SSU public release comments/bug reports

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ionif

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I have a question.How put countdown voice for launch?
 

ionif

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Clarification please. What config have you found and where did you find it?

Ok sorry.

Use this config for the Ultra OBSS for SSU 1.25

Code:
[CONFIG]
MeshName =SSU\OBSS
Size = 10
Empty_Mass = 1627
Fuel_Mass = 0
Isp = 0
Main_Thrust = 0
Retro_Thrust = 0
Hover_Thrust = 0
Attitude_Thrust = 0
Cross_Section = (16.,16.,16.)
LAND_PT1 = (0,-2,1)
LAND_PT2 = (-1,-2,-1)
LAND_PT3 = (1,-2,-1)
Camera = (0.0,0.0,-7.53)
Visible = 1
CW_Z_POS = 0.2
CW_Z_NEG = 0.5
CW_X = 1.5
CW_Y = 1.5
 
[PARENT_ATTACH_0] ;obssPWP
NAME="Astronaut"
POS=(-0.074,-0.206,-7.195)
DIR=(-0.331010538454927,-0.943627057386433,0)
ROT=(0,0,1)
RANGE=50.
ID="GS"
[CHILD_ATTACH_0] ; To MPM's
POS = (-0.05,-0.15,1.57)
DIR = (0,-1,0)
ROT = (0,0,1)
ID = "OS"
 
[CHILD_ATTACH_1] ; FWD RMS grapple fixture
POS = (0,0.26,7.23)
DIR=(0,1,0)
ROT = (0,0,-1)
ID="GS"
RANGE=5
 
[CHILD_ATTACH_2] ; Mid RMS grapple fixture
POS = (0,0.27,1.20)
DIR = (0,1,0)
ROT = (0,0,-1)
ID = "GS"
RANGE =5
 

ionif

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Code:
**** Orbiter.log
Build Aug 30 2010 [v.100830]
Timer precision: 6.98413e-008 sec
Found 0 joystick(s)
Devices enumerated: 6
Devices accepted: 5
==> RGB Emulation
==> Direct3D HAL
==> Direct3D T&L HAL
==> Direct3D HAL (NVIDIA GeForce 8400 GS)
==> Direct3D T&L HAL (NVIDIA GeForce 8400 GS)
Module AtlantisConfig.dll .... [Build 100830, API 100830]
Module AtmConfig.dll ......... [Build 100830, API 100830]
Module DGConfigurator.dll .... [Build 100830, API 100830]
Module EnergyConfigurator.dll  [Build ******, API 060425]
Module ProjectApolloConfigurator.dll  [Build 120715, API 100830]
Module ProjectOutpostsConfig.dll  [Build 120604, API 100830]
Module CRT.dll ............... [Build ******, API 060425]
---------------------------------------------------------------
>>> WARNING: Obsolete API function used: oapiRegisterMFDMode
At least one active module is accessing an obsolete interface function.
Addons which rely on obsolete functions may not be compatible with
future versions of Orbiter.
---------------------------------------------------------------
Module ScnEditor.dll ......... [Build 100830, API 100830]
Module Rcontrol.dll .......... [Build 100830, API 100830]
Module Framerate.dll ......... [Build 100830, API 100830]
Module FlightData.dll ........ [Build 100830, API 100830]
Module ExtMFD.dll ............ [Build 100830, API 100830]
Module Meshdebug.dll ......... [Build 100830, API 100830]
Module TrackIR.dll ........... [Build 100830, API 100830]
TrackIR module not found.
Module CustomMFD.dll ......... [Build 100830, API 100830]
Module LuaMFD.dll ............ [Build 100830, API 100830]
Module ProjectApolloMFD.dll .. [Build 120715, API 100830]
Module transx.dll ............ [Build 100824, API 100823]
Module FirstPerson.dll ....... [Build ******, API 060425]
Module GenesisMFD.dll ........ [Build ******, API 060425]
Module GPCMFD.dll ............ [Build 111222, API 100830]
Module ITSArrayMFD.dll ....... [Build ******, API 060425]
Module LTV-MFD.dll ........... [Build ******, API 060425]
Module Map3DMFD.dll .......... [Build 101102, API 100830]
Module OrbiterSound.dll ...... [Build ******, API 060425]
Module UnivPTG.dll ........... [Build 110305, API 100830]
Module RPOP.dll .............. [Build 111124, API 100830]
Module PitchProgram2.dll ..... [Build ******, API 060425]
Module ScriptMFD.dll ......... [Build 100830, API 100830]
Module LuaConsole.dll ........ [Build 100830, API 100830]
Module PylonMFD.dll .......... [Build ******, API 060425]
Module AttitudeMFD.dll ....... [Build ******, API 050206]
Module AutoFCS-STS.dll ....... [Build ******, API 050206]
Module AutoFCS.dll ........... [Build ******, API 050206]
Module Nebo.dll .............. [Build ******, API 060425]
Module CamShake.dll .......... [Build 100811, API 100606]

**** Creating simulation session
DirectDraw interface OK
Direct3D interface OK
Graphics: Viewport: Fullscreen 1360 x 768 x 16
Graphics: Hardware T&L capability: Yes
Graphics: Z-buffer depth: 16 bit
Graphics: Active lights supported: 8
Loading 15382 records from star database
Module Sun.dll ............... [Build 100830, API 100830]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
Module Mercury.dll ........... [Build 100830, API 100830]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
Module Venus.dll ............. [Build 100830, API 100830]
Module VenusAtm2006.dll ...... [Build 100830, API 100830]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
Module Earth.dll ............. [Build 100830, API 100830]
Module EarthAtmJ71G.dll ...... [Build 100830, API 100830]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
*** WARNING: Old-style texture contents file Earth_lmask.bin
Module Moon.dll .............. [Build 100830, API 100830]
ELP82: Precision 1e-005, Terms 116/829
Module Mars.dll .............. [Build 100830, API 100830]
Module MarsAtm2006.dll ....... [Build 100830, API 100830]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
**** WARNING: Mesh not found: .\Meshes\NanediVallis.msh
BaseObject: Parse error 1
Module Phobos.dll ............ [Build ******, API 060425]
Module Deimos.dll ............ [Build ******, API 060425]
Module Galsat.dll ............ [Build 100217, API 100215]
Module Jupiter.dll ........... [Build 100830, API 100830]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
Module Io.dll ................ [Build 100217, API 100215]
Module Europa.dll ............ [Build 100217, API 100215]
Module Ganymede.dll .......... [Build 100217, API 100215]
Module Callisto.dll .......... [Build 100217, API 100215]
Module Satsat.dll ............ [Build 100215, API 100212]
Module Saturn.dll ............ [Build 100830, API 100830]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
Module Mimas.dll ............. [Build 100215, API 100212]
SATSAT Mimas: Terms 113
Module Enceladus.dll ......... [Build 100215, API 100212]
SATSAT Enceladus: Terms 33
Module Tethys.dll ............ [Build 100215, API 100212]
SATSAT Tethys: Terms 101
Module Dione.dll ............. [Build 100215, API 100212]
SATSAT Dione: Terms 59
Module Rhea.dll .............. [Build 100215, API 100212]
SATSAT Rhea: Terms 68
Module Titan.dll ............. [Build 100215, API 100212]
SATSAT Titan: Terms 100
Module Iapetus.dll ........... [Build 100215, API 100212]
SATSAT Iapetus: Terms 605
Module Uranus.dll ............ [Build 100830, API 100830]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
Module Miranda.dll ........... [Build ******, API 060425]
Module Ariel.dll ............. [Build ******, API 060425]
Module Umbriel.dll ........... [Build ******, API 060425]
Module Titania.dll ........... [Build ******, API 060425]
Module Oberon.dll ............ [Build ******, API 060425]
Module Neptune.dll ........... [Build 100830, API 100830]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
Finished initialising world
>>> ERROR: No vessel class configuration file found for:
---------------------------------------------------------------
>>> ERROR: Atlantis_MLP
>>> [Vessel::OpenConfigFile | .\Vessel.cpp | 252]
---------------------------------------------------------------
>>> TERMINATING <<<
 

Donamy

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You dont have the Atlantis MLP installed.
 

Urwumpe

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ionif: First of all, you should check your installation, there are modules missing that are required for SSU.

Second, you should reduce the amount of MFD and plug-in modules that you load for Orbiter. CamShake and SSU is for example a deadly mixture. UnivPTG is done by CRT.dll in SSU. FirstPerson.dll and CamShake together sounds like a really stupid idea.
Why PitchProgram2.dll? Why GenesisMFD and LTV-MFD? You don't need AutoFCS for SSU, I am not even sure if it works. ProjectApolloMFD? This is SSU, you don't need it. You also don't need TrackIR if you have no TrackIR system connected to your PC.
 

ionif

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Ok thanks.This logs from another pc.
ps:Thanks again you saved my orbiter.
 
Last edited:

amalahama

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Hi!

I've finally been able to compile last source code more or less sucessfully and now I'm ready to help you out with all the debugging and bug hunting. Just a pair of questions:

* I get lots and lots of CTDs, specially on those sceneries in atmospheric flight or launch (normally orbiting works fine). Some sceneries don't even start, I got a crash while loading. Is this normal? I will paste log results afterwards.

* How can I select CFD MFD in other MFDs than left pilot MFD? Only way to select CFD MFD is using shift+F1 but it doesn't work for all MFDs.

* Are MEDS ADI/VVS and HSI displays modelled?

Regards!
 

Goth

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Some sceneries don't even start, I got a crash while loading. Is this normal?
Yes, some scenarios are bugged because they're old.

---------- Post added at 22:46 ---------- Previous post was at 12:10 ----------


There's a hole in the shuttle:
hole.jpg
 

DaveS

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Yes, some scenarios are bugged because they're old.

---------- Post added at 22:46 ---------- Previous post was at 12:10 ----------


There's a hole in the shuttle:
hole.jpg
That's the midbody payload umbilical well. Normally it would be covered by a removable access panel but this is not yet implemented.
 

ionif

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Code:
**** Orbiter.log
Build Aug 30 2010 [v.100830]
Timer precision: 6.98413e-008 sec
Found 0 joystick(s)
Module AtlantisConfig.dll .... [Build 100830, API 100830]
Module AtmConfig.dll ......... [Build 100830, API 100830]
Module DGConfigurator.dll .... [Build 100830, API 100830]
Module D3D9Client.dll ........ [Build 121107, API 100830]
Module CRT.dll ............... [Build 120323, API 100830]
---------------------------------------------------------------
>>> WARNING: Obsolete API function used: oapiRegisterMFDMode
At least one active module is accessing an obsolete interface function.
Addons which rely on obsolete functions may not be compatible with
future versions of Orbiter.
---------------------------------------------------------------
Module CamShake.dll .......... [Build 100811, API 100606]
Module AutoFCS.dll ........... [Build ******, API 050206]
Module Date+SaveMFD.dll ...... [Build 110224, API 100830]
Module FirstPerson.dll ....... [Build ******, API 060425]
Module OrbiterSound.dll ...... [Build ******, API 060425]
Module RPOP.dll .............. [Build 111124, API 100830]
Module UnivPTG.dll ........... [Build 110305, API 100830]
Module ScnEditor.dll ......... [Build 100830, API 100830]
Module FlightData.dll ........ [Build 100830, API 100830]
Module Rcontrol.dll .......... [Build 100830, API 100830]
 

ionif

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Code:
**** Orbiter.log
Build Aug 30 2010 [v.100830]
Timer precision: 6.98413e-008 sec
Found 0 joystick(s)
Module AtlantisConfig.dll .... [Build 100830, API 100830]
Module AtmConfig.dll ......... [Build 100830, API 100830]
Module DGConfigurator.dll .... [Build 100830, API 100830]
Module D3D9Client.dll ........ [Build 121107, API 100830]
Module CRT.dll ............... [Build 120323, API 100830]
---------------------------------------------------------------
>>> WARNING: Obsolete API function used: oapiRegisterMFDMode
At least one active module is accessing an obsolete interface function.
Addons which rely on obsolete functions may not be compatible with
future versions of Orbiter.
---------------------------------------------------------------
Module RPOP.dll .............. [Build 111124, API 100830]
Module UnivPTG.dll ........... [Build 110305, API 100830]
Module ScnEditor.dll ......... [Build 100830, API 100830]
Module FlightData.dll ........ [Build 100830, API 100830]
Module Rcontrol.dll .......... [Build 100830, API 100830]
Module RPOP_MFD.dll .......... [Build ******, API 060425]

**** Creating simulation session
D3D9Client: [DirectX 9 Initialized]
D3D9Client: Sytem has XNA math support
D3D9Client: [3DDevice Initialized]
D3D9Client: [Compiling Effects for Shader Model 3.0]
D3D9Client: [Loading Stars]
D3D9Client: [Loading Constellations]
D3D9Client: [D3D9Client Initialized]
Failed to get Stereo State
Module Sun.dll ............... [Build 100830, API 100830]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
Module Mercury.dll ........... [Build 100830, API 100830]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
Module Venus.dll ............. [Build 100830, API 100830]
Module VenusAtm2006.dll ...... [Build 100830, API 100830]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
Module Earth.dll ............. [Build 100830, API 100830]
Module EarthAtmJ71G.dll ...... [Build 100830, API 100830]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
BaseObject: Parse error
Module Moon.dll .............. [Build 100830, API 100830]
ELP82: Precision 1e-005, Terms 116/829
Module Mars.dll .............. [Build 100830, API 100830]
Module MarsAtm2006.dll ....... [Build 100830, API 100830]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
Module Phobos.dll ............ [Build ******, API 060425]
Module Deimos.dll ............ [Build ******, API 060425]
Module Galsat.dll ............ [Build 100217, API 100215]
Module Jupiter.dll ........... [Build 100830, API 100830]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
Module Io.dll ................ [Build 100217, API 100215]
Module Europa.dll ............ [Build 100217, API 100215]
Module Ganymede.dll .......... [Build 100217, API 100215]
Module Callisto.dll .......... [Build 100217, API 100215]
Module Satsat.dll ............ [Build 100215, API 100212]
Module Saturn.dll ............ [Build 100830, API 100830]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
Module Mimas.dll ............. [Build 100215, API 100212]
SATSAT Mimas: Terms 113
Module Enceladus.dll ......... [Build 100215, API 100212]
SATSAT Enceladus: Terms 33
Module Tethys.dll ............ [Build 100215, API 100212]
SATSAT Tethys: Terms 101
Module Dione.dll ............. [Build 100215, API 100212]
SATSAT Dione: Terms 59
Module Rhea.dll .............. [Build 100215, API 100212]
SATSAT Rhea: Terms 68
Module Titan.dll ............. [Build 100215, API 100212]
SATSAT Titan: Terms 100
Module Iapetus.dll ........... [Build 100215, API 100212]
SATSAT Iapetus: Terms 605
Module Uranus.dll ............ [Build 100830, API 100830]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
Module Miranda.dll ........... [Build ******, API 060425]
Module Ariel.dll ............. [Build ******, API 060425]
Module Umbriel.dll ........... [Build ******, API 060425]
Module Titania.dll ........... [Build ******, API 060425]
Module Oberon.dll ............ [Build ******, API 060425]
Module Neptune.dll ........... [Build 100830, API 100830]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
Finished initialising world
Module Zarya.dll ............. [Build 100904, API 100830]
Module Zvezda.dll ............ [Build 100904, API 100830]
Module Progress_M1.dll ....... [Build 100902, API 100830]
ERROR: Invalid aerodynamic data file Config/SSU_Aileron.csv
Data block at line 5
Module SpaceShuttleUltra.dll . [Build 120323, API 100830]
******************************************************
(Space Shuttle Ultra) Say Dennis that he has disabled
(Space Shuttle Ultra) the RSLS and should fix it.
******************************************************
(PanelO6::PanelO6) Enter constructor.
(PanelO6::PanelO6) Leave constructor.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem MPS_C.
Added subsystem MPS_C.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem MPS_L.
Added subsystem MPS_L.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem MPS_R.
Added subsystem MPS_R.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem FMC1.
(MCA::MCA)
Added subsystem FMC1.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem FMC2.
(MCA::MCA)
Added subsystem FMC2.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem FMC3.
(MCA::MCA)
Added subsystem FMC3.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem MMC1.
(MCA::MCA)
Added subsystem MMC1.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem MMC2.
(MCA::MCA)
Added subsystem MMC2.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem MMC3.
(MCA::MCA)
Added subsystem MMC3.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem MMC4.
(MCA::MCA)
Added subsystem MMC4.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem AMC1.
(MCA::MCA)
Added subsystem AMC1.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem AMC2.
(MCA::MCA)
Added subsystem AMC2.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem AMC3.
(MCA::MCA)
Added subsystem AMC3.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem FF1.
Added subsystem FF1.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem FF2.
Added subsystem FF2.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem FF3.
Added subsystem FF3.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem FF4.
Added subsystem FF4.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem FA1.
Added subsystem FA1.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem FA2.
Added subsystem FA2.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem FA3.
Added subsystem FA3.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem FA4.
Added subsystem FA4.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem PL1.
Added subsystem PL1.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem PL2.
Added subsystem PL2.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem LF1.
Added subsystem LF1.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem LM1.
Added subsystem LM1.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem LA1.
Added subsystem LA1.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem OF1.
Added subsystem OF1.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem OF2.
Added subsystem OF2.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem OF3.
Added subsystem OF3.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem OF4.
Added subsystem OF4.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem OA1.
Added subsystem OA1.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem OA2.
Added subsystem OA2.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem OA3.
Added subsystem OA3.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem LL1.
Added subsystem LL1.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem LL2.
Added subsystem LL2.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem LR1.
Added subsystem LR1.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem LR2.
Added subsystem LR2.
(SpaceShuttleUltra)Can't load PROM image 'Config\SSU\ROM\FF.rom' for 'FF1'
(SpaceShuttleUltra)Can't load PROM image 'Config\SSU\ROM\FA.rom' for 'FA1'
(SpaceShuttleUltra)Can't load PROM image 'Config\SSU\ROM\OF.rom' for 'OF1'
(SpaceShuttleUltra)Can't load PROM image 'Config\SSU\ROM\FF.rom' for 'FF2'
(SpaceShuttleUltra)Can't load PROM image 'Config\SSU\ROM\FA.rom' for 'FA2'
(SpaceShuttleUltra)Can't load PROM image 'Config\SSU\ROM\OF.rom' for 'OF2'
(SpaceShuttleUltra)Can't load PROM image 'Config\SSU\ROM\FF.rom' for 'FF3'
(SpaceShuttleUltra)Can't load PROM image 'Config\SSU\ROM\FA.rom' for 'FA3'
(SpaceShuttleUltra)Can't load PROM image 'Config\SSU\ROM\OF.rom' for 'OF3'
(SpaceShuttleUltra)Can't load PROM image 'Config\SSU\ROM\FF.rom' for 'FF4'
(SpaceShuttleUltra)Can't load PROM image 'Config\SSU\ROM\FA.rom' for 'FA4'
(SpaceShuttleUltra)Can't load PROM image 'Config\SSU\ROM\OF.rom' for 'OF4'
(SpaceShuttleUltra)Can't load PROM image 'Config\SSU\ROM\OF.rom' for 'OA1'
(SpaceShuttleUltra)Can't load PROM image 'Config\SSU\ROM\OF.rom' for 'OA2'
(SpaceShuttleUltra)Can't load PROM image 'Config\SSU\ROM\OF.rom' for 'OA3'
(SpaceShuttleUltra)Can't load PROM image 'Config\SSU\ROM\PL.rom' for 'PL1'
(SpaceShuttleUltra)Can't load PROM image 'Config\SSU\ROM\LL.rom' for 'LL1'
(SpaceShuttleUltra)Can't load PROM image 'Config\SSU\ROM\LR.rom' for 'LR1'
(SpaceShuttleUltra)Can't load PROM image 'Config\SSU\ROM\PL.rom' for 'PL2'
(SpaceShuttleUltra)Can't load PROM image 'Config\SSU\ROM\LL.rom' for 'LL2'
(SpaceShuttleUltra)Can't load PROM image 'Config\SSU\ROM\LR.rom' for 'LR2'
(SpaceShuttleUltra)Can't load PROM image 'Config\SSU\ROM\LF1.rom' for 'LF1'
(SpaceShuttleUltra)Can't load PROM image 'Config\SSU\ROM\LM1.rom' for 'LM1'
(SpaceShuttleUltra)Can't load PROM image 'Config\SSU\ROM\LA1.rom' for 'LA1'
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem EIU1.
Added subsystem EIU1.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem EIU2.
Added subsystem EIU2.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem EIU3.
Added subsystem EIU3.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem MTU.
Added subsystem MTU.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem IDP1.
Added subsystem IDP1.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem IDP2.
Added subsystem IDP2.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem IDP3.
Added subsystem IDP3.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem IDP4.
Added subsystem IDP4.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem IMU1.
Added subsystem IMU1.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem IMU2.
Added subsystem IMU2.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem IMU3.
Added subsystem IMU3.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem GPC1.
Added subsystem GPC1.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem GPC2.
Added subsystem GPC2.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem GPC3.
Added subsystem GPC3.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem GPC4.
Added subsystem GPC4.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem GPC5.
Added subsystem GPC5.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem MMU1.
Added subsystem MMU1.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem MMU2.
Added subsystem MMU2.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem SimpleGPCSystem.
Added subsystem SimpleGPCSystem.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem ODS.
Added subsystem ODS.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem ADPS.
Added subsystem ADPS.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem ETUmbDoors.
Added subsystem ETUmbDoors.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem -YStarTrackerDoorMotor.
Added subsystem -YStarTrackerDoorMotor.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem -ZStarTrackerDoorMotor.
Added subsystem -ZStarTrackerDoorMotor.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem ACBusSystem.
Added subsystem ACBusSystem.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem INVERTER1.
Added subsystem INVERTER1.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem INVERTER2.
Added subsystem INVERTER2.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem INVERTER3.
Added subsystem INVERTER3.
(ShuttleBusManager::CreateBus) Create bus "DK1"
(ShuttleBusManager::CreateBus) Create bus "DK2"
(ShuttleBusManager::CreateBus) Create bus "DK3"
(ShuttleBusManager::CreateBus) Create bus "DK4"
(ShuttleBusManager::CreateBus) Create bus "IC1"
(ShuttleBusManager::CreateBus) Create bus "IC2"
(ShuttleBusManager::CreateBus) Create bus "IC3"
(ShuttleBusManager::CreateBus) Create bus "IC4"
(ShuttleBusManager::CreateBus) Create bus "IC5"
(ShuttleBusManager::CreateBus) Create bus "FC1"
(ShuttleBusManager::CreateBus) Create bus "FC2"
(ShuttleBusManager::CreateBus) Create bus "FC3"
(ShuttleBusManager::CreateBus) Create bus "FC4"
(ShuttleBusManager::CreateBus) Create bus "FC5"
(ShuttleBusManager::CreateBus) Create bus "FC6"
(ShuttleBusManager::CreateBus) Create bus "FC7"
(ShuttleBusManager::CreateBus) Create bus "FC8"
(ShuttleBusManager::CreateBus) Create bus "PL1"
(ShuttleBusManager::CreateBus) Create bus "PL2"
(ShuttleBusManager::CreateBus) Create bus "LB1"
(ShuttleBusManager::CreateBus) Create bus "LB2"
**** WARNING: Mesh not found: .\Meshes\SSU/KU.msh
D3D9Client::clbkStoreMeshPersistent(SSU/KU) hMesh is NULL
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem APU1.
Added subsystem APU1.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem APU2.
Added subsystem APU2.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem APU3.
Added subsystem APU3.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem WSB1.
Added subsystem WSB1.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem WSB2.
Added subsystem WSB2.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem WSB3.
Added subsystem WSB3.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem LATCH0.
Added subsystem LATCH0.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem LATCH1.
Added subsystem LATCH1.
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem LATCH2.
Added subsystem LATCH2.
(SpaceShuttleUltra) Loading mission STS-92
(Mission File Management) Load mission file into shared memory.
(Mission) Loading mission STS-92 from file Missions\SSU\STS-92.cfg
(AtlantisSubsystem::AtlantisSubsystem)
(AtlantisSubsystem) Create subsystem RMS.
Added subsystem RMS.
PAYLOAD CACTIVE1 0.000000 0.000000 0
PAYLOAD CACTIVE2 0.000000 0.000000 0
PAYLOAD CACTIVE3 -8.000000 0.000000 0
PAYLOAD CPASSIVE1 4.000000 0.000000 0
PAYLOAD CPASSIVE2 2.000000 0.000000 0
PAYLOAD CPASSIVE3 -6.000000 0.000000 0
PAYLOAD CPASSIVE4 7.000000 0.000000 0
PAYLOAD PORT1 3.000000 0.000000 0
PAYLOAD PORT2 -2.000000 0.000000 0
PAYLOAD PORT3 -8.000000 0.000000 0
PAYLOAD PORT4 7.000000 0.000000 0
PAYLOAD STBD1 3.000000 0.000000 0
PAYLOAD STBD2 -2.000000 0.000000 0
PAYLOAD STBD3 -8.000000 0.000000 0
PAYLOAD STBD4 0.000000 0.000000 0
@SUBSYSTEM MPS_C
@SUBSYSTEM MPS_L
@SUBSYSTEM MPS_R
@SUBSYSTEM FMC1
@SUBSYSTEM FMC2
@SUBSYSTEM FMC3
@SUBSYSTEM MMC1
@SUBSYSTEM MMC2
@SUBSYSTEM MMC3
@SUBSYSTEM MMC4
@SUBSYSTEM AMC1
@SUBSYSTEM AMC2
@SUBSYSTEM AMC3
@SUBSYSTEM FF1
@SUBSYSTEM FF2
@SUBSYSTEM FF3
@SUBSYSTEM FF4
@SUBSYSTEM FA1
@SUBSYSTEM FA2
@SUBSYSTEM FA3
@SUBSYSTEM FA4
@SUBSYSTEM PL1
@SUBSYSTEM PL2
@SUBSYSTEM LF1
@SUBSYSTEM LM1
@SUBSYSTEM LA1
@SUBSYSTEM OF1
@SUBSYSTEM OF2
@SUBSYSTEM OF3
@SUBSYSTEM OF4
@SUBSYSTEM OA1
@SUBSYSTEM OA2
@SUBSYSTEM OA3
@SUBSYSTEM LL1
@SUBSYSTEM LL2
@SUBSYSTEM LR1
@SUBSYSTEM LR2
@SUBSYSTEM EIU1
@SUBSYSTEM EIU2
@SUBSYSTEM EIU3
@SUBSYSTEM MTU
 1
B
 413.487168
B
 413.487168
B
 413.487168
B
 0.000000 DOWN STOPPED
 0.000000 DOWN STOPPED
@SUBSYSTEM IDP1
@SUBSYSTEM IDP2
@SUBSYSTEM IDP3
@SUBSYSTEM IDP4
@SUBSYSTEM IMU1
@SUBSYSTEM IMU2
@SUBSYSTEM IMU3
@SUBSYSTEM GPC1
@SUBSYSTEM GPC2
@SUBSYSTEM GPC3
@SUBSYSTEM GPC4
@SUBSYSTEM GPC5
@SUBSYSTEM SimpleGPCSystem
@SUBSYSTEM ODS
@SUBSYSTEM ADPS
@SUBSYSTEM ETUmbDoors
@SUBSYSTEM -YStarTrackerDoorMotor
@SUBSYSTEM -ZStarTrackerDoorMotor
@SUBSYSTEM ACBusSystem
@SUBSYSTEM INVERTER1
@SUBSYSTEM INVERTER2
@SUBSYSTEM INVERTER3
@SUBSYSTEM APU1
@SUBSYSTEM APU2
@SUBSYSTEM APU3
@SUBSYSTEM WSB1
@SUBSYSTEM WSB2
@SUBSYSTEM WSB3
@SUBSYSTEM LATCH0
@SUBSYSTEM LATCH1
@SUBSYSTEM LATCH2
@SUBSYSTEM RMS
RMS_ROLLOUTRMS_ROLLOUT 1 1.0000
RMS_LATCHES
RMS payload: EEAttach 0
	Look up panel "F2"... 		(@PANEL F2)
		Parse panel block for panel "F2"...
	Look up switch "F2_PITCH_AUTO"...		(0)
	Found switch.
	Read switch state.
	Look up switch "F2_PITCH_CSS"...		(0)
	Found switch.
	Read switch state.
	Look up switch "F2_RY_AUTO"...		(0)
	Found switch.
	Read switch state.
	Look up switch "F2_RY_CSS"...		(0)
	Found switch.
	Read switch state.
		Done.
	Leave @PANEL block.
	Look up panel "F4"... 		(@PANEL F4)
		Parse panel block for panel "F4"...
	Look up switch "F4_PITCH_AUTO"...		(0)
	Found switch.
	Read switch state.
	Look up switch "F4_PITCH_CSS"...		(0)
	Found switch.
	Read switch state.
	Look up switch "F4_RY_AUTO"...		(0)
	Found switch.
	Read switch state.
	Look up switch "F4_RY_CSS"...		(0)
	Found switch.
	Read switch state.
		Done.
	Leave @PANEL block.
	Look up panel "F6"... 		(@PANEL F6)
		Parse panel block for panel "F6"...
	Look up switch "Cdr Flt Cntlr Pwr"...		(OFF)
	Found switch.
	Read switch state.
		Done.
	Leave @PANEL block.
	Look up panel "F7"... 		(@PANEL F7)
		Parse panel block for panel "F7"...
		Done.
	Leave @PANEL block.
	Look up panel "F8"... 		(@PANEL F8)
		Parse panel block for panel "F8"...
	Look up switch "Plt Flt Cntlr Pwr"...		(OFF)
	Found switch.
	Read switch state.
		Done.
	Leave @PANEL block.
	Look up panel "R2"... 		(@PANEL R2)
		Parse panel block for panel "R2"...
	Look up switch "Boiler1 N2 Supply"...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "Boiler2 N2 Supply"...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "Boiler3 N2 Supply"...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "Boiler1 Cntlr"...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "Boiler2 Cntlr"...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "Boiler3 Cntlr"...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "Boiler1 Cntlr Pwr/Htr"...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "Boiler2 Cntlr Pwr/Htr"...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "Boiler3 Cntlr Pwr/Htr"...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "APU1 Run"...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "APU2 Run"...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "APU3 Run"...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "Hyd Main Pump Press 1"...		(LOW)
	Found switch.
	Read switch state.
	Look up switch "Hyd Main Pump Press 2"...		(LOW)
	Found switch.
	Read switch state.
	Look up switch "Hyd Main Pump Press 3"...		(LOW)
	Found switch.
	Read switch state.
	Look up switch "APU1 Cntlr Pwr "...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "APU2 Cntlr Pwr "...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "APU3 Cntlr Pwr "...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "APU1 Fuel Tank Valve"...		(CLOSE)
	Found switch.
	Read switch state.
	Look up switch "APU2 Fuel Tank Valve"...		(CLOSE)
	Found switch.
	Read switch state.
	Look up switch "APU3 Fuel Tank Valve"...		(CLOSE)
	Found switch.
	Read switch state.
	Look up switch "ET Umb Centerline Latch"...		(GND)
	Found switch.
	Read switch state.
	Look up switch "ET Umb Left Door"...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "ET Umb Left Door Latch"...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "ET Umb Right Door"...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "ET Umb Right Door Latch"...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "MPS Pwr Left AC2"...		([0])
	Found switch.
	Read switch state.
	Look up switch "MPS Pwr Ctr AC1"...		([0])
	Found switch.
	Read switch state.
	Look up switch "MPS Pwr Right AC3"...		([0])
	Found switch.
	Read switch state.
	Look up switch "MPS Pwr Left AC3"...		([0])
	Found switch.
	Read switch state.
	Look up switch "MPS Pwr Ctr AC2"...		([0])
	Found switch.
	Read switch state.
	Look up switch "MPS Pwr Right AC1"...		([0])
	Found switch.
	Read switch state.
	Look up switch "MPS He Isol A Left"...		(GPC)
	Found switch.
	Read switch state.
	Look up switch "MPS He Isol A Ctr"...		(GPC)
	Found switch.
	Read switch state.
	Look up switch "MPS He Isol A Right"...		(GPC)
	Found switch.
	Read switch state.
	Look up switch "MPS He Isol B Left"...		(GPC)
	Found switch.
	Read switch state.
	Look up switch "MPS He Isol B Ctr"...		(GPC)
	Found switch.
	Read switch state.
	Look up switch "MPS He Isol B Right"...		(GPC)
	Found switch.
	Read switch state.
		Done.
	Leave @PANEL block.
	Look up panel "C3"... 		(@PANEL C3)
		Parse panel block for panel "C3"...
	Look up switch "LOMS Arm"...		(ARM/PRESS)
	Found switch.
	Read switch state.
	Look up switch "ROMS Arm"...		(ARM/PRESS)
	Found switch.
	Read switch state.
	Look up switch "LADP Stow Enable"...		(ENABLE)
	Found switch.
	Read switch state.
	Look up switch "RADP Stow Enable"...		(ENABLE)
	Found switch.
	Read switch state.
	Look up switch "LADP Deploy"...		(STOW)
	Found switch.
	Read switch state.
	Look up switch "RADP Deploy"...		(STOW)
	Found switch.
	Read switch state.
		Done.
	Leave @PANEL block.
	Look up panel "O6"... 		(@PANEL O6)
		Parse panel block for panel "O6"...
	Look up switch "L GLRSHLD FLOOD"...		(VAR)
	Found switch.
	Read switch state.
	Look up switch "S TRK DR CNTL SYS1"...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "S TRK DR CNTL SYS2"...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "GPC_POWER_1_COVER"...		([0])
	Found switch.
	Read switch state.
	Look up switch "GPC_POWER_2_COVER"...		([0])
	Found switch.
	Read switch state.
	Look up switch "GPC_POWER_3_COVER"...		([0])
	Found switch.
	Read switch state.
	Look up switch "GPC_POWER_4_COVER"...		([0])
	Found switch.
	Read switch state.
	Look up switch "GPC_POWER_5_COVER"...		([0])
	Found switch.
	Read switch state.
	Look up switch "GPC POWER 1"...		(ON)
	Found switch.
	Read switch state.
	Look up switch "GPC POWER 2"...		(ON)
	Found switch.
	Read switch state.
	Look up switch "GPC POWER 3"...		(ON)
	Found switch.
	Read switch state.
	Look up switch "GPC POWER 4"...		(ON)
	Found switch.
	Read switch state.
	Look up switch "GPC POWER 5"...		(ON)
	Found switch.
	Read switch state.
	Look up switch "GPC_OUTPUT_1_COVER"...		([0])
	Found switch.
	Read switch state.
	Look up switch "GPC_OUTPUT_2_COVER"...		([0])
	Found switch.
	Read switch state.
	Look up switch "GPC_OUTPUT_3_COVER"...		([0])
	Found switch.
	Read switch state.
	Look up switch "GPC_OUTPUT_4_COVER"...		([0])
	Found switch.
	Read switch state.
	Look up switch "GPC_OUTPUT_5_COVER"...		([0])
	Found switch.
	Read switch state.
	Look up switch "GPC OUTPUT 1"...		(NORMAL)
	Found switch.
	Read switch state.
	Look up switch "GPC OUTPUT 2"...		(NORMAL)
	Found switch.
	Read switch state.
	Look up switch "GPC OUTPUT 3"...		(NORMAL)
	Found switch.
	Read switch state.
	Look up switch "GPC OUTPUT 4"...		(NORMAL)
	Found switch.
	Read switch state.
	Look up switch "GPC OUTPUT 5"...		(NORMAL)
	Found switch.
	Read switch state.
	Look up switch "IPL SOURCE"...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "GPC MODE 1"...		(STBY)
	Found switch.
	Read switch state.
	Look up switch "GPC MODE 2"...		(STBY)
	Found switch.
	Read switch state.
	Look up switch "GPC MODE 3"...		(STBY)
	Found switch.
	Read switch state.
	Look up switch "GPC MODE 4"...		(STBY)
	Found switch.
	Read switch state.
	Look up switch "GPC MODE 5"...		(STBY)
	Found switch.
	Read switch state.
		Done.
	Leave @PANEL block.
	Look up panel "R11"... 		(@PANEL R11)
		Parse panel block for panel "R11"...
		Done.
	Leave @PANEL block.
	Look up panel "A6"... 		(@PANEL A6)
		Parse panel block for panel "A6"...
	Look up switch "SENSE"...		(-Z)
	Found switch.
	Read switch state.
	Look up switch "Aft Flt Cntlr Pwr"...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "Payload Ret Latch 1"...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "Payload Ret Latch 2"...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "Payload Ret Latch 3"...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "Payload Ret Latch 4"...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "Payload Ret Latch 5"...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "Payload Select"...		(MON1)
	Found switch.
	Read switch state.
		Done.
	Leave @PANEL block.
	Look up panel "AftMDU"... 		(@PANEL AftMDU)
		Parse panel block for panel "AftMDU"...
		Done.
	Leave @PANEL block.
	Look up panel "A7U"... 		(@PANEL A7U)
		Parse panel block for panel "A7U"...
		Done.
	Leave @PANEL block.
	Look up panel "A7A3/A8A3"... 		(@PANEL A7A3/A8A3)
		Parse panel block for panel "A7A3/A8A3"...
	Look up switch "SYSTEM POWER MNA"...		([0])
	Found switch.
	Read switch state.
	Look up switch "SYSTEM POWER MNB"...		([0])
	Found switch.
	Read switch state.
	Look up switch "PYRO POWER MNA"...		([0])
	Found switch.
	Read switch state.
	Look up switch "PYRO POWER MNC"...		([0])
	Found switch.
	Read switch state.
	Look up switch "SYS1 VENT ISOL"...		([0])
	Found switch.
	Read switch state.
	Look up switch "SYS1 VENT"...		([0])
	Found switch.
	Read switch state.
	Look up switch "SYS2 VENT ISOL"...		([0])
	Found switch.
	Read switch state.
	Look up switch "SYS2 VENT"...		([0])
	Found switch.
	Read switch state.
	Look up switch "PSU POWER MNA"...		([0])
	Found switch.
	Read switch state.
	Look up switch "PSU POWER MNB"...		([0])
	Found switch.
	Read switch state.
	Look up switch "LIGHTS AIRLOCK 1-4"...		([0])
	Found switch.
	Read switch state.
	Look up switch "LIGHTS AIRLOCK 2-3"...		([0])
	Found switch.
	Read switch state.
	Look up switch "LIGHTS DOCKING TRUSS FWD"...		([0])
	Found switch.
	Read switch state.
	Look up switch "LIGHTS DOCKING TRUSS AFT"...		([0])
	Found switch.
	Read switch state.
	Look up switch "ARLK/TNL FAN A"...		([0])
	Found switch.
	Read switch state.
	Look up switch "ARLK/TNL FAN B"...		([0])
	Found switch.
	Read switch state.
	Look up switch "LIGHTS C/L VESTIBULE PORT"...		([0])
	Found switch.
	Read switch state.
	Look up switch "LIGHTS C/L VESTIBULE STBD"...		([0])
	Found switch.
	Read switch state.
	Look up switch "CNTL PNL PWR A"...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "CNTL PNL PWR B"...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "CNTL PNL PWR C"...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "HTRS/DCU PWR H1"...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "HTRS/DCU PWR H2/DCU"...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "HTRS/DCU PWR H3/DCU"...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "APDS PWR A"...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "APDS PWR B"...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "APDS PWR C"...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "PYROS Ap"...		([0])
	Found switch.
	Read switch state.
	Look up switch "PYROS Bp"...		([0])
	Found switch.
	Read switch state.
	Look up switch "PYROS Cp"...		([0])
	Found switch.
	Read switch state.
		Done.
	Leave @PANEL block.
	Look up panel "A8"... 		(@PANEL A8)
		Parse panel block for panel "A8"...
	Look up switch "Port MPM Deploy Cover"...		([0])
	Found switch.
	Read switch state.
	Look up switch "Stbd MPM Deploy Cover"...		([0])
	Found switch.
	Read switch state.
	Look up switch "Port RMS Latches"...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "Stbd MPM Latches"...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "Port MPM Deploy"...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "Stbd MPM Deploy"...		(OFF)
	Found switch.
	Read switch state.
	Look up switch "EE Mode"...		(AUTO)
	Found switch.
	Read switch state.
	Look up switch "RMS SELECT"...		(PORT)
	Found switch.
	Read switch state.
	Look up switch "Parameter"...		(POSITION)
	Found switch.
	Read switch state.
	Look up switch "Joint"...		(SHOULDER_YAW)
	Found switch.
	Read switch state.
	Look up switch "RMS Mode"...		(ORB_UNL)
	Found switch.
	Read switch state.
		Done.
	Leave @PANEL block.
OFSET REENTRY SET
REENTRY MESH ADDED
Compressed surface in GetDC()
Showing ExtAL
BasicPanel[F2]:	Define VC Animations. 8 components
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicPanel[F4]:	Define VC Animations. 8 components
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicPanel[F6]:	Define VC Animations. 3 components
STANDARD SWITCH[F6::Cdr Flt Cntlr Pwr]:	Define VC Animations()
BasicPanel[F7]:	Define VC Animations. 5 components
BasicPanel[F8]:	Define VC Animations. 3 components
STANDARD SWITCH[F8::Plt Flt Cntlr Pwr]:	Define VC Animations()
PanelC3: DefineVC called
BasicPanel[C3]:	Define VC Animations. 30 components
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
Lockable Lever[C3::LOMS Arm]:	Define VC Animations()
Lockable Lever[C3::ROMS Arm]:	Define VC Animations()
STANDARD SWITCH[C3::LADP Stow Enable]:	Define VC Animations()
STANDARD SWITCH[C3::RADP Stow Enable]:	Define VC Animations()
Lockable Lever[C3::LADP Deploy]:	Define VC Animations()
Lockable Lever[C3::RADP Deploy]:	Define VC Animations()
(PanelO6::Define VC)
BasicPanel[O6]:	Define VC Animations. 46 components
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
STANDARD SWITCH[O6::S TRK DR CNTL SYS1]:	Define VC Animations()
STANDARD SWITCH[O6::S TRK DR CNTL SYS2]:	Define VC Animations()
STANDARD SWITCH[O6::GPC POWER 1]:	Define VC Animations()
STANDARD SWITCH[O6::GPC POWER 2]:	Define VC Animations()
STANDARD SWITCH[O6::GPC POWER 3]:	Define VC Animations()
STANDARD SWITCH[O6::GPC POWER 4]:	Define VC Animations()
STANDARD SWITCH[O6::GPC POWER 5]:	Define VC Animations()
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
STANDARD SWITCH[O6::GPC OUTPUT 1]:	Define VC Animations()
STANDARD SWITCH[O6::GPC OUTPUT 2]:	Define VC Animations()
STANDARD SWITCH[O6::GPC OUTPUT 3]:	Define VC Animations()
STANDARD SWITCH[O6::GPC OUTPUT 4]:	Define VC Animations()
STANDARD SWITCH[O6::GPC OUTPUT 5]:	Define VC Animations()
STANDARD SWITCH[O6::IPL SOURCE]:	Define VC Animations()
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
STANDARD SWITCH[O6::GPC MODE 1]:	Define VC Animations()
STANDARD SWITCH[O6::GPC MODE 2]:	Define VC Animations()
STANDARD SWITCH[O6::GPC MODE 3]:	Define VC Animations()
STANDARD SWITCH[O6::GPC MODE 4]:	Define VC Animations()
STANDARD SWITCH[O6::GPC MODE 5]:	Define VC Animations()
BasicPanel[R2]:	Define VC Animations. 46 components
STANDARD SWITCH[R2::Boiler1 N2 Supply]:	Define VC Animations()
STANDARD SWITCH[R2::Boiler2 N2 Supply]:	Define VC Animations()
STANDARD SWITCH[R2::Boiler3 N2 Supply]:	Define VC Animations()
STANDARD SWITCH[R2::Boiler1 Cntlr]:	Define VC Animations()
STANDARD SWITCH[R2::Boiler2 Cntlr]:	Define VC Animations()
STANDARD SWITCH[R2::Boiler3 Cntlr]:	Define VC Animations()
STANDARD SWITCH[R2::Boiler1 Cntlr Pwr/Htr]:	Define VC Animations()
STANDARD SWITCH[R2::Boiler2 Cntlr Pwr/Htr]:	Define VC Animations()
STANDARD SWITCH[R2::Boiler3 Cntlr Pwr/Htr]:	Define VC Animations()
Lockable Lever[R2::APU1 Run]:	Define VC Animations()
Lockable Lever[R2::APU2 Run]:	Define VC Animations()
Lockable Lever[R2::APU3 Run]:	Define VC Animations()
Lockable Lever[R2::Hyd Main Pump Press 1]:	Define VC Animations()
Lockable Lever[R2::Hyd Main Pump Press 2]:	Define VC Animations()
Lockable Lever[R2::Hyd Main Pump Press 3]:	Define VC Animations()
Lockable Lever[R2::APU1 Cntlr Pwr ]:	Define VC Animations()
Lockable Lever[R2::APU2 Cntlr Pwr ]:	Define VC Animations()
Lockable Lever[R2::APU3 Cntlr Pwr ]:	Define VC Animations()
Lockable Lever[R2::APU1 Fuel Tank Valve]:	Define VC Animations()
Lockable Lever[R2::APU2 Fuel Tank Valve]:	Define VC Animations()
Lockable Lever[R2::APU3 Fuel Tank Valve]:	Define VC Animations()
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
STANDARD SWITCH[R2::ET Umb Centerline Latch]:	Define VC Animations()
STANDARD SWITCH[R2::ET Umb Left Door]:	Define VC Animations()
STANDARD SWITCH[R2::ET Umb Left Door Latch]:	Define VC Animations()
STANDARD SWITCH[R2::ET Umb Right Door]:	Define VC Animations()
STANDARD SWITCH[R2::ET Umb Right Door Latch]:	Define VC Animations()
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
STANDARD SWITCH[R2::MPS Pwr Left AC2]:	Define VC Animations()
STANDARD SWITCH[R2::MPS Pwr Ctr AC1]:	Define VC Animations()
STANDARD SWITCH[R2::MPS Pwr Right AC3]:	Define VC Animations()
STANDARD SWITCH[R2::MPS Pwr Left AC3]:	Define VC Animations()
STANDARD SWITCH[R2::MPS Pwr Ctr AC2]:	Define VC Animations()
STANDARD SWITCH[R2::MPS Pwr Right AC1]:	Define VC Animations()
STANDARD SWITCH[R2::MPS He Isol A Left]:	Define VC Animations()
STANDARD SWITCH[R2::MPS He Isol A Ctr]:	Define VC Animations()
STANDARD SWITCH[R2::MPS He Isol A Right]:	Define VC Animations()
STANDARD SWITCH[R2::MPS He Isol B Left]:	Define VC Animations()
STANDARD SWITCH[R2::MPS He Isol B Ctr]:	Define VC Animations()
STANDARD SWITCH[R2::MPS He Isol B Right]:	Define VC Animations()
PanelA6: DefineVC called
Panel A7/A8:	Define VC
BasicPanel[A6]:	Define VC Animations. 42 components
STANDARD SWITCH[A6::SENSE]:	Define VC Animations()
Lockable Lever[A6::Aft Flt Cntlr Pwr]:	Define VC Animations()
STANDARD SWITCH[A6::Payload Ret Latch 1]:	Define VC Animations()
STANDARD SWITCH[A6::Payload Ret Latch 2]:	Define VC Animations()
STANDARD SWITCH[A6::Payload Ret Latch 3]:	Define VC Animations()
STANDARD SWITCH[A6::Payload Ret Latch 4]:	Define VC Animations()
STANDARD SWITCH[A6::Payload Ret Latch 5]:	Define VC Animations()
BASIC ROTARY SWITCH[A6::Payload Select]:	Define VC Animations()
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicPanel[AftMDU]:	Define VC Animations. 1 components
BasicPanel[A7U]:	Define VC Animations. 8 components
STANDARD SWITCH[A7U::PAN]:	Define VC Animations()
STANDARD SWITCH[A7U::TILT]:	Define VC Animations()
STANDARD SWITCH[A7U::CAMERA_RATE]:	Define VC Animations()
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
PANEL A7/A8:	Define VC Animations
BasicPanel[A7A3/A8A3]:	Define VC Animations. 60 components
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
STANDARD SWITCH[A7A3/A8A3::CNTL PNL PWR A]:	Define VC Animations()
STANDARD SWITCH[A7A3/A8A3::CNTL PNL PWR B]:	Define VC Animations()
STANDARD SWITCH[A7A3/A8A3::CNTL PNL PWR C]:	Define VC Animations()
STANDARD SWITCH[A7A3/A8A3::HTRS/DCU PWR H1]:	Define VC Animations()
STANDARD SWITCH[A7A3/A8A3::HTRS/DCU PWR H2/DCU]:	Define VC Animations()
STANDARD SWITCH[A7A3/A8A3::HTRS/DCU PWR H3/DCU]:	Define VC Animations()
STANDARD SWITCH[A7A3/A8A3::APDS PWR A]:	Define VC Animations()
STANDARD SWITCH[A7A3/A8A3::APDS PWR B]:	Define VC Animations()
STANDARD SWITCH[A7A3/A8A3::APDS PWR C]:	Define VC Animations()
STANDARD SWITCH[A7A3/A8A3::PYROS Ap]:	Define VC Animations()
STANDARD SWITCH[A7A3/A8A3::PYROS Bp]:	Define VC Animations()
STANDARD SWITCH[A7A3/A8A3::PYROS Cp]:	Define VC Animations()
PUSH BUTTON[A7A3/A8A3::LAMP TEST]:	Define VC Animations()
PUSH BUTTON[A7A3/A8A3::POWER ON]:	Define VC Animations()
PUSH BUTTON[A7A3/A8A3::POWER OFF]:	Define VC Animations()
PUSH BUTTON[A7A3/A8A3::RING OUT]:	Define VC Animations()
PUSH BUTTON[A7A3/A8A3::RING IN]:	Define VC Animations()
PUSH BUTTON[A7A3/A8A3::APDS CIRC PROT OFF]:	Define VC Animations()
PUSH BUTTON[A7A3/A8A3::CLOSE HOOKS]:	Define VC Animations()
PUSH BUTTON[A7A3/A8A3::CLOSE LATCHES]:	Define VC Animations()
PUSH BUTTON[A7A3/A8A3::FIXER OFF]:	Define VC Animations()
BasicPanel[A8]:	Define VC Animations. 31 components
STANDARD SWITCH[A8::Port RMS Latches]:	Define VC Animations()
STANDARD SWITCH[A8::Stbd MPM Latches]:	Define VC Animations()
STANDARD SWITCH[A8::Port MPM Deploy]:	Define VC Animations()
STANDARD SWITCH[A8::Stbd MPM Deploy]:	Define VC Animations()
STANDARD SWITCH[A8::EE Mode]:	Define VC Animations()
STANDARD SWITCH[A8::EE Man Contr]:	Define VC Animations()
STANDARD SWITCH[A8::Shoulder Brace Release]:	Define VC Animations()
STANDARD SWITCH[A8::RMS SELECT]:	Define VC Animations()
STANDARD SWITCH[A8::Single/Direct Drive]:	Define VC Animations()
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BasicVCComponent:	Define VC Animations
BASIC ROTARY SWITCH[A8::Parameter]:	Define VC Animations()
BASIC ROTARY SWITCH[A8::Joint]:	Define VC Animations()
BASIC ROTARY SWITCH[A8::RMS Mode]:	Define VC Animations()
BasicPanel[R11]:	Define VC Animations. 1 components
Attachment count: 23
Create External Airlock animations
	DONE.
Module Spacecraft3.dll ....... [Build ******, API 050206]
---------------------------------------------------------------
>>> WARNING: Obsolete API function used: VESSEL::SetBankMomentScale
At least one active module is accessing an obsolete interface function.
Addons which rely on obsolete functions may not be compatible with
future versions of Orbiter.
---------------------------------------------------------------
Module evatether.dll ......... [Build 110406, API 100830]
Module spotlight.dll ......... [Build 110308, API 100830]
Module OTD.dll ............... [Build 100904, API 100830]
Module Strela.dll ............ [Build 100904, API 100830]
Atlantis::SetSSMEParams : No SSME handle ready
(ssu)Realize ODS...
Panel A7/A8:	Realize()
Panel A7/A8:	Realize done.
Finished initialising status
Finished initialising camera
Registering Panel C3
(PanelO6::RegisterVC) Begin registration.
PanelF7::OnVCRedrawEvent called
Finished initialising panels
Finished setting up render state
**** WARNING: Mesh not found: .\Meshes\.msh
(Atlantis::clbkVisualCreated) Entered.
GETTING DEVMESH
(Atlantis::clbkVisualCreated) Leaving.
**** WARNING: Mesh not found: .\Meshes\.msh
**** WARNING: Mesh not found: .\Meshes\.msh
**** WARNING: Mesh not found: .\Meshes\.msh
**** WARNING: Mesh not found: .\Meshes\.msh
**** WARNING: Mesh not found: .\Meshes\.msh
**** WARNING: Mesh not found: .\Meshes\.msh
**** WARNING: Mesh not found: .\Meshes\.msh
**** WARNING: Mesh not found: .\Meshes\.msh
**** WARNING: Mesh not found: .\Meshes\.msh
**** WARNING: Mesh not found: .\Meshes\.msh
**** WARNING: Mesh not found: .\Meshes\.msh
**** WARNING: Mesh not found: .\Meshes\.msh
**** WARNING: Mesh not found: .\Meshes\.msh
**** WARNING: Mesh not found: .\Meshes\.msh
**** WARNING: Mesh not found: .\Meshes\.msh
**** WARNING: Mesh not found: .\Meshes\.msh
**** WARNING: Mesh not found: .\Meshes\.msh
D3D9Client: [Scene Initialized]
In clbkPreStep
 

Urwumpe

Not funny anymore
Addon Developer
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Sire
Yes... now we are MUCH wiser.

Seriously, this is not the brain scanning agency, but the SSU development team. Please feel free to describe:

  • What went wrong
  • How it went wrong
  • What you had been doing when it went wrong
  • What you intended to do
  • And why you think this is a bug

The log file is an optional help for finding bugs that are otherwise impossible to reproduce, but answering these 5 simple questions is mandatory.
 

Donamy

Addon Developer
Addon Developer
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First guess, I would say a missing mesh.
 
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