n72.75
Move slow and try not to break too much.
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Does anyone have advice on which way to go with OpenGL; my options, as I see them are GLUT or GLFW.
I'm working on a secret project, and I want to know which will be the least "limiting", ease of use notwithstanding.
If I give details, I'll jinx myself and be doomed to never complete it.
I'm working on a secret project, and I want to know which will be the least "limiting", ease of use notwithstanding.
If I give details, I'll jinx myself and be doomed to never complete it.