I have a question about exporting .3ds files from 3ds Max.
I prefer to use Maya for modelling, but I've found a way of exporting my model from Maya to 3ds Max while preserving the texture coordinates by using the .obj format.
But when I tried to export my model from 3ds Max to bring it into Animator using the .3ds file format, Animator did not locate any of my texture files. (I'm bringing the model into Animator in order to reset the model's pivot point around the center of the model. Is there a way to do this in 3ds Max?)
So how are textures in the .3ds format handled?
I thought I heard that they are limited to eight characters.
Do they have to be stored in the same directory as the scene file?
Or am I chasing a wild goose here - do I really need to use Animator at all?
Thanks in advance,
-Tchail
I prefer to use Maya for modelling, but I've found a way of exporting my model from Maya to 3ds Max while preserving the texture coordinates by using the .obj format.
But when I tried to export my model from 3ds Max to bring it into Animator using the .3ds file format, Animator did not locate any of my texture files. (I'm bringing the model into Animator in order to reset the model's pivot point around the center of the model. Is there a way to do this in 3ds Max?)
So how are textures in the .3ds format handled?
I thought I heard that they are limited to eight characters.
Do they have to be stored in the same directory as the scene file?
Or am I chasing a wild goose here - do I really need to use Animator at all?
Thanks in advance,
-Tchail