I've downloaded the Cessna addon and really like it (works well with the latest Orbiter beta). It offers a more contemplative way of enjoying the scenery than zooming past with a high-powered space-plane

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Hello Monsieur
First of all, let me tell you that I'm honoured (and it is a pleasure for me ! ) that you tried my add-on.
This is the first time you send me a message, and I'm very proud for this !!!
(And happy that my Cessna works with the beta of Orbiter, I had not tested it on this version).
Hello Monsieur
First of all, let me tell you that I'm honoured (and it is a pleasure for me ! ) that you tried my add-on.
This is the first time you send me a message, and I'm very proud for this !!!
(And happy that my Cessna works with the beta of Orbiter, I had not tested it on this version).
One thing I find a bit curious is the flight model. If you pull on the stick, the plane pitches up and starts climbing, but when you then release the stick again, instead of settling back into an equilibrium pitch, it just stays at its attitude as if there was a hidden "kill rotation" mode at work. Is this some sort of autopilot setting? I am not a pilot, but from flight simulator experience I wouldn't have expected this behaviour.
Regarding the issue you are pointing out : unfortunately, yes, you are right.
I must confess that I am not very experienced with the parameters of control surfaces and wings.
At first, the aircraft's nose pitched down . I managed to get a compromise, now it stays roughly in horizontal flight.
Max-Q helped me with the flight parameters : it is more compliant with reality.
But yes, when this aircraft is climbing, its attitude remains the same with the joystic in neutral position...
I am wondering if this may be an indication that the engine is overpowered. For propeller engines, the generated thrust depends on a variety of parameters (propeller geometry, air density) but crucially also airspeed. For example,
this page has some information on propeller performance. According to this, the generated thrust is inversely proportional to airspeed (towards the bottom of the page). So assuming a fixed thrust value won't provide a good flight model. I don't know if the framework you are using to define the Cessna flight model allows to incorporate that effect. But maybe it's something to keep in mind in case you switch to a custom implementation at some later stage.
Thanks for the link, I'll have a look on this, but... for me it is... hmm... elaborate !
I take this opportunity to call for help : if someone has the solution, I am obviously interested !!!
Thank you again for your message which made me very very happy !
And... I'll try to make better, but... It's not my profession... I'm doctor like you... but medical ! (medecin généraliste + aviation medicine (and scubadiving too) graduations)
Best regards