I have another suggestion: Please make the gimball thingy at the bottom movable. I hate it where it is now, covering up half of the rocket...
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<I> Initializing (RawInput).
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>> bigfuel >>
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Platform assembly: Z:\Program Files\KSP\KSP_Data\Managed\System.dll (this message is harmless)
KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.Material].get_Item (System.String key) [0x00000] in <filename unknown>:0
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It's about 2350 m/s at 40 km altitude.spacekid1988 said:So in your guys experience what is orbital velocity? I have reached 1500 burning parallel at ~40km and am still suborbital
So in your guys experience what is orbital velocity? I have reached 1500 burning parallel at ~40km and am still suborbital
The most dire change right now is the ability to add engines / replace parts in the middle of the rocket without losing everything below it... I'm sure I'm not the only one who has rage quit instead of having to delete 5 stages to fix something on the 2nd stage
I've found a workaround for this.
Take some SRBs and stick them one to another, to a point above the one you want to temporarily detach. So that they stick way out on one side. Than take the stack you want to temporarily set aside, and stick it to those SRBs. This acts as a ghetto place-holder.
The idea is to add an actual placeholder spot, where you can leave part of your ship, and then reattach it later.
Just offering some feedback here. I'm not a developer so maybe my feedback is worthless, but this idea popped into my head.
What about dragging and dropping the parts you want to get rid of into a trash bin instead of dragging them away from the rocket and letting go? Then, the default behavior of leaving pieces off to the side would be that they would just stay there. (Perhaps they could turn yellow ... indicating they are in limbo.)
Having a placeholder spot would probably work just as well. I'm just putting this out as an idea.