Just downloaded and installed the latest complete zip..... success!!
That HDLander is super cool CD. I couldn't get it to lift off from KSC, but I didn't play with it long. Just enough to marvel at it all. I love the "HUDMFD", rather than the virtual HUD overlay (like you see in a panel or generic pit). And all the switches are nicely laid out and functional. About the only thing I can suggest on that is to add the switch and animation for the airlock.
It looks like you also tweaked the appearance of the landing gear on the HD itself. It's sweet. And the CoG shift works very well too. How would such a system actually work though, if it were real. I suppose pumping fuel around might work, except when it's full or empty.... But with that and the trim, and how nicely laid out the office is, it's quite easy to control. And it certainly does fly and handle better now. It also seems that the ISP has been tweaked down too, which is nice. I was able to get it up into a 231x122 orbit on the mains alone. I suppose the OMS could have pushed it higher. Still a bit "out there", but certainly better than the first go I had with it.
It seems to have *very* little drag. The sucker not only likes to skip like a spun stone on a still pond, it also doesn't want to slow down. Thanks to the lack of damage implemented, I was able to get down to around the high 30s (Km alt) while still going about 6Km/s. Once I got down that low it finally started to decelerate for me.
Once I put it down, I noticed that the nose wheel came up just a bit on it's own, which I thought was nice, so I decided to try shifting the CoG back. Not sure why, but I shifted it all the way back, and it lifted hte nose so hard the tail dug into the ground, then it floated up like a feather, pointed skyward, and slammed down on it's tail, killing the crew. After that the nose came back down, and surprisingly, it rocked up into an endo (ass-high) before coming back down on all 3 again.