Scruce
Ad astra per aspera
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Really? This again?
Did you really have to nitpick a one-word joke in five paragraphs worth of words?
Really? This again?
Sounds like the most frustrating game in the world... :lol:An idea for a sound-baced game:
A player is put in a randomly generated obstacle course. The screen is completely black, with no visual clues. You 'see' with sound.
The world is represented with synthesizer channels. Each object is represented with a trio of oscillators: sine, square, and sawtooth.
Volume represents distance, pan the orientation. Shape is shown as volumes of the three oscillators: Sawtooth length, square width, and sine height. The lower the sound the greater the dimension. Pitch would be the speed of the object relative to you.
The player still uses WASD and space to move around, because I can't figure out any other way to do it. He would have to find the checkpoints (a loud triangle) and move to the finish, in the continuously generated world. The farther in he goes, the larger the score.
I need to learn to code.
Did you really have to nitpick a one-word joke in five paragraphs worth of words?
There simply is no good reason for that joke.
This particular 'joke' refers to a thread in which most of the participants should feel just a bit of shame.
I felt ashamed for the community just reading that thread.
After all, we took a new member, who only wished to contribute to the community, and bludgeoned that person with their misspellings until they left.
Nice example of civility. And yes, it was a silly add-on. But one can find any number of sillier add-ons over at the Hanger.
Hopefully, the treatment he/she received here didn't diminish their interest in science/space too much.
There simply is no good reason for that joke.
This particular 'joke' refers to a thread in which most of the participants should feel just a bit of shame.
I felt ashamed for the community just reading that thread.
After all, we took a new member, who only wished to contribute to the community, and bludgeoned that person with their misspellings until they left.
Nice example of civility. And yes, it was a silly add-on. But one can find any number of sillier add-ons over at the Hanger.
Hopefully, the treatment he/she received here didn't diminish their interest in science/space too much.
may i ask what this joke is, I'm new.
Not sure how I should take it. :suicide:
That is true, and yes, it is a bad joke. But on that particular occasion above it was like a needle in a haystack. Sure, I have no problem in people pointing it out if that's all that is said in the post. But the post contained more than the joke itself, hence why it was really pointless to point it out if it contained more than the joke (which was about iamwearingpants' game).
I wrote an article about it a little while ago here.
iamwearingpants: It actually does sound like a potentially interesting game. I wonder, though, if the sine, square, and sawtooth waves are only to be represented audibly, or visually as well? I ask because, while many people are familiar with the sound of these different waveforms...many more are not.
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It actually sounds like a better concept for, say, a smartphone as opposed to a PC, with it's big, expensive monitor sitting there, blank.
I would think it could also conceivably have medical applications beyond the traditional hearing test.
It really is an interesting idea.![]()
what about Unity? Or, what about a neon-course, where the walls are different colours and you have to find the end by sound?Thanks!
Three problems with playing on a smartphone:
1.) No panning (unless you have headphones and such) which would really make the course difficult.
2.) Creating and simulating infinite course (and it's sound) would take a lot of resources, don't know if a phone could handle it
3.) The rendering of your actions after death may also be too much
So, I need to find an easy to use game engine to support this.
I have basically NO coding ability too, there's a long and bumpy road, haha.
I guess it's all the more reason to start learning ...
Flash? GameMaker?So, I need to find an easy to use game engine to support this.
I have basically NO coding ability too, there's a long and bumpy road, haha.
I guess it's all the more reason to start learning ...
That is true, and yes, it is a bad joke. But on that particular occasion above it was like a needle in a haystack. Sure, I have no problem in people pointing it out if that's all that is said in the post. But the post contained more than the joke itself, hence why it was really pointless to point it out if it contained more than the joke (which was about iamwearingpants' game).
I wrote an article about it a little while ago here.
An idea for a sound-baced game:
A player is put in a randomly generated obstacle course. The screen is completely black, with no visual clues. You 'see' with sound.
The world is represented with synthesizer channels. Each object is represented with a trio of oscillators: sine, square, and sawtooth.
Volume represents distance, pan the orientation. Shape is shown as volumes of the three oscillators: Sawtooth length, square width, and sine height. The lower the sound the greater the dimension. Pitch would be the speed of the object relative to you.
The player still uses WASD and space to move around, because I can't figure out any other way to do it. He would have to find the checkpoints (a loud triangle) and move to the finish, in the continuously generated world. The farther in he goes, the larger the score.
I need to learn to code.
#2.
The PS Vita rules over smartphone gaming with an iron fist.
The PS Vita rules over smartphone gaming with an iron fist.