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The folk at 1 Parkfield were out, DHL left the parcel with the neighbours. Was only when they looked at the delivery label they realised the mistake, and brought it round to my place.
Very decent of them, I thought.


Latest update!!!!
Barking, United Kingdom

11/04/2016 13:02 Arrival Scan
11/04/2016 15:58 Departure Scan

Well its been through Barking, Essex. I really wanted to see the air-cargo route.

Well its arrived, UPS didn't ring the doorbell, left it in the porch, didn't get a signature. And left the gate open.

Just got another parcel from DPD...
http://i89.photobucket.com/albums/k207/Notebook_04/2016-04-13_zps37fl1iee.png

You can track the van(Driver Paul) to your door. Arrived on time, wanted a signature(checked my spelling, bit of a cheek).
What a difference from USP, I'm definitely going to buy shares in DPD. Just off to contact my Panamanian stock-broker, who has been very quiet recently


N.
 
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Looks like the train crash in Bad Aibling with 11 deaths was assisted by the train dispatcher playing an online game with his smart phone during the minutes leading to the crash.
 
For Galactic Penguin SST:

A5K7HtQ.jpg
 
Just ordered a small piece of nose tire from STS-27 Atlantis and STS-28 Columbia. Very excited to get it in part because I've also got a book signed by Mike Mullane, one of STS-27's crew.
 
At the higher up political level, the US is all agro about this of course, as it was meant to tick off the Navy.

But down at the troop level, it looks like a good time was had by all. The Russian pilots got to do some Top Gun "negative ghostrider" stuff and the American sailors got a cool show, judging by the smile on that one guy's face.

Israeli fighters even fired their guns close to German ships. That is tradition, it seems.

I really wonder what would have happened if a bad-ass officer switched the standard missile system to practice mode and locked on one of the fighters. :lol:

One big issue back then was, that luckily, one of the ships was unarmed, because such a kind of "almost-attack" on a frigate would have automatically activated the defensive systems and made the ship only one press of a button away from firing a missile.
 
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During the "first" Gulf War our ship was buzzed probably 100 or more times. Every pilot in the area wanted to do a flyby of the only 2 BBs remaining in operational service.

There was a German Tornado that flew by close enough I swear I could have thrown my coffee cup into the intake. Later (back in the Pacific Ocean), a Bear "F" flew close enough to see the grins on the crew faces.

Seriously though, we used to do this stuff all the time. I got a P-3 buddy that has pictures of a MIG alongside whole vert stabs were in danger of being shredded by the props. A few pictures later was the same MIG whole vert stabs were shredded by the props. So I wonder, what's the BFD? At a local (lower) level it's something that is fairly common. It only becomes an issue when a CO somewhere gets a bug up his :censored:.
 
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There was a German Tornado that flew by close enough I swear I could have thrown my coffee cup into the intake.

By my own experience with the Tornado jockeys: Even your grandmother could have thrown her coffee cup into the intake. Minimum altitude restrictions are only valid if you get caught.

Would have been worse if you would have used the box of sugar for throwing.
 
By my own experience with the Tornado jockeys: Even your grandmother could have thrown her coffee cup into the intake. Minimum altitude restrictions are only valid if you get caught.

Just hope that you get caught by your superiors. Trees and power lines tend to be real sticklers about altitude restrictions, and react harshly if they catch you.
 
Looks like the train crash in Bad Aibling with 11 deaths was assisted by the train dispatcher playing an online game with his smart phone during the minutes leading to the crash.

I really hope this won't be used to deflect attention from the fact that the safety system evidently had a single point of failure: what if the operator had been distracted by something else or had, say, a heart attack or was otherwise incapacitated?

---------- Post added at 09:51 ---------- Previous post was at 09:50 ----------

Dunno if this is old news, but GOG added Falcon 3.0 and 4.0 a little while ago.

https://www.gog.com/game/falcon_collection

Was already done some months or so ago: perfect opportunity to get BMS going (which is still technically a mod of the original F4.0 sim)!
 
I really hope this won't be used to deflect attention from the fact that the safety system evidently had a single point of failure: what if the operator had been distracted by something else or had, say, a heart attack or was otherwise incapacitated?

Then he would never have cleared the train for entering the single track despite a red light by the automatic system.

In this case, it worked against the system because he did not pay attention to the situation when making his decisions.
 
Sounds like more of a problem of how to keep people sane in such extreme-boredom, extreme-responsibility jobs.
Yeah, eventually it will all get completely automated, but we are now, not then.

Perhaps the problem is in the games themselves - last time i checked, most games don't support an ability to terminate NOW and keep all progress (i.e. Minecraft - you can exit in one click, and start later from exactly the same spot. And Orbiter too, if you can call it a game).

Making such capability a mandatory requirement for game developers could reduce the game-related distractions significantly, especially if operators would be trained to take a few seconds to "reboot" and soak in the situation when distracted by their job from a distraction before acting.
 
Sounds like more of a problem of how to keep people sane in such extreme-boredom, extreme-responsibility jobs.
Yeah, eventually it will all get completely automated, but we are now, not then.

Perhaps the problem is in the games themselves - last time i checked, most games don't support an ability to terminate NOW and keep all progress (i.e. Minecraft - you can exit in one click, and start later from exactly the same spot. And Orbiter too, if you can call it a game).

Making such capability a mandatory requirement for game developers could reduce the game-related distractions significantly, especially if operators would be trained to take a few seconds to "reboot" and soak in the situation when distracted by their job from a distraction before acting.

You are solving the problem at the wrong end. If you are on duty, you should not. Never. Ever. Play any game or have any other distraction. Especially in such a job. No game. Not even a private phone call. Even if your mother is about to die (Though this is usually solved differently, e.g calling your manager or coworker, who then gently guide you out of work and into the bad news)

You should not even have your own smartphone on your worksite in such a position - even in my work, it is common that some places are non-smartphone zones.

You are right, such boring jobs don't require a human intelligence all the time. But when you do, you should have one ready. Also the software can err as well, in situations which a human would quickly understand as "beyond specification". For example, what if a sensor fails? A human can detect problems well and use creative means to solve the situation. A computer can only follow the protocol, even if it leads into disaster.

He really screwed up badly and will with certainty loose his job because of it. Just playing games while working is a reason for getting a cease and desist, killed people that way is dire enough to justify instantly firing you.

Not sure if that was really worth it. Compared to ATCs train dispatchers are largely underpaid for similar stress levels and responsibility.
 
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New on my "Useless things I wish existed"-list:

An IDE that, when you double click on a build error in the console, doesn't just take you to the problematic place in the code, but also zooms in to 400% and plays a dramatic DUM-DUM-DUUUUUUUUM! sound.
 
New on my "Useless things I wish existed"-list:

An IDE that, when you double click on a build error in the console, doesn't just take you to the problematic place in the code, but also zooms in to 400% and plays a dramatic DUM-DUM-DUUUUUUUUM! sound.

Can't you make a plugin for that? Like "EBERT - Enhanced build error reporting tool"?
 
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