120 iron isn't that much...neither is 240Alright folks, I made the tentative design for the wall's gate. Any suggestions, critiques, or concerns about it can be brought up before it is actually implemented (which may be a while, due to resource gathering). This is a very costly project, requiring a lot of stone, wood, redstone, steel, and sticky pistons (12 of them!).
Here is the view from what will be the inside of the wall, with the gate closed. The redstone you see will eventually be buried, it was just there for ease of construction. You throw a switch, and the gate opens. It is a very similar system to the one used on the vault door in the oldworld bank.
Here is the actual gateway, opened. An alternative design calls for solid steel all the way through, instead of the stone bricks you see in between now. That was changed due to the resource requirements.
Same view from the other side (essentially identical).
EDIT: By the way, this was made on a private creative server for ease. You won't find this on the map anywhere.
This is the top of it. You can see that there is more room than normally would be on the wall. Not sure what could go here. Perhaps someone could engineer it so the switch to open the gate is up here?
Yet another view, similar to the above.
Current designs call for a whopping 120 iron (this includes both the gate and pistons). We currently to my knowledge have 38. The reinforced gate calls for double that, 240 iron. We also need 12 slimeballs, or 24 for the reinforced gate.
My completed Stone Henge:
You can probably guess what that Creeper on top of it is thinking :lol:
Just built a canal through that island south of the harbor, so you don't have to go around the island to get to/from the mushroom island.
Check the dynmap wiki...Also, is there a list of the map icons available in the set? I used the /dmarker icons command, but I only see the bottom part of the list even with chatbox expanded.
Thanks,
n122vu
This is on the to do list, just didn't bother with the example model :lol:Thoughts - cover the redstone. I seem to remember Snow being bad for redstone laying around. >.<
The extensive gate is really just for show. Really, two doors would be just as effective a gate as this, since mobs can't open them. I just figured that a wall that was so large should have a proportionally large gate. Of course, if people really don't want this, a simpler door-gate would be easy to introduce :thumbup:. The steel is for show also, much in the same way the steel of the bank vault was just for appearances. We could make it out of something else, but steel looks best in my opinion.120 iron isn't that much...neither is 240
That said, I'm not really sure why such an extensive gate is necessary. There's absolutely no point to make the gate stronger than the wall, because things can just as easily get through the wall. More useful would be something that a person could easily get through but a mob couldn't.
Also not really sure why you'd want to use iron blocks anyway--their blast resistance is no better than stone brick or cobble. If you're looking for high blast resistance that can still be moved by pistons, end stone is the only thing better.
Good idea, I will implement this. It shouldn't be too hard, just one or two repeaters set high.Gate powered by a switch? I'd do a button instead and wire it up to stay open for ~5 seconds or so and auto close. That's easy to do. If you want a switch, you can hook it up to a circuit that detects the change of redstone state (on to off, off to on) and have it send out a signal that keeps the door open for 5 seconds.
Check the dynmap wiki...
Some cave system I discovered in the swamps to the north of the commune.Fireballs, where was that taken?
Is the server down?
It seems to have been down for a few hours now. Any news Hielor?
Good idea, I will implement this. It shouldn't be too hard, just one or two repeaters set high.