Moving back to the program itself instead of the issues downloading it...
One of the computers I've tried this on has the front-facing cockpit window as opaque. The side windows are still transparent, but the front window isn't. Makes it a bit difficult to fly... I've turned the graphics settings all the way down on this machine, that might have something to do with it.
On that note, the performance seems to have gotten even worse on this machine in this patch. Without the graphics settings turned down it was unplayable, and even with the settings all the way down it's pretty laggy. The lag seems worst when the horizon is in view (e.g., looking at the craft horizontally) and seems to largely disappear when I'm looking straight down at the craft (so there's only a small bit of terrain in view) or straight up (so there's no terrain in view). I'd noticed the same thing in previous patches, but it definitely seems worse now.
As for other bugs I've found in a few minutes of playing (only with spaceplanes, no rockets yet)...
- Control surfaces probably shouldn't be providing lift in their "neutral" position when they're attached. As it is, a spaceplane with only a single vertical fin and rudder will have its lift vector off to one side or the other by a small margin.
- Some of the stock aircraft seem nearly unflyable, although that may be more due to the limitations of this computer and flying with a keyboard. As an example, the Albatross has almost no roll control (stock design doesn't have any outboard ailerons). Adding ailerons partway between the leading and trailing edges of the wings (so they're not too far behind the CoG) seems to help a lot. The Ravenspear (lol, XR2) seems extremely unstable, or perhaps over-controlled, in pitch. Do canards provide a lot more control authority than they used to? Seems like it...
- The "aerodynamic nose cone" is just slightly smaller at the base than the 1m parts, which makes for an odd and not-very-aerodynamic-looking transition.
- If a part is behind the "show CoG/lift vector/thrust vector" button, clicking the button also selects the part and starts dragging it around.
Things I like...
- CoG/lift vector/thrust vector are fantastic. Makes designing complex things a lot easier and a lot less guesswork.
- Cockpit views are great for spaceplanes (at least, on the computer where the windows are actually transparent :lol
- Having the stock designs available is neat. It gives design ideas and makes it easier to just start playing around with the game.
An excellent release, as usual, and I might be able to start playing again now that I no longer need to feel like I'm cheating every time I use less than 100% thrust :lol:
Keep up the good work!