Just checking in to say hello (it doesn't happen very often these days). I wanted to ask @jarmonik and the D3D9 developers about the d3d9client branch on github orbitersim/orbiter: is it ok with you guys if I merge the branch? I did upload a few commits to it (mainly minor stuff - rebasing to fix conflicts with main and some streamlining of the cmake files. The only real change was an update to the tile loading calls to add support for the PlanetTexDir config option, which is useful for the git sources, because most people will have their planet textures installed elsewhere, and it avoids having to drop symbolic links in the Textures directory.
If you want to review my changes I will hold off merging for now. There is no rush - I will be incommunicado again from next week for two weeks, so unless I do it instantly it will have to wait a few weeks anyway.
If you want to review my changes I will hold off merging for now. There is no rush - I will be incommunicado again from next week for two weeks, so unless I do it instantly it will have to wait a few weeks anyway.