Titan Dragonfly

OHM Titan Dragonfly 240306

barrygolden

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What a dummy ! Ok I figured that out and the sky looks super not sure about the surface fetures though

The guy that is doing the impluse upper stage is the geinus behind the Falcon 9
I do hope you do the upper stage
 

francisdrake

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Out of curiosity I tried the Dragonfly on other launchers. The screenshot below shows it on a Starship. ;)
This also triggers the reentry flames during ascent, and the flames remain on until payload jettison.
Funny, only the Falcon launchers seem to be immune against this.

0586a.jpg
 

Marg

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Sorry, a kind of double post, but it case it was unnoticed (ina nother thread):
I have a bit of anomaly with starship (by BJones), when it launches (after pressing V), vehicle moves with launch pad\tower, then rocket leaves - goes upwards, but pad continues to move eastwards (towards the gulf)? It's Orbiter 2016.
 

BrianJ

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Out of curiosity I tried the Dragonfly on other launchers. The screenshot below shows it on a Starship. ;)
This also triggers the reentry flames during ascent, and the flames remain on until payload jettison.
Funny, only the Falcon launchers seem to be immune against this.
This is a strange bug.
I tracked it down to the "EDL_Capsule" Status (Landed/Orbiting) not being updated during launch until detached from the launcher. Everything else (Dragonfly lander, Star48, etc.) seems fine. And it doesn't happen if you use the Falcon9/Heavy.
I couldn't even stop the reentry trail by disabling Reentry Flames on the Orbiter launchpad.
I'm baffled.

There is a workaround though, set the EDL_Capsule status entry line in your launch scenario to:
Code:
STATUS Landed Moon
I think it works - let me know :)
Brian
 

Gargantua2024

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Sorry, a kind of double post, but it case it was unnoticed (ina nother thread):
I have a bit of anomaly with starship (by BJones), when it launches (after pressing V), vehicle moves with launch pad\tower, then rocket leaves - goes upwards, but pad continues to move eastwards (towards the gulf)? It's Orbiter 2016.
You might have Attachment Manager enabled. This is also a common problem in other launchers
 

francisdrake

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STATUS Landed Moon
Yes, this works fine! No more reentry flames on ascent.
Because of its simplicity and effectiveness, this should be a candidate for "Hack of the year!" :)

Thinking why the reentry flames were triggered on some launchers, but not on all.
Maybe it is a bug in Orbiters memory allocation of exhausts or thrusters.
Could be a coincidence, but the Falcon9 uses a high number of texture SURFHANDLEs:

  • Falcon9: 15 SURFHANDLE (no flames)
  • VulcanCentaur: 7 SURFHANDLE (flames)
  • Starship: 9 SURFHANDLE (flames)
  • OrangeSLS: 4 SURFHANDLE (flames

Anyhow, I think the "Landed Moon" workaround is good for now. 👍

0587.jpg
 
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