Window Called]
000010.613: **** Closing simulation session
 

BrianJ

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Hi,
I can't see anything wrong in your orbiter.log.
Does the same thing happen if you use Orbiter2016 default graphics (not D3D9 GC) ?
 

carlosriera

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Orbiter_ng detects the graphics of the new PC but normal Orbiter doesn't seem to,the graphics of the original laptop remains and I can't test.
 
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BrianJ

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Orbiter_ng detects the graphics of the new PC but normal Orbiter doesn't seem to,the graphics of the original laptop remains and I can't test.
Ah, OK. It sounds like a graphics card incompatibility problem of some kind - I don't have the knowledge to analyse or fix it. Sorry. Only thing I can suggest is maybe make sure the graphics card driver is updated (but probably won't fix the problem).
Cheers,
Brian
 

carlosriera

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Thank you Brianj,
The drivers are recently downloaded. If so, I find it difficult to solve it.:unsure:
 

kuddel

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I once had a similar issue. The most recent driver did make things worse....I installed "version -1", "version-2", etc. pp. until it worked again.
I immediately saved and noted down that version for the next time I might ran into that.
After a couple of weeks yet another new version came out and that one did work again.
Fortunately my graphic card drivers are easy to up- and down-grade. That's not always the case :( I recommend using windows "system restore point" in that case.
 

carlosriera

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When updating the graphics card driver with Windows 10,
I see a different graphics card than the AMD HD 5770 that comes with the PC, an AMD HD6770 using GPU-Z. I have verified that it is the same card with another heatsink.
The change of drivers I don't know if it could affect the performance of my PC.

 
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carlosriera

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I have another graphics card, a Gigabyte GTX 1050 Ti.
If I change the AMD for this one, would my problem with the DM2 capsule be fixed?
Do I have to remove the AMD drivers before turning off the computer and then install the NVIDIA drivers after turning on the computer?
 

MaxBuzz

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I have another graphics card, a Gigabyte GTX 1050 Ti.
If I change the AMD for this one, would my problem with the DM2 capsule be fixed?
Do I have to remove the AMD drivers before turning off the computer and then install the NVIDIA drivers after turning on the computer?
latest drivers came out in 2015 (I have a dual video card HD 7660G + 7670M)
 
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