Usquanigo
New member
I can't comment too much on the atmo FM, as I only have a keyboard here at work. But one thing I did notice is that it wants to point 90* vert all the time unless you wrangle with it to prevent it.
The upshot of that is, with the horizon level AP on, it rides the atmosphere like a water skiier that let go of the tow-rope. As long as you have the RCS fuel, it's an easy and gentle way to get down (though not precise - but fun).
Main thing I noticed is that I can't see the HDLander at all. The first 2 missions showed nothing but the F9 (planetarium view) vessel ID box floating. It was shaking a bit, there was no VC (only Generic "pit"), and no fuel in it. I have a relatively clean install, and I put the arm and Vandeberg AFB in as well before I tied running it.
Is there a damage model for the HD? I was worried about blowing up on re-entry but it never did, and then it slammed into the ground at about 50m/s, it made the crash sound, but didn't affect anything.
On initial spawn, there was a note in the lower left that said there was a crash and that all the crew were dead. This happened again on the above landing.
On take off, the nose pulled up so hard that the tail went right through the ground. Not sure if there's anything that can be done about that with the way collisions are (aren't) handled in Orbiter.
Other things are minor - the wheels don't animate, the ship was still under control with all the crew EVAd, the fuel capacity is epic (I took off far too vertically and wasn't paying attention and before I knew it I had an 822x569 orbit going, ran my fuel dry in the process, but that's a big orbit, felt like any higher and I'd be grabbing GEO sats, crazy in the lack of a launch vehicle or method).
The RCS ran out kinda quickly, but then I did use the APs a lot, including riding the H-Lev down into the atmosphere, which actually isn't really a bad thing, it adds a certain level of challenge.
I would LOVE to see the on-board flight computer fully functional. That would be absolutely killer.
I think that's it so far. This thing rocks man. Can't wait to see how ti develops.
I don't know much about modding, but I do fancy myself a bit of a geek and plan to start making some things anyway, so if I can be of any use at all, I'd love to help.
The upshot of that is, with the horizon level AP on, it rides the atmosphere like a water skiier that let go of the tow-rope. As long as you have the RCS fuel, it's an easy and gentle way to get down (though not precise - but fun).
Main thing I noticed is that I can't see the HDLander at all. The first 2 missions showed nothing but the F9 (planetarium view) vessel ID box floating. It was shaking a bit, there was no VC (only Generic "pit"), and no fuel in it. I have a relatively clean install, and I put the arm and Vandeberg AFB in as well before I tied running it.
Is there a damage model for the HD? I was worried about blowing up on re-entry but it never did, and then it slammed into the ground at about 50m/s, it made the crash sound, but didn't affect anything.
On initial spawn, there was a note in the lower left that said there was a crash and that all the crew were dead. This happened again on the above landing.
On take off, the nose pulled up so hard that the tail went right through the ground. Not sure if there's anything that can be done about that with the way collisions are (aren't) handled in Orbiter.
Other things are minor - the wheels don't animate, the ship was still under control with all the crew EVAd, the fuel capacity is epic (I took off far too vertically and wasn't paying attention and before I knew it I had an 822x569 orbit going, ran my fuel dry in the process, but that's a big orbit, felt like any higher and I'd be grabbing GEO sats, crazy in the lack of a launch vehicle or method).
The RCS ran out kinda quickly, but then I did use the APs a lot, including riding the H-Lev down into the atmosphere, which actually isn't really a bad thing, it adds a certain level of challenge.
I would LOVE to see the on-board flight computer fully functional. That would be absolutely killer.
I think that's it so far. This thing rocks man. Can't wait to see how ti develops.
I don't know much about modding, but I do fancy myself a bit of a geek and plan to start making some things anyway, so if I can be of any use at all, I'd love to help.