Hi, I'm trying to make a cloud map for the earth out of a 43200X21600 texture, and afaik first I have to convert it to a .tex file, and then convert that to a .tree file.
The problem is that the pltex converter for whatever reason only accepts .bmp images, which seem to have a limit of 30000X30000 pixels so whenever I try to convert my raw file to a 43200X21600 bmp it just makes a corrupt mess (I have tried irfanview, gimp and photoshop).
Then I found out that there is another program, texbuild that accepts other formats but it crashes before finishing:
Building .tex...
Traceback (most recent call last):
File "texbuild.py", line 239, in <module>
File "texbuild.py", line 186, in main
buildtex(outfn, fmt, level)
File "texbuild.py", line 231, in buildtex
tmpfile.close()
IOError: [Errno 2] No such file or directory: 'out\\dds\\tex_0.dds'
and besides it only seems to reach level 8 mipmaping so that does not really suit me.
So I guess my question is, how can I convert my image to a .tree file readable by orbiter 2016 with the maximum tile level available?
thx.
The problem is that the pltex converter for whatever reason only accepts .bmp images, which seem to have a limit of 30000X30000 pixels so whenever I try to convert my raw file to a 43200X21600 bmp it just makes a corrupt mess (I have tried irfanview, gimp and photoshop).
Then I found out that there is another program, texbuild that accepts other formats but it crashes before finishing:
Building .tex...
Traceback (most recent call last):
File "texbuild.py", line 239, in <module>
File "texbuild.py", line 186, in main
buildtex(outfn, fmt, level)
File "texbuild.py", line 231, in buildtex
tmpfile.close()
IOError: [Errno 2] No such file or directory: 'out\\dds\\tex_0.dds'
and besides it only seems to reach level 8 mipmaping so that does not really suit me.
So I guess my question is, how can I convert my image to a .tree file readable by orbiter 2016 with the maximum tile level available?
thx.