Hello,
I need help My virtual cockpit is to dark and I am trying to light it up like the DG but have not got a clue. Any help would be great, I am using 3ds max.
make sure you don't just set the materials "emissive" property to 100... the exporter will outright ignore that - change it to color mode and make it 100% white, that oughta do it :thumbup:
There is also a second way to do it. You can disable shading for meshgroups in Orbiters mesh files, so they automatically appear as completely illuminated.
I got the texture glowing in the dark now. However it shows up bright white no matter what I do. How do I keep the orignal texture to light up
---------- Post added 10-12-11 at 12:48 PM ---------- Previous post was 10-11-11 at 04:24 PM ----------
Really need help here guys can anyone walk me through this with 3ds max 9. I having no joy with orbiter sdk. It has alot of info but noyhing that I need. Any help I know its probably simple but everything is when you know how