I've decided to announce the "Secret Project" that I'm working on, the Shuttle-A Mk 4.
The Shuttle A has evolved over the course of 9 years (I think), and has progressed from being a simple, and blocky, craft to the damage and fuel simulation of the Shuttle-A 2.0 (in reality, it is the third incarnation of the Shuttle-A). This fourth incarnation hopes to take the dream further than ever, by adding full damage simulation, a 100% reprogrammable computer, a brand new look and feel (whilst remaining the Shuttle-A of course), and UCGO+UMMU support.
Whilst maintaining that this IS the Shuttle-A, it will be compatible with current SAC (Shuttle-A Class) cargo. The UCGO support will allow it to carry up to 15 cargo modules per SAC slot (with an adapter). The UMMU support will allow this beast to transfer crew between the ever more popular DGIV and XR class vessels.
The computer is a special design of my own, technical details will be available when the debugVM is finished (damn directX, you fail me once again). It is an 8 bit computer with 4 registers full access to the thrust and life-support controls, witch will allow developers that become fluent in the SAASM (Shuttle-A ASseMbly) language to make autopilots and even possibly full operating systems!
The new and improved look of the craft is desinged to say "hey buddy! I was Bolted together in three hours from spare parts, so be carefull!" It uses 50cm by 50cm Carbon Fibre laminate Re-enforced steel I-Beams. The cockpit is made out of CFL re-enforced steel plating (5mm thick), with internal dimensions of (in Hight x Width x length format) 2m x 3m x 2m. The engines have been the most modified of all, now sporting 4 main engines (at 1/2 original size), 2 auxiliary pods, and 4 RCS pods. The vessel will also have a URMS rail, making the RMS optional.
HELP NEEDED:
the debugVM is at an impasse. I can make the emulator itself, but WINAPI and directX is far beyond my level of expertise. If someone could help me (now, my problem is a bit embarrassing...) make a winapi window with a internal size of 800x600 and the ability to put a pixel of any RGB value anywhere inside the area specified, I would be eternally grateful.
The Shuttle A has evolved over the course of 9 years (I think), and has progressed from being a simple, and blocky, craft to the damage and fuel simulation of the Shuttle-A 2.0 (in reality, it is the third incarnation of the Shuttle-A). This fourth incarnation hopes to take the dream further than ever, by adding full damage simulation, a 100% reprogrammable computer, a brand new look and feel (whilst remaining the Shuttle-A of course), and UCGO+UMMU support.
Whilst maintaining that this IS the Shuttle-A, it will be compatible with current SAC (Shuttle-A Class) cargo. The UCGO support will allow it to carry up to 15 cargo modules per SAC slot (with an adapter). The UMMU support will allow this beast to transfer crew between the ever more popular DGIV and XR class vessels.
The computer is a special design of my own, technical details will be available when the debugVM is finished (damn directX, you fail me once again). It is an 8 bit computer with 4 registers full access to the thrust and life-support controls, witch will allow developers that become fluent in the SAASM (Shuttle-A ASseMbly) language to make autopilots and even possibly full operating systems!
The new and improved look of the craft is desinged to say "hey buddy! I was Bolted together in three hours from spare parts, so be carefull!" It uses 50cm by 50cm Carbon Fibre laminate Re-enforced steel I-Beams. The cockpit is made out of CFL re-enforced steel plating (5mm thick), with internal dimensions of (in Hight x Width x length format) 2m x 3m x 2m. The engines have been the most modified of all, now sporting 4 main engines (at 1/2 original size), 2 auxiliary pods, and 4 RCS pods. The vessel will also have a URMS rail, making the RMS optional.
HELP NEEDED:
the debugVM is at an impasse. I can make the emulator itself, but WINAPI and directX is far beyond my level of expertise. If someone could help me (now, my problem is a bit embarrassing...) make a winapi window with a internal size of 800x600 and the ability to put a pixel of any RGB value anywhere inside the area specified, I would be eternally grateful.
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