My space program, HASDA (Hatsunia AeroSpace Development Agency), was mostly modeled on the real-life JAXA (Japan's space agency, and a merger of NASDA, ISAS, and NAL).
I had developed Negishima Space Center and the M-II/Negi-5 rockets, trying to base them on Tanegashima Space Center (except as a near-equatorial island) and the H-IIA/Epsilon. I was developing a 4-person space capsule (first launched in the 1990s in my fictional universe), and was eventually planning to develop a small space station (constructed in the 2000s) with seven pressurized modules, and later on, a moon mission (which would have taken place in 2019).
But, after realizing that I wanted a world in which space travel (especially $20,000 flights to orbiting hotels) is commonplace, seeing the "technological optimism" in World of 2001, and reading this article,
I'm considering changing my Orbiter development philosophy from one that is realistic (like today's space agencies, with a total of about 500 people ever having been in space, or the fictional space agencies in the Orbiter community which use expendable launchers), to one that is idealistic (i.e. reusable space travel for the masses), and retconning Hatsunia's space development history. One can dream, can't they?
I had developed Negishima Space Center and the M-II/Negi-5 rockets, trying to base them on Tanegashima Space Center (except as a near-equatorial island) and the H-IIA/Epsilon. I was developing a 4-person space capsule (first launched in the 1990s in my fictional universe), and was eventually planning to develop a small space station (constructed in the 2000s) with seven pressurized modules, and later on, a moon mission (which would have taken place in 2019).
But, after realizing that I wanted a world in which space travel (especially $20,000 flights to orbiting hotels) is commonplace, seeing the "technological optimism" in World of 2001, and reading this article,
“Space travel services for the general public have been widely recognized as the major space business of the future. They could grow to more than $100 billion a year and employ millions of people,” said Patrick Collins, professor of environmental policy at Azabu University in Kanagawa Prefecture.
But sadly, most government space agencies in Japan and elsewhere have long kept space development to themselves and used it as a tool to compete with other nations, he said.
Collins, an expert on the economics of space tourism, who has done research at London University, the University of Tokyo, the Institute of Space and Astronautical Science and the National Space Development Agency of Japan, said that while major economies spend more than $23 billion annually on civilian space activities — $16 billion by the U.S., $5 billion by Europe and $2 billion by Japan — only about 20 percent of those expenditures are spent on forms of space science that are of benefit to the general public, such as astronomy, or conducting experiments that are impossible except in zero-gravity conditions.
The rest — approximately $18 billion — is used for applications that Collins believes neither yield profit nor lead to space-related business, such as developing extremely expensive expendable vehicles or spending on the International Space Station (ISS). ISS was scheduled to be completed in 1992 at a cost of $8 billion — but is still under construction despite having already cost $100 billion.
“One purpose of the ISS was for it to be used by fee-paying companies, for instance as a zero-gravity research laboratory. Now, though, it’s too expensive for anyone to use, so it won’t pay as a business,” Collins said.
As a consequence of this, space travel has effectively become a monopoly for a small group of very special people called astronauts — who ordinary people are supposed to admire after paying out squillions in taxes to equip them for their jobs.
And although OECD government space agencies are legally required to encourage the development of commercial space industries, Collins said that commercial interest in services like remote-sensing satellite systems and telecommunications have been far too small to justify their huge investment.
“This situation of not pursuing space travel is because of a ‘culture of monopoly’ by government space agencies and their reluctance to take risks. But it has wasted way too much money,” Collins said.
In fact, until now space development has largely been driven by the reality and the aftermath of Cold War competition between the U.S. and the former USSR. Collins believes that in that context, there was no incentive for engineers to create spacecrafts that were economical, reusable or able to carry paying passengers.
“As a result, a huge amount of tax money was used to develop rockets that cost 10 billion yen, and are disposed of after a single use — which not only wastes money, but also prevents the creation of reusable vehicles — a key element in realizing passenger travel.”
Collins said that at a time when the world’s economy is in a precarious condition, with so much joblessness and a lack of new industries, this put an extremely heavy burden on taxpayers.
“I call this an anti-space tourism policy,” he said.
The technology to build suborbital passenger spacecraft existed in the 1960s, space hotels could have been possible in the ’70s, and orbital passenger spacecraft in the ’80s, he said.
“If they had started at these times, they would have created several million permanent jobs and the world would be a much better place today.”
I'm considering changing my Orbiter development philosophy from one that is realistic (like today's space agencies, with a total of about 500 people ever having been in space, or the fictional space agencies in the Orbiter community which use expendable launchers), to one that is idealistic (i.e. reusable space travel for the masses), and retconning Hatsunia's space development history. One can dream, can't they?
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