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The idea is to make simple somewhat abstract cooperation/concurention community game. Before considering if it is worth developing, I'd like to know if this sounds interesting to anyone.
Each player starts his personal space agency subdivision. As a director he can build facilities, produce space station components, train crew, and start missions.
Missions:
Too keep it simple, missions would be focused on space station with occasional, satellite or probe launch.
Space stations:
Stations consist of three main (non-structural) elemets: crew, energy and lab. manned, powered labs produce reseacrh points (not accumulated). After several turns, crew must be replaced.
Facilities:
Space station building complex - three types, each can build certain space station component
Crew training complex - "builds" crew for space station labs
Launch complex - limits number of launches per turn.
Funding:
Every turn a player is given funds from his govt. He also is given a mission which he have to complete in certain time period. Failure to complete it will result in a cut of funding.
Also, all the players a given a common goal. z.b. a space station at certain inclination with a crew of 4 should be built in next 2 turns. It doesn't matter which player will complete the goal (of course it can be a joint proect). If no one completes it - everyone will suffer in funding, proportionally to the size of his/her agency.
Plus, every turn a random number of optional missions will be available - either commercial (satellites and space tourists) or government projects (satellites, probe launches).
Every player could bid for an optional project - a player with lowest bid (for commercial) or random player (for govt project) will recieve the task and money (should he complete the task)
Reseacrh points gained from space stations could be "sold" same way - every turn a certain demand for space researches will be formed.
____________________________
Hope this sketch can give an idea of what I'm thinking. Of course, it contains no numbers to make actual rules - this needs balancing. Also to make idea clearer and simpler to realize - it is very stripped down project. Adding more detals (making different launch vehicles, or adding consumables to space stations etc) could be done easily. That is if projects looks interesting enough to try and make it.
Each player starts his personal space agency subdivision. As a director he can build facilities, produce space station components, train crew, and start missions.
Missions:
Too keep it simple, missions would be focused on space station with occasional, satellite or probe launch.
Space stations:
Stations consist of three main (non-structural) elemets: crew, energy and lab. manned, powered labs produce reseacrh points (not accumulated). After several turns, crew must be replaced.
Facilities:
Space station building complex - three types, each can build certain space station component
Crew training complex - "builds" crew for space station labs
Launch complex - limits number of launches per turn.
Funding:
Every turn a player is given funds from his govt. He also is given a mission which he have to complete in certain time period. Failure to complete it will result in a cut of funding.
Also, all the players a given a common goal. z.b. a space station at certain inclination with a crew of 4 should be built in next 2 turns. It doesn't matter which player will complete the goal (of course it can be a joint proect). If no one completes it - everyone will suffer in funding, proportionally to the size of his/her agency.
Plus, every turn a random number of optional missions will be available - either commercial (satellites and space tourists) or government projects (satellites, probe launches).
Every player could bid for an optional project - a player with lowest bid (for commercial) or random player (for govt project) will recieve the task and money (should he complete the task)
Reseacrh points gained from space stations could be "sold" same way - every turn a certain demand for space researches will be formed.
____________________________
Hope this sketch can give an idea of what I'm thinking. Of course, it contains no numbers to make actual rules - this needs balancing. Also to make idea clearer and simpler to realize - it is very stripped down project. Adding more detals (making different launch vehicles, or adding consumables to space stations etc) could be done easily. That is if projects looks interesting enough to try and make it.