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Okay, this is a bit strange, but I actually need a pilot.
The design looks like the FPS should be reasonable, but for some reason my computer is finding it to be a slideshow :facepalm:. KSP has always been a bit slow on my computer, but this is too slow for me to control properly.
Would anyone with a faster computer be willing to try out the design & verify if it works? I believe the only add-on required is Kethane.
View attachment DSD.zip
Instructions:
For launch, simply throttle up to max & blow the launch clamps. Attitude hold may be useful for a few seconds, but I generally recommend a manual ascent for better stability. Once in orbit, EVA a crewmember and spacewalk to the MK1 lander can on the propulsion stage. Make sure you do this before you separate the spacecraft; the RCS is now on the propulsion stage, so you will need control of it in order to dock. Once you have control, stage in order to separate the lander from the propulsion stage, then dock the two together.
Once at Duna, aerobrake into a capture orbit, and start running the Kethane scanner. After you find a good mining site near your target, or wherever, undock the lander module (the one with the capsule) and use its engines to deorbit to a reentry. While in reentry, keep the heat shield on until the flames stop then hit space to get rid of it and open the landing parachutes. I strongly advise using your engines to slow the landing, but a parachute only one might work as well. No refund if not
Obviously make sure to deploy the gear before hitting the surface. Once you're down deploy the drill & mine some kethane! The trick to making this all work is going to be staying inside the "Kethane window". If you fill the tanks up too much additional Kethane after refuelling, the lander will be too heavy to make it back to orbit around Duna; if you don't fill up enough, you may not have enough Kethane available to refill your fuel tanks on the propulsion stage for the return journey to Kerbin.
Good luck, and remember
The design looks like the FPS should be reasonable, but for some reason my computer is finding it to be a slideshow :facepalm:. KSP has always been a bit slow on my computer, but this is too slow for me to control properly.
Would anyone with a faster computer be willing to try out the design & verify if it works? I believe the only add-on required is Kethane.
View attachment DSD.zip
Instructions:
For launch, simply throttle up to max & blow the launch clamps. Attitude hold may be useful for a few seconds, but I generally recommend a manual ascent for better stability. Once in orbit, EVA a crewmember and spacewalk to the MK1 lander can on the propulsion stage. Make sure you do this before you separate the spacecraft; the RCS is now on the propulsion stage, so you will need control of it in order to dock. Once you have control, stage in order to separate the lander from the propulsion stage, then dock the two together.
Once at Duna, aerobrake into a capture orbit, and start running the Kethane scanner. After you find a good mining site near your target, or wherever, undock the lander module (the one with the capsule) and use its engines to deorbit to a reentry. While in reentry, keep the heat shield on until the flames stop then hit space to get rid of it and open the landing parachutes. I strongly advise using your engines to slow the landing, but a parachute only one might work as well. No refund if not
Obviously make sure to deploy the gear before hitting the surface. Once you're down deploy the drill & mine some kethane! The trick to making this all work is going to be staying inside the "Kethane window". If you fill the tanks up too much additional Kethane after refuelling, the lander will be too heavy to make it back to orbit around Duna; if you don't fill up enough, you may not have enough Kethane available to refill your fuel tanks on the propulsion stage for the return journey to Kerbin.
Good luck, and remember
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