Another Beta Release!
The baby is doing good, she is a total terror
Time for another public beta:
http://www.animatedexistence.com/orbiter/hyperdart/HyperDartPB3.zip
A few notes:
You need
UMMU from DanSteph, and [ame="http://www.orbithangar.com/searchid.php?ID=3373"]URMS[/ame] from Yuri Kulchitsky.
the heating rates and limits are not 100% yet, so I'm looking for feedback
The XL is a finicky B1tch! She is super powerful and will easily rip apart her airframe at low altitudes. Once you get her off the ground she will hesitate a bit as she climbs then soar like an eagle. Let her climb at about a 30 degree angle if you are using max power, adjust the angle with CoG and Trim adjustments. Level off around 9-10Km and accelerate through M1. At M1.15 lower the wingtips and she will acclerate at a good rate again. Once you get up around 20KM heat become more of a problem than dynamic pressure, so keep an eye on it. She will cruise at 30Km, M3.65 with the heat in equilibrium, but it will be right against the limit. If you get her close to trimmed out you can use the altitude hold of AerobrakeMFD quite effectively. If the trim isn't close to level flight that autopilot will bounce her a bit.
To launch the dart drop down to about 20Km and M3.5+, pull into a slight parabolic flight path and release the dart (hit J or double click the "release payload" button). At that speed and altitude the Dart should fly off nicely. Any higher and it will hit you due to lack of lift
The Dart will fly hands off to a reasonable sub-orbital path, if you fly it you can get it to a much more reasonable trajectory.
Heating on the Dart is AoA dependent. I've done a few reentrys with it and she likes to fly back out of the atmosphere. Bank her hard and do S-turns like the shuttle. Keep an eye on the heat levels and let her climb a bit if you need to. The heat damage is exponential based on your time in an overheat state, at 15 seconds there is a 100% failure rate.
I gave the dart a bit of an ISP boost, so you should be able to get up to a 450-500Km orbit with the main and oms engines.
Some of the VC displays are hard to read, actually the VCs are a usability nightmare, but it will require a major rework of the models to make them better. That will be something for a later date.
I'm reworking the manual I made before to reflect all the changes, so one is not included. The important switches in the VCs work (autopilots, MFDs, HUD modes, Gear, Baydoors, Wing position) On the Dart there is also switches for thruster mode, aero control surface mode and OMS or Main engines. both craft also have small readouts (center for the XL, Right side for the Dart) that show heat levels (and Delta Heat on the XL), Dynamic pressure level, fuel levels, Trim level (with buttons to adjust), CoG Position (with buttons to adjust), and a jettison payload button). The CoG and Trim levels will be your best friends in the XL
I'm especially interested in how you launch the Dart, what type of profile you flew, and feedback on reentry with the Dart. Remember, the entire package is supposed to be a semi-realistic design based off updating 1950-60 technology demonstrators. This isn't a Delta Glider or XR series craft, more like the space shuttle in capabilities.
Enjoy!