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Awesome stuff! Can't wait to try this out. Ill let you know how it goes when I do!



I work now some distance from my house, but on the other hand, I rent a room there and as all the basic stuff is made there for me for my money, now I can code like I'm supposed to![]()
So here comes:
v. 1.5.6 23-02-2013
– Direct Ascent is now super precise and fully planet-wise generic and without any magic number coefficients
– Direct Ascent Offplane Corrector - plane overfit prevention and general stability tweaks
– Solved CTD for some machines when no target is selected and user switches to Direct Ascent page (reported by boogabooga)
– Fixed retrograde orbits (reported by boogabooga)
– Added option to setup equatorial target orbit with specific LAN by using additional 'q' character
– Autogenerating config files usage information about inside them
– Ability to choose and lock one of azimuths when using a manual target (Shift + U)
– Great Circle – ability to draw GC using lines instead of dots (Shift + L)
– Direct Ascent code cleanups
I urge you to try that new Direct Ascent. If you are able to get your plane under 5-4* Rinc with the target before final insertion, then you'll literally fly throught the target
Unfortunatly, if you've been using the MFD with older ships, you switched between new and old ships and got a CTD, then it's my fault again, or more precisely the HUD drawing's. It's been like this since version 1.5.2 or so. I'll focus on this problem next and I will take very seriously information contained in the Axial Velocity HUD thread. Wish me luck!

. Just curious here but is it possible to use Launch MFD to plot an ASAT type launch? I.e. one where the missile is launched into a suborbital path opposite the orbit of the satellite?
After updating to a new version of LaunchMFD (after I skipped a few) it is not visible on the HUD of some spacecrafts. (...) I am using D3D9 R9 client. Problem persists both with and without GDI compatibility. Before, GDI compatibility was needed for the launch compass to work :shrug:
Unfortunatly, if you've been using the MFD with older ships, you switched between new and old ships and got a CTD, then it's my fault again, or more precisely the HUD drawing's. It's been like this since version 1.5.2 or so. I'll focus on this problem next and I will take very seriously information contained in the Axial Velocity HUD thread. Wish me luck!
If you're going to do this, you won't just be able to cut-and-paste this functionality into each MFD. Even if you implemented it as a singleton class and just cut-and-pasted the code into each MFD, they'd get compiled into each MFD DLL as a separate bit of code and you'd end up with 2 or 3 identical implementations of singleton classes that would each try and hook the HUD callback assuming they were the only ones.
You'd need a separate DLL (HUDHook.DLL or something like that) that each of the prospective HUD Hookers would link to and call the one hooking function from that to make sure that there is only one hook object instantiated and only one hooking performed. You'd then include the HUDHook.DLL with every release that used it (though that's not a problem really).
If you're going down the route of one separate library hooking DLL then you'll want to make the exported functions simple and not change. You'll also want to future-proof it, so while you're at it, you may as well add the functionality to hook *any* of the virtual methods of VESSEL2.
Thre reason why it worked was also a source of potential CTDs, discovered by tutrle91, earlier in this thread. AFAIK multistage2 is based on VESSEL2 class, which originates from 2006 Orbiter interface. In the 2010 version of Launch MFD I had to discontinue support of 2006 vessels because of the CTDs. What should work though, is using Launch MFD 2006 in your Orbiter 2010, with GDI compatibility on. Please let me know if it works.
Well I need to know ANY symptoms. But from what you've written it may be possible that you've simply disabled the offplane correction, because now it's enabled by default. No idea.and... it failed.
You could always just enter the inclination and LAN for the moon as a manual target (you can get the info from Orbit MFD).Hello,
first I have to thank you for this outstanding MFD.
I have a small problem regarding the new release. I want to use launch mfd to launch from earth into the moons orbital plane. Verson 1.5.5 found solutions from wideawake (and I checked with Map mfd that it is possible), however version 1.5.6 just suggests to launch with a heading of 90 degrees.
Please try the attached scenario with v. 1.5.5 and v. 1.5.6, you will see the difference and know what I mean.

Just curious here but is it possible to use Launch MFD to plot an ASAT type launch? I.e. one where the missile is launched into a suborbital path opposite the orbit of the satellite?