"Gentlemen, thank you again for coming on short notice. We're here today to discuss the latest development in the HyperDart project. Our client came to us with a new request...the ability to land at a moon base! At first we explored the idea of installing hover engines on the Dart, but we decided that was not the best corse of action due to luggin all that extra weight around when it isn't needed. So team B was split off to develop our answer. Next slide please."
"I present you with the HD Lander. She is small, but can take a crew of three to the moon and back from lunar orbit. She fills the entire bay, leaving just enough room for the extended mission pack. That pack was not on board durring these testing shots. Next slide please."
To fit the bay the nose pedals must be in the open position, but this also allows direct access to the lander through an adapter installed on the ODS. She is a tail sitter and fits the normal Hyperdart crew of three. Next slide please."
"Like I said, she is small! Cdr. Smith is seen here testing the main hatch in orbit. Next slide please."
"This is the prototype cockpit. We are currently in a redesign based on pilot feedback of having to look left or right to see the MFDs. The new design will feature a HUD in the center. While it will be just the information and will not include a forward view, it should very helpful in keeping the pilot informed. Next slide please."
"Here is the HDLander about to touch down at Brighton Beach. Now that the cat is out of the bag abnout this project, landing at a commercial facility was a non-issue. We have run across one issue though. It appears that there is some type of space-time interface problem when touching down that causes the lander to fall through the surface into a void we can not explain and then crash the solar system...we are looking into it. We hope the intermittent solar system crashes have not caused anyone undo stress. Next slide please."
"Crd Smith proudly posing with the Lander on the pad at Brighton Beach. Someone really needs to inform him that he look like an idiot posed like that, he must think it makes him look tough or something!"
** anyone know what might be causing the issue with landing? Is it is known SC3 problem? It may be something with the size parameter. I forget now if I have the landing points inside or outside the size radius, but I think I tried it both ways with the same result. I did have it work once or twice early on, but since then if you touch the main engine off you go into the void!
I want to build the extended mission pack, a hab module, and some imagery packs then I'll release a beta.
Also, just to reiterate, none of the craft in this package have native ummu compatability, they are all SC3. I use, and reccomend UMMUFA.