Yes. That is the guy/suit as it is in the LER. I can lean him forwad.Also needs a little bend forward at the waist. He looks like he's going to fall backward with the weight of the PLSS.
Yes. That is the guy/suit as it is in the LER. I can lean him forwad.Also needs a little bend forward at the waist. He looks like he's going to fall backward with the weight of the PLSS.
An animation is just a code reference to a msh, use an invisable msh, or make a light indicator for each airlock, might be practical anyway (if both suits are evaed), I can put a lit panel there.gettting the airlocks closed without animation.
I can take a look, there were tex problems with the last ler suit I imported.They need to be updated
This sounds good. If the suits are the same it doesn't matter which one goes first.An guy gets into one, and then eva
Need to see how this works, can you pm me the latest dll (also need the complete vessel in one piece to continue the tex work)UACS has a bug
MMSEVUACS:MMSEVUACS
ASTR_STATION 0
ASTR_NAME John G.
ASTR_ROLE Pilot
ASTR_MASS 70.00
ASTR_OXYGEN 1.00
ASTR_FUEL 1.00
ASTR_ALIVE 1
ASTR_CLASSNAME UACS\Astronauts\Xemuredbroke
ASTR_STATION 1
ASTR_NAME Abdullah Radwan
ASTR_ROLE commander
ASTR_MASS 80.00
ASTR_OXYGEN 1.00
ASTR_FUEL 1.00
ASTR_ALIVE 1
ASTR_CLASSNAME UACS\Astronauts\NASASuitZ2
LIGHTF
SOLAR 0 0.0000
FDOORL 0 0.0000
FDOORR 0 0.0000
ADOORL 1 1.0000
ADOORR 0 0.0000
SOLP 2 0.0000 0 0.5000
CAMROT 0.0000
CAMELE 0.0000
CAM 0 0.0000
STATUS Landed Mars
POS -102.2000000 -7.0114678
HEADING 200.71
ALT 2.250
AROT -73.563 17.590 -167.196
AFCMODE 7
NAVFREQ 0 0
XPDR 0
END