HyperDart - A new spaceplane

eveningsky339

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:hmm:

Why not configure it for a variety of launch vehicles? You could have it launch on an SSTO, or a lifting body, or another booster of any sort... It would be interesting to diversify the launchers depending on the mission.

This addon looks awesome. Keep up the good work. :speakcool:
 

CigDriver

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"Gentlemen, thank you again for coming on short notice. We're here today to discuss the latest development in the HyperDart project. Our client came to us with a new request...the ability to land at a moon base! At first we explored the idea of installing hover engines on the Dart, but we decided that was not the best corse of action due to luggin all that extra weight around when it isn't needed. So team B was split off to develop our answer. Next slide please."
hdl_slide01.jpg

"I present you with the HD Lander. She is small, but can take a crew of three to the moon and back from lunar orbit. She fills the entire bay, leaving just enough room for the extended mission pack. That pack was not on board durring these testing shots. Next slide please."
hdl_slide02.jpg

To fit the bay the nose pedals must be in the open position, but this also allows direct access to the lander through an adapter installed on the ODS. She is a tail sitter and fits the normal Hyperdart crew of three. Next slide please."
hdl_slide03.jpg

"Like I said, she is small! Cdr. Smith is seen here testing the main hatch in orbit. Next slide please."
hdl_slide04.jpg

"This is the prototype cockpit. We are currently in a redesign based on pilot feedback of having to look left or right to see the MFDs. The new design will feature a HUD in the center. While it will be just the information and will not include a forward view, it should very helpful in keeping the pilot informed. Next slide please."
hdl_slide05.jpg

"Here is the HDLander about to touch down at Brighton Beach. Now that the cat is out of the bag abnout this project, landing at a commercial facility was a non-issue. We have run across one issue though. It appears that there is some type of space-time interface problem when touching down that causes the lander to fall through the surface into a void we can not explain and then crash the solar system...we are looking into it. We hope the intermittent solar system crashes have not caused anyone undo stress. Next slide please."
hdl_slide06.jpg

"Crd Smith proudly posing with the Lander on the pad at Brighton Beach. Someone really needs to inform him that he look like an idiot posed like that, he must think it makes him look tough or something!"

** anyone know what might be causing the issue with landing? Is it is known SC3 problem? It may be something with the size parameter. I forget now if I have the landing points inside or outside the size radius, but I think I tried it both ways with the same result. I did have it work once or twice early on, but since then if you touch the main engine off you go into the void!

I want to build the extended mission pack, a hab module, and some imagery packs then I'll release a beta.

Also, just to reiterate, none of the craft in this package have native ummu compatability, they are all SC3. I use, and reccomend UMMUFA.
 

DanP

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Wow, awesome job!

That's a nifty lander. Really small though. Maybe it makes more sense to seat 2 and leave the pilot in the Dart? Anyway, I bet it's going to be a lot of fun getting it in and out of that tight payload bay !

Any booster ideas yet?
 

Coolhand

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great work on the lander, thats very neat. you might want to add a little more texture to your textures, they look pretty good and everything you've done so far is good, but perhaps mix in some photodata of metal or a painted surface at a low opacity to add some 'noise' and variation of tone, keep up the great work though.:)
 

Arrowstar

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Can't wait to make a race between XR-2 and this one :lol:!

Oh, definitely. That would be a blast for OMP! :)

Question about the lander: Will there be windows at all, or is the entire system instrument-based? I don't have a problem with landing on instruments, but it's not the easiest, certainly harder than looking out the window. Just curious.

More screenshots! :speakcool:
 

DanP

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Wondering here... Perhaps the lander could even do without the petals, since it operates in vaccum?

PS agreed on "More screenshots!" ;)
 

CigDriver

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Maybe it makes more sense to seat 2 and leave the pilot in the Dart?
I thought about this and decided I wanted the ability to take everyone to the surface and leave the dart in orbitaln storage if needed. The lander might still end up a two seater, depends on what I do with the cockpit redesign.
Any booster ideas yet?
I'm still toying with the idea, but it isn't likely. If there was any type of booster it would be some type of mag-lev launcher. I know I can do this with SC3, by creating the launcher as a ship, attaching the dart, and setting an insanse jettison speed, but that would be (I believe, not tested yet) a 0 to what ever speed instantly. Jelly crew...not good for orbital ops! I'd love to have a 5 mile rail with a nice steady acceleration along it. Sadly, I'm pretty sure that is beyond what SC3 can do. Perhaps the gun launcher can fall into the "suspension of disbelief" category.
you might want to add a little more texture to your textures...
Yeah my textures need some work. I wanted a smooth composite monocoupe chassis type construction, but it looks pretty boring. I'll see what I can do, perhaps the tiles will make a comeback.
Can't wait to make a race between XR-2 and this one :lol:!
The XR2 will blow this one away. If I remember right someone said it was pulling 5G accelerations unloaded, I don't think this will do half that, but I'll have to check...perhaps I need to speak to the engineers on it!
Question about the lander: Will there be windows at all, or is the entire system instrument-based?
Instruments only at this point. Since it is a tail sitter you can't really see to land anyway. I might add a porthole to the main hatch for a little eye candy.
Perhaps the lander could even do without the petals, since it operates in vaccum?
My original idea was for this thing to do nose first rentry on earth. Even if they aren't needed for aero reasons, they harken back to the DC-X that it was loosely based on.
More screenshots
More soon!
 

Woo482

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how about codeing a dll for this ? so you could add ummu support and better cargo support
 

eveningsky339

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It appears that there is some type of space-time interface problem when touching down that causes the lander to fall through the surface into a void we can not explain and then crash the solar system...we are looking into it. We hope the intermittent solar system crashes have not caused anyone undo stress. Next slide please.
Oh my... a minor inconvenience to say the least. Sadly I do not have any info on how or why this happens. Just keep tinkering.
 

CigDriver

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I'm happy to announce that the solar system crashing space-time abnormality has been solved. After much testing it was discovered that a slight error in the placement of th COG in the ini file was to blame. Seems I forgot to update the CFG when i changed the extension of the gear so that the COG was below the landing point, therefore below the surface when landed. If you only took off it was fine, but when you tried to land it would go through the surface and cause a collision error. Ooops! All better now, you can take off and land just fine! One weird thing, if you touch down hard the craft rotated about 45-90 degrees on the z axis, very weird, but tolerable.
 

CigDriver

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A few screenies for the weekend. Mission specific payloads that will be part of the package:
HD04.jpg

A Hab module for extra space and supplies for extended stays on orbit.
HD05.jpg

The HD Lander that has been seen before. I have to say I've really enjoyed playing with this lander. I think my next project may be a bigger version of it.
HD06.jpg

A bay mounted telescope for a better look at things.


I'll have a variety of missions as scenarios. The ones I'm thinking of are:
  1. Trip to the ISS- Launch with the hab module for a resupply. Pretty simple and strait forward.
  2. New Satellite Investigation - Launch into polar orbit and investigate the newly launched Cosmos 2441. First intercept and hold at 50Km, use the telescope to do some initial recon on the new bird. Once ground based analysts clear you, head in for a closer look. With UMMUFA you can do an EVA with an EOD specialist to make sure the satellite isn't booby-trapped then bring in an engineer for a "closer look".
  3. VIP Trip to Brighton Beach - Launch with the HD Lander and use it to safely deliver the VIP to Brighton Beach for an important meeting.
  4. Once Around Recon Flight - Take off from KSC on a sub orbital trajectory that will take you over Afghanistan. Use the bay mounted telescope to snap some pictures and then land back at KSC.
  5. Get the HyperDart Out of Storage - A HyperDart has been in storage in lunar orbit, head up in a HD Lander and bring the Dart back to Edwards.
  6. Trip to Luna-OB1 - Take a HD Lander and deliver a VIP to the Station.
I'm still tweaking the dart's aerodynamics, I'm getting a better handle on how things work so I should have her like I want soon. I've also got to spruce up my textures a bit, then I'll have a beta version out.

A question if anyone knows the answer...i put a second docking port on the HD Lander so you could EVA from the main hatch with UMMUFA. the thing is, regardless if I put the Main hatch docking port as 0 or 1 dockMFD always uses it. The true docking port is the nose, but I can't seem to get dockMFD to use that one, anyone know why?
 

Donamy

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Looks sweet !! I don't know the reason for the docking snaffu, maybe there is a distance problem.
 

CigDriver

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Just got back from a week at the beach, left as the huricane was rolling in:). I hope to have this wrapped up in the next two weeks.

Oh yeah, have you seen the Silver Dart, by Planetspace? Here's a link to an image:
Yup, I have seen it, though that is the first image of it on a launcher, pretty cool! I'll have to study it a bit. The Silver Dart is also based on the FLD-7 that I based this on. I actually found the FLD-7 via the silver dart.

I've been doing this as a SSTO, but have been tempted by other ideas. The three I've been thinking of are something like the silver dart image, a magnetic launcher (with heavy suspension of disbelief due to the G force attained by a 500' launcher that would throw you into a sub-orbital trajectory!) and my favorite of them would be an XB-70 mothership. I heavily considered the XB but the vertical stabs are completely in the way and would have to be moved. I do like the idea of moving the technology of the craft from deltaglider era to something more plausible.

The lander will be the basis of my next project, a mix of it and the DC-Y design, basically a much larger version.
 

James.Denholm

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If there's someone else developing a launch loop, it would be of little difficulty to attach via Kulch's UCD...

Perhaps that could be my first addon... Anyway. Back onto the topic. She's looking good!
 
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