@boogabooga: As there are difficulty settings, why not increase the "funds reward" handicap?
(Haven't played in a long time but I don't think I'm making this up)
(Haven't played in a long time but I don't think I'm making this up)
@boogabooga: As there are difficulty settings, why not increase the "funds reward" handicap?
(Haven't played in a long time but I don't think I'm making this up)
Are there any plans to add more in game music? The original music they added several versions ago was nice, but it gets really repetitive, and some music for launches would be really nice.
Yeah, it's called Pandora. Or Youtube.
You'd need soundtracks for prelaunch, first stage, percussive cues for stage seps, suborbital, orbital insertion, maneuvering, etc. for it to be really that immersive.
It might be possible to use procedural music (yes, there is such a thing) and borrowing from MechJeb code (stage delta-v, nodes, etc.)...
In the mean time, may I suggest Apollo 13, When We Left Earth, From the Earth to the Moon, and other fine pieces out there?
Yakkety Sax might also be appropriate.
I don't think you can do this kind of end-over-end movement with robotic arms in Orbiter without manually editing the scenario file:
TIL about secondary docking in KSP - YouTube
You mean that it is possible for a child attachment to become a parent attachment and vice versa within the simulation?
I already know that it is possible in KSP. My question was asking about whether the same thing was also possible in Orbiter, and how exactly did it work, in response to this post:Yes, it is possible: if you use a magnet, the payload would not be docked to your vessel, and you can manipulate it.
I once did space station construction with an arm that i put together with a small space shuttle addon:
Not sure, but I thing CanadaArm2 coded by Siamesecat can inchworm across ISS just like that arm in the video.
I already know that it is possible in KSP. My question was asking about whether the same thing was also possible in Orbiter, in response to this post: