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- Jan 7, 2008
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I was thinking about taking another shot at collision detection, raising basically, two questions:
1. Does anyone like to have it at all (terrain and vessels)?
2. How is the current status snapshot below works on your system?
The snapshot can be found here:
http://orbides.1gb.ru/orbf/meshland-090123.zip
Usage: enable meshland-core module, run (test)Visosad scenarios or something with ISS or Orulex in it.
It's not much, but the concept is new compared with older releases of the same system. There should be some vessel-vessel collisions like with ISS beam and centrifuge, and vessel-terrain collisions for pre-defined bases like copernicus crater, etc and Orulex terrain.
For vessel to vessel, the old centrifuge scenario is probably the best-looking one, providing that it works at all.
It's not expected to perform too well, so ideas and opinions about how to make a better collision detection system for Orbiter are welcome.
In case someone ask, no, Shukra station collision system cannot be improved or generalized either.
1. Does anyone like to have it at all (terrain and vessels)?
2. How is the current status snapshot below works on your system?
The snapshot can be found here:
http://orbides.1gb.ru/orbf/meshland-090123.zip
Usage: enable meshland-core module, run (test)Visosad scenarios or something with ISS or Orulex in it.
It's not much, but the concept is new compared with older releases of the same system. There should be some vessel-vessel collisions like with ISS beam and centrifuge, and vessel-terrain collisions for pre-defined bases like copernicus crater, etc and Orulex terrain.
For vessel to vessel, the old centrifuge scenario is probably the best-looking one, providing that it works at all.
It's not expected to perform too well, so ideas and opinions about how to make a better collision detection system for Orbiter are welcome.
In case someone ask, no, Shukra station collision system cannot be improved or generalized either.