Haha that's why I do beta testing for EA
This is probably a discussion for somewhere else, but EA has ruined every game series I ever liked and turned it into a fancy graphics, crap game... with... cool... new... special... abilities...
Haha that's why I do beta testing for EA
I'm afraid that AIA cannot accept this advertising application. The AIA philosophy and mandate strictly expresses a desire for Wideawake International to remain neutral in all military disputes and conflicts, wishing only that WIN be used for the exploration and exploitation of space for the benefit of all mankind. Subsequently it does not support any military operations on the base or within its airspace, or any sponsorship or advertising which condones such activity.For the kicks...
Well I'm looking forward to seeing what your working on atm, since all the implemented stuff so far seems to work smoothly... Although the beacon disco does need a little bit of reigning in! ... Am I going to be destroying XR vessels with wayward cargo management or something?If you think CSSC is infested with bugs, you'll have a hell of a time with our first AU release . Now order those blow-ups in masses, at least you'll get discount.
This is probably a discussion for somewhere else, but EA has ruined every game series I ever liked and turned it into a fancy graphics, crap game... with... cool... new... special... abilities...
Just to end this off-topic/on-topic issue ea sucks and ruined CNC forever with the closure of westwood
but on the bright side I will be running their debugger program to find all the bugs associated with AU and, in the long run putting it through a serious crash course in air traffic to see how many vessels can be used in the are before it crashes and what causes it to crash as I'm sure many people would like to stock the hell out of AU with vessels.
I'm not familiar with EA, but what debugger program are you talking about? Is it a procedure to follow, or a program to run on another one?
In any case, be aware that AU will be open sourced, so too many reports with "in the special case of this and that and that and that and, yeah, that too, this thing crashes" in it will most likely trigger a "send a patch" reply, especially when other add-ons are involved .
regards,
Face
It's their own debugger program made by the local EA geeks in their Orlando,FL office. You run it in conjunction with the program and as for this instance it will be run with Orbiter and basically help me target the bugs without having to do it log by log it's fairly simple.
It's how I originally found out Pennyblack's RnR dome being used at Hellgate island base was causing orbiter to freeze up when I went anywhere near CSSC.
I see. Is a debug build of any help for such a tool? It would sure help to have bug reports pointing at the exact line of failure in the source code. And since AU will come with code, anyway, everything's there to get the info...
To me it looks more like the "feature" you used for that is named "Loru": http://orbiter-forum.com/showthread.php?p=366134&postcount=36 .
... Well basically it works to more or less find the bugs code or non coded it basically runs through all types of files comparing this that and what not determining what is missing that another file needs and what code interfers with another code. It sounds complicated but inshort it was an idea based on the fact of mnaually searching config files and codes for missing links and became something more...
...pretty soon you will see a rival island nearby with just as much bugs and just as much great technology as AU
Ok - I know developers are creating tools to assit in dev process and it's possible to write such thing but usually they're suited for particular projects.
I have just 1 little request. Screenshot of this tool working on Orbiter add-ons
.. like my Company Logo will be finished tonight for use in AU this is only the beginning for me pretty soon you will see a rival island nearby with just as much bugs and just as much great technology as AU
I can't do screen shots my computer display's screen shots as a
blank white screen....
I look forward to seeing it! One of the tenets of the AU project was to make tools for others to use for their own derived bases. Although their aren't really any islands 'nearby' in the middle of the South Atlantic! Unless 10degrees of long and lat counts as nearby that is...soon you will see a rival island nearby with just as much bugs and just as much great technology as AU
I look forward to seeing it! One of the tenets of the AU project was to make tools for others to use for their own derived bases. Although their aren't really any islands 'nearby' in the middle of the South Atlantic! Unless 10degrees of long and lat counts as nearby that is...
Lol Well I am currently taking classes on cad and 3d art and I am learning to make islands from scratch. In a few months time I will begin the island and have it about located within15-20 miles of AU. I was actually thinking to make it a joint project with Face doing all the coding.
:rofl:I guess I'll stay with WHAP for joint ventures. Please think about another coder for the job.
Fair enough so aside from the screen shots I seen, how much interaction can I expect with this island?
Sorry if this has been answered but I almost went blind after a few pages of searching, but is this going to replace all the old WAI files?
...but the fundamental base coding which in essence should become a "Basecraft3" type thing (Face gave it that title as a semi-joke, so don't hold me to the name )...