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- Feb 8, 2008
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- 336
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- Dresden
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- wasa.pottyland.de
Orbiter_NG crashes when I use a custom vessel (spacecraft3.dll based) on earth with custom texture. Works fine with OGLA cube scenario and custom planet texture
Code:
6/16/2010-12:33:18 AM:[INIT ]:OGLA v100608 (GLGR)
6/16/2010-12:33:26 AM:[INIT ]:GPU supports OpenGL 1.2
6/16/2010-12:33:26 AM:[INIT ]:GPU supports OpenGL 1.4
6/16/2010-12:33:26 AM:[INIT ]:GPU supports OpenGL 2.0
6/16/2010-12:33:26 AM:[INIT ]:glgruva=1, usevbo=1, vboav=1, glgr_stensh_aupd=0, gvsync=0, gl_comp_sup=1, gl_shm4=1
6/16/2010-12:33:26 AM:[OGLADBG ]:OGLA 100608 Debug.
Vessel program 0:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Vessel program 1:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Vessel program 2:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Vessel program 3:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Vessel program 4:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 0:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 1:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 2:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 3:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 4:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 5:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 6:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 7:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 8:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Planet program 9:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Haze program 0:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Ring program:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Haze program 0:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Ring program:
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
6/16/2010-12:33:28 AM:[PLNTR ]:Loading Textures/Saturn_ring.tex OK
6/16/2010-12:33:28 AM:[PLNTR ]:Loading Textures/Uranus_ring.tex OK
6/16/2010-12:33:28 AM:[PLNT ]:Loading Textures/Earth.tex OK
6/16/2010-12:33:28 AM:[PLNT ]:Loading Textures/Earth_cloud.tex OK
6/16/2010-12:33:28 AM:[PLNT ]:Loading Textures/Earth_lmask.tex OK
6/16/2010-12:33:28 AM:[PLNT ]:Loading Textures/Moon.tex OK
6/16/2010-12:33:28 AM:[PLNT ]:Released Earth.tex
6/16/2010-12:33:28 AM:[PLNT ]:Released Earth_cloud.tex
6/16/2010-12:33:28 AM:[PLNT ]:Released Earth_lmask.tex
6/16/2010-12:33:28 AM:[PLNT ]:Released Moon.tex
6/16/2010-12:33:28 AM:[Graph ]:Error: Error in Renderplanets (i=31)
6/16/2010-12:33:29 AM:[Graph ]:Error: Error in Renderplanets (i=31)
6/16/2010-12:33:29 AM:[Graph ]:Error: Error in Renderplanets (i=31)
6/16/2010-12:33:29 AM:[Graph ]:Error: Error in Renderplanets (i=31)
6/16/2010-12:33:29 AM:[Graph ]:Error: Error in Renderplanets (i=31)
6/16/2010-12:33:29 AM:[Graph ]:Error: Error in Renderplanets (i=31)
6/16/2010-12:33:29 AM:[Graph ]:Error: Error in Renderplanets (i=31)
6/16/2010-12:33:29 AM:[Graph ]:Error: Error in Renderplanets (i=31)
6/16/2010-12:33:29 AM:[Graph ]:Error: Error in Renderplanets (i=31)
6/16/2010-12:33:29 AM:[Graph ]:Error: Error in Renderplanets (i=31)
6/16/2010-12:33:29 AM:[Graph ]:Error: Error in Renderplanets (i=31)
6/16/2010-12:33:29 AM:[Graph ]:Error: Error in Renderplanets (i=31)
6/16/2010-12:33:29 AM:[Graph ]:Error: Error in Renderplanets (i=31)
6/16/2010-12:33:29 AM:[Graph ]:Error: Error in Renderplanets (i=31)
6/16/2010-12:33:29 AM:[Graph ]:Error: Error in Renderplanets (i=31)
6/16/2010-12:33:29 AM:[Graph ]:Error: Error in Renderplanets (i=31)
6/16/2010-12:33:29 AM:[Graph ]:Error: Error in Renderplanets (i=31)
6/16/2010-12:33:29 AM:[Graph ]:Error: Error in Renderplanets (i=31)
6/16/2010-12:33:29 AM:[Graph ]:Error: Error in Renderplanets (i=31)
6/16/2010-12:33:29 AM:[Graph ]:Error: Error in Renderplanets (i=31)
6/16/2010-12:33:29 AM:[Graph ]:Error: Error in Renderplanets (i=31)