I have observed the same. The more pictures and videos I see, the less I'm a fan of the way it looks currently. Will definitely be adjusting the properties. Thanks for the feedback.
**EDIT** Found a bug in the grav section animation where if you pressed K to stop the spin, it would stop spinning when the animation was back at the original mesh state, regardless of the rotation speed. This has been corrected.
It should be noted that the Cortez apparently suffers from the same bug, but it is less noticeable due to the circular-style design of its grav section, and so was not seen during my testing.
Will commit this change to the repository when I also correct RCS locations.
---------- Post added 02-05-12 at 11:57 AM ---------- Previous post was 02-04-12 at 02:11 PM ----------
RCS thruster definitions are complete. I've also updated several ship parameters to be more correct with B5 cannon (ship mass, ship size). Will be committing these changes to the repository later today and probably uploading a package to the first post of this thread if anyone wants to have a look at where she is currently.
Things I still want to do in the near future:
- At minimal, 2D panel. Eventually, 3D Virtual Cockpit
- Implement Payload Manager support
- Spotlights illuminating the vessel name and EA logo on the side shields, as seen on the show.