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All the experts: please don't jump at me already if you see any imperfection because this is just the first step...

[Picard voice]: "Number one... you have the bridge"(Comic Book Guy voice) That's the worst ISS ever.Almost as if Riker gets replaced by Jar Jar Binks on TNG.
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[Picard voice]: "Number one... you have the bridge"
[Jar Jar]: MIIIIsa have the briiiiidge
Hello "Fred"
congratulations very nice invention and great work. :thumbup:
- Fuel management for Zarya and Zvezda is it possible ?
- Is the construction of a rocket on the ground a possible possibility ?
Can you give me more details about what you mean here? could it be something like refueling the modules when there is something docked?
Hello "Fred"
Refuel Zarya or Zvezda with a cargo Progress, and a possibility I did not think.
Although it seems to me that with the ships of "Thortons" (Orbiter 2010) this is possible.
I just thought for example: I install Zarya and as this module can contain fuel I fill the tanks through your interface.
That way I'll be able to play engines to circularize the orbit or raise it.
I hope you understand my bad english.

Ok guys, time for a new demonstration video.
http://www.youtube.com/watch?v=dMtY7Mboeac
Who said that robotic arms were out of scope? :lol:
In this video I show the process of creation of SSRMSD robotic arm, including the arm tip procedure for the attachment in just under 15 minutes, everything in sim.
You will see at the very beginning of the video that the initial cfg only includes the class and module lines and I open a generic scenario with a DG landed somewhere. Then I spawn the empty SSRMSD vessel in sim with the scenario editor and start to work on it. At the end I add also a demo version of the HST (made with the vessel builder as well) just to show that the arm tip actually works.
You will notice also that I changed the graphics for the FollowMe Tool and the attachments revealers, so now you'll see long thin lines, like lasers, instead of balls. I thin it is far more useful in this way.
You may also see that around there is still the name "StationBuilder" but that will be changed in the future since the station will be a peculiar vessel, so this is going to be a VesselBuilder as said.
I hope you guys don't get bored with almost 15 minutes of video, but I'm confident that this new approach could be fun enough to see. Of course in the video I make some usage of the FollowMe tool which seems to be really useful.
If you guys have questions or suggestions please come forward, it's time for them, so I can make changes to the project before everything gets tangled together too much.
Cheers!
Fred
Will you be able to add weights and thrust values ? A list of thrust textures maybe ?
This is awesome fred!
One thing I noticed when you start moving HST with the arm (time 14':10" in the video) the SSRMS End Effector does not rotate though. Maybe just my impression..